VLDB 2026 Research / reviewers in the wild / expert
Yuxia Zhan
dblp:306/1688
· DBLP profile ↗
8ranked-venue papers
1as first author
8since 2021 · last 2026
0000-0003-3981-6034ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 5 · 1 first-author · 5 since 2021Computer networks · 3 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Vetting Privacy Policies in Virtual Reality Platforms With Longitudinal AnalysisabstractWith the help of advanced sensors, virtual reality (VR) apps provide users with an immersive experience, but they also have the potential to collect a wider range of user data compared to traditional web and mobile apps. As a result, increasing numbers of regulations are being introduced globally, emphasizing the need for app developers to provide privacy policies that inform users about data collection, usage, and sharing (CUS) process. Unfortunately, despite the significant efforts made by VR developers to improve app performance, it remains unclear how they ensure their privacy policies comply with regulations and meet user expectations. In this study, we proposeVPVetto automatically vet privacy policy issues for VR apps. We first summarize five vetting criteria based on a study of privacy policies from popular apps: availability, completeness, granularity, minimization, and consistency. We then dissect VR data and entity ontologies and manually generate VR-related CUS sentences to fine-tune privacy policy language models, overcoming performance degradation when handling VR domain-specific sentences. Finally, we construct the largest VR privacy policy dataset to date, namedVRPP, consisting of privacy policies from 11,923 VR apps across 10 mainstream platforms. These policies were crawled in late 2022 and early 2025 to investigate the evolution of the VR ecosystem. Our vetting process examines platform, app category, and longitudinal perspectives, revealing that VR privacy policies have shown severe privacy issues over the past few years, including limited availability, poor quality, coarse granularity, a lack of adaptation to VR-specific traits, and inconsistencies between CUS statements and actual app behaviors. Yan Meng 0001, Yuxia Zhan, Lichuan Ma, Guoxing Chen, Qingqi Pei, Haojin Zhu |
IEEE Trans. Netw. | 3 |
| 2025 | PipID: Light-Pupillary Response Based User Authentication for Virtual RealityabstractDuring the use of Virtual Reality (VR) applications such as gaming, education, and military training, sensitive information may be generated or collected by VR sensors, raising user concerns about potential data leakage. This highlights the critical need for effective user authentication to prevent unauthorized access. Existing authentication methods for VR are often either cumbersome (e.g., entering passwords via handheld controllers), reliant on specialized hardware (e.g., iris recognition), or vulnerable to credential replay attacks. In this study, we propose PipID, a lightweight VR authentication approach that leverages commercial off-the-shelf (COTS) eye trackers integrated into VR headsets. PipID is based on the fact that users' pupillary responses to visual stimuli vary uniquely. Thus, by displaying lights of randomly selected colors (i.e., wavelengths) on the VR screen, PipID can utilize pupil diameter responses to these wavelengths as the basis for authentication. For pupil data collected by precision-limited COTS eye trackers, PipID mitigates the impact of unrelated eye movements (e.g., blinks) and leverages pupillary response differences between the left and right eyes to further enhance the granularity of authentication features. Additionally, the randomized sequence of light colors helps prevent replay attacks. We implemented PipID on a COTS VR headset and tested it with 52 participants. Experimental results show that PipID achieves an accuracy of 98.65% and maintains robust performance under various conditions (e.g., keeping 98% and 91% accuracy after 7 and 14 days respectively). Muchen Pan, Yan Meng 0001, Yuxia Zhan, Guoxing Chen, Haojin Zhu |
CCS | 3 |
| 2025 | Investigating Physical Latency Attacks Against Camera-Based PerceptionabstractCamera-based perception is a central component to the visual perception of autonomous systems. Recent works have investigated latency attacks against perception pipelines, which can lead to a Denial-of-Service against the autonomous system. Unfortunately, these attacks lack real-world applicability, either relying on digital perturbations or requiring large, unscalable, and highly visible patches that cover up the victim's view. In this paper, we propose Detstorm, a novel physically realizable latency attack against camera-based perception. Detstorm uses projector perturbations to cause delays in perception by creating a large number of adversarial objects. These objects are optimized on four objectives to evade filtering by multiple Non-Maximum Suppression (NMS) approaches. To maximize the number of created objects in a dynamic physical environment, Detstorm takes a unique greedy approach, segmenting the environment into “zones” containing distinct object classes and maximizing the number of created objects per zone. Detstorm adapts to changes in the environment in real time, recombining perturbation patterns via our zone stitching process into a contiguous, physically projectable image. Evaluations in both simulated and real-world experiments show that Detstorm causes a 506% increase in detected objects on average, delaying perception results by up to 8.1 seconds, and capable of causing physical consequences on real-world autonomous driving systems. Raymond Muller, Ruoyu Song 0001, Chenyi Wang 0005, Yuxia Zhan, Jean-Philippe Monteuuis, Yanmao Man, Ming Li 0003, Ryan M. Gerdes, Jonathan Petit, Z. Berkay Celik |
SP | 4 |
| 2024 | VPVet: Vetting Privacy Policies of Virtual Reality AppsabstractVirtual reality (VR) apps can harvest a wider range of user data than web/mobile apps running on personal computers or smartphones. Existing law and privacy regulations emphasize that VR developers should inform users of what data are collected/used/shared (CUS) through privacy policies. However, privacy policies in the VR ecosystem are still in their early stages, and many developers fail to write appropriate privacy policies that comply with regulations and meet user expectations. In this paper, we propose VPVet to automatically vet privacy policy compliance issues for VR apps. VPVet first analyzes the availability and completeness of a VR privacy policy and then refines its analysis based on three key criteria: granularity, minimization, and consistency of CUS statements. Our study establishes the first and currently largest VR privacy policy dataset named VRPP, consisting of privacy policies of 11,923 different VR apps from 10 mainstream platforms. Our vetting results reveal severe privacy issues within the VR ecosystem, including the limited availability and poor quality of privacy policies, along with their coarse granularity, lack of adaptation to VR traits and the inconsistency between CUS statements in privacy policies and their actual behaviors. We open-source VPVet system along with our findings at repository https://github.com/kalamoo/PPAudit, aiming to raise awareness within the VR community and pave the way for further research in this field. Yuxia Zhan, Yan Meng 0001, Yichang Xiong, Xiaokuan Zhang, Lichuan Ma, Guoxing Chen, Qingqi Pei, Haojin Zhu |
CCS | 1 |
| 2024 | Dangers Behind Charging VR Devices: Hidden Side Channel Attacks via Charging CablesabstractVirtual reality (VR), offering 3D visuals and stereophonic sounds, significantly enhances users’ immersive experiences and has become a milestone in the era of the metaverse. However, due to the limited battery capacity of VR devices, it is common for users to rely on charging cables, which serve the dual purpose of power supply and audio output, to recharge their VR devices while in use. In this study, we propose an inconspicuous and stealthy side channel attack, coined as LineTalker, which can unveil visual-related and audio-related activities from VR devices during the charging process. The insight behind LineTalker is rooted in the observation that visual-related activities (e.g., 3D image rendering) are power-intensive and result in fluctuations in the current strength of the cable’s power supply line, which can be leveraged as side channel information. Similarly, audio-related activities (e.g., playing music) leave traces on the cable’s audio output line. Rather than providing a user with a compromised charging cable (i.e., embedding a current sensor) to measure the current strength, to make the attack less conspicuous, LineTalker employs the Hall effect to indirectly access side channel information. This is achieved by capturing magnetic signals using a Hall sensor placed near the target cable in a contactless manner. Experimental results demonstrate that LineTalker achieves an overall accuracy of 94.60% and 64.38% in inferring user activities in VR devices with intrusive and non-intrusive attack manners, respectively. Jiachun Li 0001, Yan Meng 0001, Yuxia Zhan, Haojin Zhu |
IEEE Trans. Inf. Forensics Secur. | 3 |
| 2024 | De-Anonymizing Avatars in Virtual Reality: Attacks and CountermeasuresabstractBy providing users with an immersive visual and acoustic experience, virtual reality (VR) serves as a foundational technique for the emerging metaverse. One of the most promising aspects of VR is its ability to protect users’ identities by transforming their physical appearances into avatars with arbitrary appearances in the virtual world. However, the increasing threat of de-anonymization attacks that seek to reveal users’ identities poses significant privacy risks. We propose AvatarHunter, a non-intrusive and user-unaware de-anonymization attack leveraging victims’ inherent movement signatures. AvatarHunter discreetly collects the avatar's gait information by recording videos in the VR scenario without requiring any permissions. Notably, we designed a Unity-based feature extractor that maintains the avatar's movement signature while enabling AvatarHunter to be resistant to changes in the avatar's appearance. We conduct real-world experiments on VRChat to evaluate AvatarHunter's effectiveness. The results demonstrate that in commercial settings, AvatarHunter achieves attack success rates (ASR) of 92.1% and 66.9% in closed-world and open-world avatar scenarios, respectively, significantly surpassing existing benchmarks. Additionally, simulations using an open-source dataset confirm that AvatarHunter can attain over 78% ASR in full-body tracking scenarios. Finally, we discuss several countermeasures and implement an obfuscation mechanism during the avatar rendering phase, significantly reducing the ASR. Yan Meng 0001, Yuxia Zhan, Jiachun Li 0001, Suguo Du, Haojin Zhu, Xuemin Shen |
IEEE Trans. Mob. Comput. | 2 |
| 2023 | De-anonymization Attacks on MetaverseabstractVirtual reality (VR) can provide users with an immersive experience in the metaverse. One of the most promising properties of VR is that users’ identities can be protected by changing their physical world appearances into arbitrary virtual avatars. However, recent proposed de-anonymization attacks demonstrate the feasibility of recognizing the user’s identity behind the VR avatar’s masking. In this paper, we propose AvatarHunter, a non-intrusive and user-unconscious de-anonymization attack based on victims’ inherent movement signatures. AvatarHunter imperceptibly collects the victim avatar’s gait information via recording videos from multiple views in the VR scenario without requiring any permission. A Unity-based feature extractor is designed that preserves the avatar’s movement signature while immune to the avatar’s appearance changes. Real-world experiments are conducted in VRChat, one of the most popular VR applications. The experimental results demonstrate that AvatarHunter can achieve attack success rates of 92.1% and 66.9% in closed-world and open-world avatar settings, respectively, which are much better than existing works. Yan Meng 0001, Yuxia Zhan, Jiachun Li 0001, Suguo Du, Haojin Zhu, Xuemin Shen |
INFOCOM | 2 |
| 2021 | POSTER: ReAvatar: Virtual Reality De-anonymization Attack Through Correlating Movement SignaturesabstractVirtual reality (VR) is on the precipice of entering mainstream entertainment with devices equipped with a multitude of sensing, tracking, and internet capabilities that can reshape the current infotainment industry such as online gaming or conferences with novel features. With VR techniques, the online gamer or conference attendances could choose to keep their identity anonymous by easily altering their appearances (i.e., avatars). However, in this study, we present ReAvatar, a novel de-anonymization attack that identifies users by their virtual avatar via a correlation in specific recorded movements. Using 3D pose estimation, we train a sophisticated machine learning model with user movement data recorded while performing a set of movements in real life and then again with their avatars. We then map correlations between these two sets of movement data using a bespoke agglomerative clustering algorithm and establish relationship between the user's virtual and real-life identity. ReAvatar achieves 89.60% accuracy in detecting a unique user among multiple avatars. The security and privacy implications of this paper will be foundational for users and researchers alike that explore the realm of virtual reality. Brandon Falk, Yan Meng 0001, Yuxia Zhan, Haojin Zhu |
CCS | 3 |