Cláuvin Almeida

dblp:304/9233 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-2033-0352ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2023 Negative effects of gamification in education software: Systematic mapping and practitioner perceptions
Cláuvin Almeida, Marcos Kalinowski, Anderson G. Uchôa, Bruno Feijó
Inf. Softw. Technol.1
2021 A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems
abstract
While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller. Having this in mind, we conducted a systematic mapping study of the negative effects of game design elements on education/learning systems. The study revealed 77 papers reporting undesired effects of game design elements. We found that badges, competitions, Ieaderboards, and points are the game design elements most often reported as causing negative effects. The most cited negative effects were lack of effect, lack of understanding, irrelevance, motivational issues, and worsened performance. The ethical issue of cheating was also often reported. As part of our results, we map the relations between game design elements and the negative effects that they may cause. Our mapping study can help gamification designers make more informed decisions when selecting game design elements to be included in education/learning systems, raising awareness on potential negative effects.
Cláuvin Almeida, Marcos Kalinowski, Bruno Feijó
SEAA1