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Seunghyeon Seo

dblp:307/3205 · DBLP profile ↗
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7ranked-venue papers
3as first author
7since 2021 · last 2025
0009-0007-8527-1561ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Image recognition and object detection · 38% 3D vision · 28% Generative modeling · 22%
Computer graphics and multimedia
3 papers
Rendering · 66% Virtual and augmented reality · 34%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural radiance fields
1.322023
FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis · ICCV 2023
MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs · CVPR 2023
Machine learning › Generative modeling
conditional generative model
0.912025
Generative Head-Mounted Camera Captures for Photorealistic Avatars · ACM Trans. Graph. 2025
Virtual and augmented reality › avatar
avatar animation
0.912025
Generative Head-Mounted Camera Captures for Photorealistic Avatars · ACM Trans. Graph. 2025
Computer vision › 3D vision
novel view synthesis
0.712023
FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis · ICCV 2023
Computer vision › 3D vision › novel view synthesis
sparse view synthesis
0.712023
FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis · ICCV 2023
Rendering
novel view synthesis
0.712023
MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs · CVPR 2023
Rendering › novel view synthesis
sparse-view novel view synthesis
0.712023
MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs · CVPR 2023
Machine learning › Deep learning architectures and training
data augmentation
0.612022
MUM: Mix Image Tiles and UnMix Feature Tiles for Semi-Supervised Object Detection · CVPR 2022
Computer vision › Image recognition and object detection
object detection
0.612022
MUM: Mix Image Tiles and UnMix Feature Tiles for Semi-Supervised Object Detection · CVPR 2022
Computer vision › Image recognition and object detection › object detection
semi-supervised object detection
0.612022
MUM: Mix Image Tiles and UnMix Feature Tiles for Semi-Supervised Object Detection · CVPR 2022
Virtual and augmented reality › telepresence
avatar-mediated telepresence
0.312025
Generative Head-Mounted Camera Captures for Photorealistic Avatars · ACM Trans. Graph. 2025
Virtual and augmented reality
telepresence
0.312025
Generative Head-Mounted Camera Captures for Photorealistic Avatars · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

unpaired learning · 1.7generative model · 1.7disentanglement · 1.7uncertainty-aware emptiness loss · 1.3flipped reflection rays · 1.3bottleneck feature consistency loss · 1.3neural radiance field · 0.7negative log-likelihood · 0.7mixture density model · 0.7maximum component maximization loss · 0.7teacher-student learning · 0.6feature unmixing · 0.6
YearPublicationVenuePosition
2025 Generative Head-Mounted Camera Captures for Photorealistic Avatars
abstract
Enabling photorealistic avatar animations in virtual and augmented reality (VR/AR) has been challenging because of the difficulty of obtaining ground truth state of faces. It is physically impossible to obtain synchronized images from head-mounted cameras (HMC) sensing input, which has partial observations in infrared (IR), and an array of outside-in dome cameras, which have full observations that match avatars' appearance. Prior works relying on analysis-by-synthesis methods could generate accurate ground truth, but suffer from imperfect disentanglement between expression and style in their personalized training. The reliance of extensive paired captures (HMC and dome) for the same subject makes it operationally expensive to collect large-scale datasets, which cannot be reused for different HMC viewpoints and lighting. In this work, we propose a novel generative approach, Generative HMC (GenHMC), that leverages large unpaired HMC captures , which are much easier to collect, to directly generate high-quality synthetic HMC images given any conditioning avatar state from dome captures. We show that our method is able to properly disentangle the input conditioning signal that specifies facial expression and viewpoint, from facial appearance, leading to more accurate ground truth. Furthermore, our method can generalize to unseen identities, removing the reliance on the paired captures. We demonstrate these breakthroughs by both evaluating synthetic HMC images and universal face encoders trained from these new HMC-avatar correspondences, which achieve better data efficiency and state-of-the-art accuracy.
Shaojie Bai, Seunghyeon Seo, Chenghui Li, Owen Wang, Te-Li Wang, Tianyang Ma, Jason M. Saragih, Shih-En Wei, Nojun Kwak, Hyung Jun(John) Kim
ACM Trans. Graph.2
2024 Fast Sun-aligned Outdoor Scene Relighting based on TensoRF
abstract
In this work, we introduce our method of outdoor scene relighting for Neural Radiance Fields (NeRF) named Sun-aligned Relighting TensoRF (SR-TensoRF). SR-TensoRF offers a lightweight and rapid pipeline aligned with the sun, thereby achieving a simplified workflow that eliminates the need for environment maps. Our sun-alignment strategy is motivated by the insight that shadows, unlike viewpoint-dependent albedo, are determined by light direction. We directly use the sun direction as an input during shadow generation, simplifying the requirements of the inference process significantly. Moreover, SR-TensoRF leverages the training efficiency of TensoRF by incorporating our proposed cubemap concept, resulting in notable acceleration in both training and rendering processes compared to existing methods.
Yeonjin Chang, Yerim Kim, Seunghyeon Seo, Jung Yi, Nojun Kwak
WACV3
2023 MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs
abstract
Neural Radiance Field (NeRF) has broken new ground in the novel view synthesis due to its simple concept and state-of-the-art quality. However, it suffers from severe performance degradation unless trained with a dense set of images with different camera poses, which hinders its practical applications. Although previous methods addressing this problem achieved promising results, they relied heavily on the additional training resources, which goes against the philosophy of sparse-input novel-view synthesis pursuing the training efficiency. In this work, we propose MixNeRF, an effective training strategy for novel view synthesis from sparse inputs by modeling a ray with a mixture density model. Our MixNeRF estimates the joint distribution of RGB colors along the ray samples by modeling it with mixture of distributions. We also propose a new task of ray depth estimation as a useful training objective, which is highly correlated with 3D scene geometry. Moreover, we remodel the colors with regenerated blending weights based on the estimated ray depth and further improves the robustness for colors and viewpoints. Our MixNeRF outperforms other state-of-the-art methods in various standard benchmarks with superior efficiency of training and inference.
Seunghyeon Seo, Donghoon Han, Yeonjin Chang, Nojun Kwak
CVPR1
2023 FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis
abstract
Neural Radiance Field (NeRF) has been a mainstream in novel view synthesis with its remarkable quality of rendered images and simple architecture. Although NeRF has been developed in various directions improving continuously its performance, the necessity of a dense set of multi-view images still exists as a stumbling block to progress for practical application. In this work, we propose FlipNeRF, a novel regularization method for few-shot novel view synthesis by utilizing our proposed flipped reflection rays. The flipped reflection rays are explicitly derived from the input ray directions and estimated normal vectors, and play a role of effective additional training rays while enabling to estimate more accurate surface normals and learn the 3D geometry effectively. Since the surface normal and the scene depth are both derived from the estimated densities along a ray, the accurate surface normal leads to more exact depth estimation, which is a key factor for few-shot novel view synthesis. Furthermore, with our proposed Uncertainty-aware Emptiness Loss and Bottleneck Feature Consistency Loss, FlipNeRF is able to estimate more reliable outputs with reducing floating artifacts effectively across the different scene structures, and enhance the feature-level consistency between the pair of the rays cast toward the photo-consistent pixels without any additional feature extractor, respectively. Our FlipNeRF achieves the SOTA performance on the multiple benchmarks across all the scenarios.
Seunghyeon Seo, Yeonjin Chang, Nojun Kwak
ICCV1
2023 End-to-End Multi-Object Detection with a Regularized Mixture Model
abstract
Recent end-to-end multi-object detectors simplify the inference pipeline by removing hand-crafted processes such as non-maximum suppression (NMS). However, during training, they still heavily rely on heuristics and hand-crafted processes which deteriorate the reliability of the predicted confidence score. In this paper, we propose a novel framework to train an end-to-end multi-object detector consisting of only two terms: negative log-likelihood (NLL) and a regularization term. In doing so, the multi-object detection problem is treated as density estimation of the ground truth bounding boxes utilizing a regularized mixture density model. The proposed end-to-end multi-object Detection with a Regularized Mixture Model (D-RMM) is trained by minimizing the NLL with the proposed regularization term, maximum component maximization (MCM) loss, preventing duplicate predictions. Our method reduces the heuristics of the training process and improves the reliability of the predicted confidence score. Moreover, our D-RMM outperforms the previous end-to-end detectors on MS COCO dataset. Code is available at https://github.com/lhj815/D-RMM.
Jaeyoung Yoo, Hojun Lee 0002, Seunghyeon Seo, Inseop Chung, Nojun Kwak
ICML3
2023 MDPose: real-time multi-person pose estimation via mixture density model
abstract
One of the major challenges in multi-person pose estimation is instance-aware keypoint estimation. Previous methods address this problem by leveraging an off-the-shelf detector, heuristic post-grouping process or explicit instance identification process, hindering further improvements in the inference speed which is an important factor for practical applications. From the statistical point of view, those additional processes for identifying instances are necessary to bypass learning the high-dimensional joint distribution of human keypoints, which is a critical factor for another major challenge, the occlusion scenario. In this work, we propose a novel framework of single-stage instance-aware pose estimation by modeling the joint distribution of human keypoints with a mixture density model, termed as MDPose. Our MDPose estimates the distribution of human keypoints’ coordinates using a mixture density model with an instance-aware keypoint head consisting simply of 8 convolutional layers. It is trained by minimizing the negative log-likelihood of the ground truth keypoints. Also, we propose a simple yet effective training strategy, Random Keypoint Grouping (RKG), which significantly alleviates the underflow problem leading to successful learning of relations between keypoints. On OCHuman dataset, which consists of images with highly occluded people, our MDPose achieves state-of-the-art performance by successfully learning the high-dimensional joint distribution of human keypoints. Furthermore, our MDPose shows significant improvement in inference speed with a competitive accuracy on MS COCO, a widely-used human keypoint dataset, thanks to the proposed much simpler single-stage pipeline.
Seunghyeon Seo, Jaeyoung Yoo, Jihye Hwang, Nojun Kwak
UAI1
2022 MUM: Mix Image Tiles and UnMix Feature Tiles for Semi-Supervised Object Detection
abstract
Many recent semi-supervised learning (SSL) studies build teacher-student architecture and train the student net-work by the generated supervisory signal from the teacher. Data augmentation strategy plays a significant role in the SSL framework since it is hard to create a weak-strong aug-mented input pair without losing label information. Espe-cially when extending SSL to semi-supervised object de-tection (SSOD), many strong augmentation methodologies related to image geometry and interpolation-regularization are hard to utilize since they possibly hurt the location information of the bounding box in the object detection task. To address this, we introduce a simple yet effective data augmentation method, Mix/UnMix (MUM), which un-mixes feature tiles for the mixed image tiles for the SSOD framework. Our proposed method makes mixed input image tiles and reconstructs them in the feature space. Thus, MUM can enjoy the interpolation-regularization effect from non-interpolated pseudo-labels and successfully generate a meaningful weak-strong pair. Furthermore, MUM can be easily equipped on top of various SSOD methods. Exten-sive experiments on MS-COCO and PASCAL VOC datasets demonstrate the superiority of MUM by consistently im-proving the mAP performance over the baseline in all the tested SSOD benchmark protocols. The code is released at https.//github.com/JongMokKim/mix-unmix.
Jongmok Kim, Jooyoung Jang, Seunghyeon Seo, Jisoo Jeong, Jongkeun Na, Nojun Kwak
CVPR3