Frederick Reiber

dblp:304/8002 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0003-0007-5072ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Surveillance, Spacing, Screaming and Scabbing: How Digital Technology Facilitates Union Busting
abstract
Despite high approval ratings for unions and growing worker interest in organizing, employees in the United States still face significant barriers to securing collective bargaining agreements. A key factor is employer counter-organizing: efforts to suppress unionization through rule changes, retaliation, and disruption. Designing sociotechnical tools and strategies to resist these tactics requires a deeper understanding of the role computing technologies play in counter-organizing against unionization. In this paper, we examine three high-profile organizing efforts—at Amazon, Starbucks, and Boston University—using publicly available sources to identify four recurring technological tactics: surveillance, spacing, screaming and scabbing. We analyze how these tactics operate across contexts, highlighting their digital dimensions and strategic deployment. We conclude with implications for organizing in digitally-mediated workplaces, directions for future research, and emergent forms of worker resistance.
Frederick Reiber, Nathan Chan-Yeong Kim, Allison McDonald, Dana Calacci
CHI1
2025 Construction and Preliminary Validation of a Dynamic Programming Concept Inventory
abstract
Concept inventories are standardized assessments that evaluate student understanding of key concepts within academic disciplines. While prevalent across STEM fields, their development lags for advanced computer science topics like dynamic programming (DP)---an algorithmic technique that poses significant conceptual challenges for undergraduates. To fill this gap, we developed and validated a Dynamic Programming Concept Inventory (DPCI). We detail the iterative process used to formulate multiple-choice questions targeting known student misconceptions about DP concepts identified through prior research studies. We discuss key decisions, tradeoffs, and challenges faced in crafting probing questions to subtly reveal these conceptual misunderstandings. We conducted a preliminary psychometric validation by administering the DPCI to 172 undergraduate CS students finding our questions to be of appropriate difficulty and effectively discriminating between differing levels of student understanding. Taken together, our validated DPCI will enable instructors to accurately assess student mastery of DP. Moreover, our approach for devising a concept inventory for an advanced theoretical computer science concept can guide future efforts to create assessments for other under-evaluated areas currently lacking coverage.
Matthew Ferland, Varun Nagaraj Rao, Arushi Arora, Drew van der Poel, Michael Luu, Randy Huynh, Frederick Reiber, Sandra Ossman, Seth Poulsen, Michael Shindler
SIGCSE (1)7
2023 What is an Algorithms Course?: Survey Results of Introductory Undergraduate Algorithms Courses in the U.S
abstract
Algorithms courses are a core part of many CS programs, but have received little focus in computing education, lacking statistical data about how they are generally taught. To remedy this, we present the results of the first large-scale comprehensive survey of undergraduate introductory algorithms courses at four-year institutions in the United States. Questions in the survey targeted instructor information, course concepts, the ways students are evaluated, challenges instructors encountered, and instructor envisioned improvements. We received 87 responses from 34 different states, across a wide variety of 4-year institutions. The results indicate that algorithms courses vary dramatically in most surveyed areas.
Michael Luu, Matthew Ferland, Varun Nagaraj Rao, Arushi Arora, Randy Huynh, Frederick Reiber, Jennifer Wong-Ma, Michael Shindler
SIGCSE (1)6
2021 Major Developments in the Evolution of Tabletop Game Design
abstract
Tabletop game design is very much an incremental art. Designers build upon the ideas of previous games, often improving and combining already defined game mechanics. In this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in the tabletop game design space. This work seeks to record those shifts, and does so with the aid of empirical analysis. For each game, a brief description of the game's history and mechanics is given, followed by a discussion on its impact within tabletop game design.
Frederick Reiber
CoG1