Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Shaohuai Liu

dblp:305/3759 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 78% Deep learning architectures and training · 13% Planning, search and constraint satisfaction · 10%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
1.422024
EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data · ICML 2024
SpeedyZero: Mastering Atari with Limited Data and Time · ICLR 2023
Machine learning › Reinforcement learning
model-based reinforcement learning
1.322024
EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data · ICML 2024
Mastering Atari Games with Limited Data · NeurIPS 2021
Machine learning › Reinforcement learning
continuous control
0.812024
EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data · ICML 2024
Machine learning › Deep learning architectures and training › neural network training
training with limited data
0.712023
SpeedyZero: Mastering Atari with Limited Data and Time · ICLR 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.512021
Mastering Atari Games with Limited Data · NeurIPS 2021
Machine learning › Reinforcement learning › deep reinforcement learning › visual reinforcement learning
sample-efficient visual RL
0.512021
Mastering Atari Games with Limited Data · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

self-supervised representation learning · 0.8monte carlo tree search · 0.8muzero · 0.5MCTS · 0.5
YearPublicationVenuePosition
2024 EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data
abstract
Sample efficiency remains a crucial challenge in applying Reinforcement Learning (RL) to real-world tasks. While recent algorithms have made significant strides in improving sample efficiency, none have achieved consistently superior performance across diverse domains. In this paper, we introduce EfficientZero V2, a general framework designed for sample-efficient RL algorithms. We have expanded the performance of EfficientZero to multiple domains, encompassing both continuous and discrete actions, as well as visual and low-dimensional inputs. With a series of improvements we propose, EfficientZero V2 outperforms the current state-of-the-art (SoTA) by a significant margin in diverse tasks under the limited data setting. EfficientZero V2 exhibits a notable advancement over the prevailing general algorithm, DreamerV3, achieving superior outcomes in 50 of 66 evaluated tasks across multiple benchmarks, including Atari 100k, Proprio Control, and Vision Control.
Shaohuai Liu, Weirui Ye, Jiacheng You, Yang Gao 0029
ICML2
2023 SpeedyZero: Mastering Atari with Limited Data and Time
Yixuan Mei, Jiaxuan Gao, Weirui Ye, Shaohuai Liu, Yang Gao 0029, Yi Wu 0013
ICLR4
2021 Mastering Atari Games with Limited Data
abstract
Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such little data. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. EfficientZero's low sample complexity and high performance can bring RL closer to real-world applicability. We implement our algorithm in an easy-to-understand manner and it is available at https://github.com/YeWR/EfficientZero. We hope it will accelerate the research of MCTS-based RL algorithms in the wider community.
Weirui Ye, Shaohuai Liu, Thanard Kurutach, Pieter Abbeel, Yang Gao 0029
NeurIPS2