Demo Data from VLDB 2026 / reviewers in the wild / expert
Sumit Chaturvedi
dblp:307/3046
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0005-4063-4459ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 54% Computational photography and imaging · 23% Computational fabrication · 23% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces · CVPR 2025 |
Computational photography and imaging
image relighting |
0.9 | 1 | 2025 | SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces · CVPR 2025 |
Rendering › relighting
portrait relighting |
0.9 | 1 | 2025 | SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces · CVPR 2025 |
Rendering
physically based rendering |
0.3 | 1 | 2025 | SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
multi-task training · 1.7classifier-free guidance · 1.7two-scale rendering · 0.9multi-view capture · 0.9differentiable rendering · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic FacesabstractWe introduce SynthLight, a diffusion model for portrait relighting. We frame image relighting as a re-rendering problem, where pixels are transformed in response to changes in environmental lighting. Using a physically-based rendering engine, we create a dataset to simulate this lighting-conditioned transformation with 3D head assets under varying lighting. We propose training and inference strategies to bridge the gap between the synthetic and real image domains: (1) multi-task training leveraging real human portraits without lighting labels; (2) an inference time diffusion sampling scheme based on classifier-free guidance leveraging the input portrait to better preserve details. Our method generalizes to diverse real portraits and produces realistic illumination effects, including specular highlights and cast shadows, while preserving identity. Our quantitative experiments on light stage data demonstrate results comparable to state-of-the-art relighting methods. Our qualitative results on in-the-wild images showcase rich and unprecedented illumination effects. Sumit Chaturvedi, Mengwei Ren, Yannick Hold-Geoffroy, Julie Dorsey, Zhixin Shu |
CVPR | 1 |
| 2025 | Predicting Fabric Appearance Through Thread Scattering and InversionabstractThe fashion industry has a real need to preview fabric designs using the actual threads they intend to use, ensuring that the designs they envisage can be physically realized. Unfortunately, today's fabric rendering relies on either hand-tuned parameters or parameters acquired from already fabricated cloth. Furthermore, existing curve-based scattering models are not suitable for this problem: they are either not naturally differentiable due to discrete fiber count parameters, or require a more detailed geometry representation, introducing extra complexity. In this work, we bridge this gap by presenting a novel pipeline that captures and digitizes physical threads and predicts the appearance of the fabric based on the weaving pattern. We develop a practical thread scattering model based on simulations of multiple fiber scattering within a thread. Using a cost-efficient multi-view setup, we capture threads of diverse colors and materials. We apply differentiable rendering to digitize threads, demonstrating that our model significantly improves the reconstruction accuracy compared to existing models, matching both reflection and transmission. We leverage a two-scale rendering technique to efficiently render woven cloth. We validate that our digital threads, combined with simulated woven yarn geometry, can accurately predict the fabric appearance by comparing to real samples. We show how our work can aid designs using diverse thread profiles, woven patterns, and textured design patterns. Mengqi (Mandy) Xia, Sumit Chaturvedi, Yutong Yi, Rundong Wu, Holly E. Rushmeier, Julie Dorsey |
ACM Trans. Graph. | 3 |