Matin Ghavamizadeh

dblp:305/4473 · also Matin Ghavami · DBLP profile ↗
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6ranked-venue papers
0as first author
6since 2021 · last 2025
0000-0003-3052-7412ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Software engineering, systems software and programming languages · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Tracking Uncertainty During Uncertain Tracking
Yoni Friedman, Matin Ghavamizadeh, Maddy Bowers, Andrew D. Bolton, Max H. Siegel, Vikash Mansinghka 0001, Josh Tenenbaum
CogSci2
2024 Probabilistic Programming with Programmable Variational Inference
abstract
Compared to the wide array of advanced Monte Carlo methods supported by modern probabilistic programming languages (PPLs), PPL support for variational inference (VI) is less developed: users are typically limited to a predefined selection of variational objectives and gradient estimators, which are implemented monolithically (and without formal correctness arguments) in PPL backends. In this paper, we propose a more modular approach to supporting variational inference in PPLs, based on compositional program transformation. In our approach, variational objectives are expressed as programs, that may employ first-class constructs for computing densities of and expected values under user-defined models and variational families. We then transform these programs systematically into unbiased gradient estimators for optimizing the objectives they define. Our design enables modular reasoning about many interacting concerns, including automatic differentiation, density accumulation, tracing, and the application of unbiased gradient estimation strategies. Additionally, relative to existing support for VI in PPLs, our design increases expressiveness along three axes: (1) it supports an open-ended set of user-defined variational objectives, rather than a fixed menu of options; (2) it supports a combinatorial space of gradient estimation strategies, many not automated by today’s PPLs; and (3) it supports a broader class of models and variational families, because it supports constructs for approximate marginalization and normalization (previously introduced only for Monte Carlo inference). We implement our approach in an extension to the Gen probabilistic programming system (genjax.vi, implemented inJAX), and evaluate our automation on several deep generative modeling tasks, showing minimal performance overhead vs. hand-coded implementations and performance competitive with well-established open-source PPLs.
McCoy R. Becker, Alexander K. Lew, Matin Ghavamizadeh, Mathieu Huot, Martin C. Rinard, Vikash Mansinghka 0001
Proc. ACM Program. Lang.4
2024 GenSQL: A Probabilistic Programming System for Querying Generative Models of Database Tables
abstract
This article presents GenSQL, a probabilistic programming system for querying probabilistic generative models of database tables. By augmenting SQL with only a few key primitives for querying probabilistic models, GenSQL enables complex Bayesian inference workflows to be concisely implemented. GenSQL’s query planner rests on a unified programmatic interface for interacting with probabilistic models of tabular data, which makes it possible to use models written in a variety of probabilistic programming languages that are tailored to specific workflows. Probabilistic models may be automatically learned via probabilistic program synthesis, hand-designed, or a combination of both. GenSQL is formalized using a novel type system and denotational semantics, which together enable us to establish proofs that precisely characterize its soundness guarantees. We evaluate our system on two case real-world studies—an anomaly detection in clinical trials and conditional synthetic data generation for a virtual wet lab—and show that GenSQL more accurately captures the complexity of the data as compared to common baselines. We also show that the declarative syntax in GenSQL is more concise and less error-prone as compared to several alternatives. Finally, GenSQL delivers a 1.7-6.8x speedup compared to its closest competitor on a representative benchmark set and runs in comparable time to hand-written code, in part due to its reusable optimizations and code specialization.
Mathieu Huot, Matin Ghavamizadeh, Alexander K. Lew, Ulrich Schaechtle, Cameron E. Freer, Zane Shelby, Martin C. Rinard, Feras Saad, Vikash Mansinghka 0001
Proc. ACM Program. Lang.2
2023 SMCP3: Sequential Monte Carlo with Probabilistic Program Proposals
abstract
This paper introduces SMCP3, a method for automatically implementing custom sequential Monte Carlo samplers for inference in probabilistic programs. Unlike particle filters and resample-move SMC (Gilks and Berzuini, 2001), SMCP3 algorithms can improve the quality of samples and weights using pairs of Markov proposal kernels that are also specified by probabilistic programs. Unlike Del Moral et al. (2006b), these proposals can themselves be complex probabilistic computations that generate auxiliary variables, apply deterministic transformations, and lack tractable marginal densities. This paper also contributes an efficient implementation in Gen that eliminates the need to manually derive incremental importance weights. SMCP3 thus simultaneously expands the design space that can be explored by SMC practitioners and reduces the implementation effort. SMCP3 is illustrated using applications to 3D object tracking, state-space modeling, and data clustering, showing that SMCP3 methods can simultaneously improve the quality and reduce the cost of marginal likelihood estimation and posterior inference.
Alexander K. Lew, George Matheos, Tan Zhi-Xuan, Matin Ghavamizadeh, Nishad Gothoskar, Stuart Russell 0001, Vikash Mansinghka 0001
AISTATS4
2023 Probabilistic Programming with Stochastic Probabilities
abstract
We present a new approach to the design and implementation of probabilistic programming languages (PPLs), based on the idea of stochastically estimating the probability density ratios necessary for probabilistic inference. By relaxing the usual PPL design constraint that these densities be computed exactly, we are able to eliminate many common restrictions in current PPLs, to deliver a language that, for the first time, simultaneously supports first-class constructs for marginalization and nested inference, unrestricted stochastic control flow, continuous and discrete sampling, and programmable inference with custom proposals. At the heart of our approach is a new technique for compiling these expressive probabilistic programs into randomized algorithms for unbiasedly estimating their densities and density reciprocals. We employ these stochastic probability estimators within modified Monte Carlo inference algorithms that are guaranteed to be sound despite their reliance on inexact estimates of density ratios. We establish the correctness of our compiler using logical relations over the semantics of λSP, a new core calculus for modeling and inference with stochastic probabilities. We also implement our approach in an open-source extension to Gen, called GenSP, and evaluate it on six challenging inference problems adapted from the modeling and inference literature. We find that: (1) ‍can automate fast density estimators for programs with very expensive exact densities; (2) convergence of inference is mostly unaffected by the noise from these estimators; and (3) our sound-by-construction estimators are competitive with hand-coded density estimators, incurring only a small constant-factor overhead.
Alexander K. Lew, Matin Ghavamizadeh, Martin C. Rinard, Vikash Mansinghka 0001
Proc. ACM Program. Lang.2
2021 3DP3: 3D Scene Perception via Probabilistic Programming
abstract
We present 3DP3, a framework for inverse graphics that uses inference in a structured generative model of objects, scenes, and images. 3DP3 uses (i) voxel models to represent the 3D shape of objects, (ii) hierarchical scene graphs to decompose scenes into objects and the contacts between them, and (iii) depth image likelihoods based on real-time graphics. Given an observed RGB-D image, 3DP3's inference algorithm infers the underlying latent 3D scene, including the object poses and a parsimonious joint parametrization of these poses, using fast bottom-up pose proposals, novel involutive MCMC updates of the scene graph structure, and, optionally, neural object detectors and pose estimators. We show that 3DP3 enables scene understanding that is aware of 3D shape, occlusion, and contact structure. Our results demonstrate that 3DP3 is more accurate at 6DoF object pose estimation from real images than deep learning baselines and shows better generalization to challenging scenes with novel viewpoints, contact, and partial observability.
Nishad Gothoskar, Marco F. Cusumano-Towner, Ben Zinberg, Matin Ghavamizadeh, Falk Pollok, Austin Garrett, Josh Tenenbaum, Dan Gutfreund, Vikash Mansinghka 0001
NeurIPS4