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Clément Bonnet

dblp:305/3524 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 86% Representation and self-supervised learning · 8% Language models and text generation · 6%
Theoretical computer science
2 papers
Mathematical optimization · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization
combinatorial optimization
1.322023
Winner Takes It All: Training Performant RL Populations for Combinatorial Optimization · NeurIPS 2023
Combinatorial Optimization with Policy Adaptation using Latent Space Search · NeurIPS 2023
Program synthesis and code generation
latent program space
0.912025
Searching Latent Program Spaces · NeurIPS 2025
Machine learning › Reinforcement learning › reinforcement learning environment
benchmark environments
0.812024
Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX · ICLR 2024
Machine learning › Reinforcement learning
reinforcement learning environment
0.812024
Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX · ICLR 2024
Machine learning › Reinforcement learning
policy learning
0.712023
Combinatorial Optimization with Policy Adaptation using Latent Space Search · NeurIPS 2023
Natural language and speech › Language models and text generation › test-time scaling
inference-time search
0.212023
Winner Takes It All: Training Performant RL Populations for Combinatorial Optimization · NeurIPS 2023
Mathematical optimization › combinatorial optimization › network optimization
routing and scheduling
0.212023
Combinatorial Optimization with Policy Adaptation using Latent Space Search · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.6latent program networks · 1.7gradient-based search · 1.7stochastic sampling · 1.3latent space search · 1.3beam search · 1.3actor-critic · 0.8JAX · 0.8
YearPublicationVenuePosition
2025 Bootstrap Your Own Teacher: Online Policy Distillation for Multi-Game Reinforcement Learning
abstract
Training generalist agents capable of performing well across diverse environments is a significant goal of reinforcement learning (RL). Current state-of-the-art methods for multi-game RL rely on offline datasets, and often discard the policy used to gather trajectories despite its potential to provide a rich learning signal. In this paper, we revisit policy distillation (PD) for multi-game RL and introduce a new framework called Bootstrap Your Own Teacher (BYOT) that extends policy distillation to the online-RL setting. BYOT alternates between two phases: (i) game-specific finetuning and (ii) distilling bootstrapped teachers back into a shared multi-game policy. By directly regulating the multi-game learning dynamics in policy space, BYOT balances training without explicit gradient adjustments or reward normalization, whilst being highly parameter efficient. Our framework is empirically validated for both online and offline multi-game learning on the Atari-40 benchmark. BYOT outperforms all prior online Atari-40 multigame agents, achieving an IQM human-normalized-score (HNS) of 152.7 %. Moreover, by adopting state-of-the-art PPO teacher agents—contrasting the widely-used datasets from weaker DQN agents—and policy distillation, we more than triple the leading IQM-HNS in offline settings to 369.5 %, whilst using significantly fewer parameters. Overall, our results emphasise the power of distillation in multi-game settings.
Donal Byrne, Marko Tot, Paul Duckworth, Clément Bonnet, Alexandre Laterre, Thomas D. Barrett
CoG4
2025 Searching Latent Program Spaces
abstract
General intelligence requires systems that acquire new skills efficiently and generalize beyond their training distributions. Although program synthesis approaches have strong generalization power, they face scaling issues due to large combinatorial spaces that quickly make them impractical and require human-generated DSLs or pre-trained priors to narrow this search space. On the other hand, deep learning methods have had high successes, but they lack structured test-time adaptation and rely on heavy stochastic sampling or expensive gradient updates for fine-tuning. In this work, we propose the Latent Program Network (LPN), a new architecture that builds in test-time search directly into neural models. LPN learns a latent space of implicit programs---neurally mapping inputs to outputs---through which it can search using gradients at test time. LPN combines the adaptability of symbolic approaches and the scalability of neural methods. It searches through a compact latent space at test time and bypasses the need for pre-defined domain-specific languages. On a range of programming-by-examples tasks, LPN either outperforms or matches performance compared to in-context learning and test-time training methods. Tested on the ARC-AGI benchmark, we demonstrate that LPN can both learn a compact program space and search through it at test time to adapt to novel tasks. LPN doubles its performance on out-of-distribution tasks when test-time search is switched on.
Matthew Macfarlane, Clément Bonnet
NeurIPS2
2024 Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX
abstract
Open-source reinforcement learning (RL) environments have played a crucial role in driving progress in the development of AI algorithms. In modern RL research, there is a need for simulated environments that are performant, scalable, and modular to enable their utilization in a wider range of potential real-world applications. Therefore, we present Jumanji, a suite of diverse RL environments specifically designed to be fast, flexible, and scalable. Jumanji provides a suite of environments focusing on combinatorial problems frequently encountered in industry, as well as challenging general decision-making tasks. By leveraging the efficiency of JAX and hardware accelerators like GPUs and TPUs, Jumanji enables rapid iteration of research ideas and large-scale experimentation, ultimately empowering more capable agents. Unlike existing RL environment suites, Jumanji is highly customizable, allowing users to tailor the initial state distribution and problem complexity to their needs. Furthermore, we provide actor-critic baselines for each environment, accompanied by preliminary findings on scaling and generalization scenarios. Jumanji aims to set a new standard for speed, adaptability, and scalability of RL environments.
Clément Bonnet, Daniel Luo, Donal Byrne, Shikha Surana, Sasha Abramowitz, Paul Duckworth, Vincent Coyette, Laurence Illing Midgley, Elshadai Tegegn, Tristan Kalloniatis, Omayma Mahjoub, Matthew Macfarlane, Andries P. Smit, Nathan Grinsztajn, Raphaël Boige, Cemlyn N. Waters, Mohamed A. Mimouni, Ulrich A. Mbou Sob, Ruan de Kock, Siddarth Singh, Daniel Furelos-Blanco, Victor Le, Arnu Pretorius, Alexandre Laterre
ICLR1
2023 Combinatorial Optimization with Policy Adaptation using Latent Space Search
abstract
Combinatorial Optimization underpins many real-world applications and yet, designing performant algorithms to solve these complex, typically NP-hard, problems remains a significant research challenge. Reinforcement Learning (RL) provides a versatile framework for designing heuristics across a broad spectrum of problem domains. However, despite notable progress, RL has not yet supplanted industrial solvers as the go-to solution. Current approaches emphasize pre-training heuristics that construct solutions, but often rely on search procedures with limited variance, such as stochastically sampling numerous solutions from a single policy, or employing computationally expensive fine-tuning of the policy on individual problem instances. Building on the intuition that performant search at inference time should be anticipated during pre-training, we propose COMPASS, a novel RL approach that parameterizes a distribution of diverse and specialized policies conditioned on a continuous latent space. We evaluate COMPASS across three canonical problems - Travelling Salesman, Capacitated Vehicle Routing, and Job-Shop Scheduling - and demonstrate that our search strategy (i) outperforms state-of-the-art approaches in 9 out of 11 standard benchmarking tasks and (ii) generalizes better, surpassing all other approaches on a set of 18 procedurally transformed instance distributions.
Félix Chalumeau, Shikha Surana, Clément Bonnet, Nathan Grinsztajn, Arnu Pretorius, Alexandre Laterre, Tom Barrett
NeurIPS3
2023 Winner Takes It All: Training Performant RL Populations for Combinatorial Optimization
abstract
Applying reinforcement learning (RL) to combinatorial optimization problems is attractive as it removes the need for expert knowledge or pre-solved instances. However, it is unrealistic to expect an agent to solve these (often NP-)hard problems in a single shot at inference due to their inherent complexity. Thus, leading approaches often implement additional search strategies, from stochastic sampling and beam-search to explicit fine-tuning. In this paper, we argue for the benefits of learning a population of complementary policies, which can be simultaneously rolled out at inference. To this end, we introduce Poppy, a simple training procedure for populations. Instead of relying on a predefined or hand-crafted notion of diversity, Poppy induces an unsupervised specialization targeted solely at maximizing the performance of the population. We show that Poppy produces a set of complementary policies, and obtains state-of-the-art RL results on three popular NP-hard problems: traveling salesman, capacitated vehicle routing, and job-shop scheduling.
Nathan Grinsztajn, Daniel Furelos-Blanco, Shikha Surana, Clément Bonnet, Tom Barrett
NeurIPS4