VLDB 2026 Research / reviewers in the wild / expert
Lindsay A. Warrenburg
dblp:307/5073
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Trustworthy machine learning · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
strategic behavior |
1.6 | 2 | 2025 | Disentangling misreporting from genuine adaptation in strategic settings: a causal approach · NeurIPS 2025 Who's Gaming the System? A Causally-Motivated Approach for Detecting Strategic Adaptation · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › fairness
causal fairness |
0.9 | 1 | 2025 | Disentangling misreporting from genuine adaptation in strategic settings: a causal approach · NeurIPS 2025 |
Machine learning › Trustworthy machine learning
fairness |
0.9 | 1 | 2025 | Disentangling misreporting from genuine adaptation in strategic settings: a causal approach · NeurIPS 2025 |
Machine learning › Trustworthy machine learning › performative prediction
strategic classification |
0.9 | 1 | 2025 | Disentangling misreporting from genuine adaptation in strategic settings: a causal approach · NeurIPS 2025 |
Computational social science and digital humanities
algorithmic decision-making |
0.9 | 1 | 2025 | Disentangling misreporting from genuine adaptation in strategic settings: a causal approach · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
identifiability analysis · 2.5causal inference · 1.7causal effect estimation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Disentangling misreporting from genuine adaptation in strategic settings: a causal approachabstractIn settings where ML models are used to inform the allocation of resources, agents affected by the allocation decisions might have an incentive to strategically change their features to secure better outcomes. While prior work has studied strategic responses broadly, disentangling misreporting from genuine adaptation remains a fundamental challenge. In this paper, we propose a causally-motivated approach to identify and quantify how much an agent misreports on average by distinguishing deceptive changes in their features from genuine adaptation. Our key insight is that, unlike genuine adaptation, misreported features do not causally affect downstream variables (i.e., causal descendants). We exploit this asymmetry by comparing the causal effect of misreported features on their causal descendants as derived from manipulated datasets against those from unmanipulated datasets. We formally prove identifiability of the misreporting rate and characterize the variance of our estimator. We empirically validate our theoretical results using a semi-synthetic and real Medicare dataset with misreported data, demonstrating that our approach can be employed to identify misreporting in real-world scenarios. Dylan Zapzalka, Trenton Chang, Lindsay A. Warrenburg, Sae-Hwan Park, Daniel K. Shenfeld, Ravi B. Parikh, Jenna Wiens, Maggie Makar |
NeurIPS | 3 |
| 2024 | Who's Gaming the System? A Causally-Motivated Approach for Detecting Strategic AdaptationabstractIn many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or *agents,* may *game* model decisions by manipulating their inputs to the model to obtain better outcomes and maximize some utility. We consider a multi-agent setting where the goal is to identify the “worst offenders:” agents that are gaming most aggressively. However, identifying such agents is difficult without knowledge of their utility function. Thus, we introduce a framework in which each agent’s tendency to game is parameterized via a scalar. We show that this gaming parameter is only partially identifiable. By recasting the problem as a causal effect estimation problem where different agents represent different “treatments,” we prove that a ranking of all agents by their gaming parameters is identifiable. We present empirical results in a synthetic data study validating the usage of causal effect estimation for gaming detection and show in a case study of diagnosis coding behavior in the U.S. that our approach highlights features associated with gaming. Trenton Chang, Lindsay A. Warrenburg, Sae-Hwan Park, Ravi B. Parikh, Maggie Makar, Jenna Wiens |
NeurIPS | 2 |
| 2022 | Speech Tasks Relevant to Sleepiness Determined With Deep Transfer LearningabstractExcessive sleepiness in attention-critical contexts can lead to adverse events, such as car crashes. Detecting and monitoring sleepiness can help prevent these adverse events from happening. In this paper, we use the Voiceome dataset to extract speech from 1,828 participants to develop a deep transfer learning model using Hidden-Unit BERT (HuBERT) speech representations to detect sleepiness from individuals. Speech is an under-utilized source of data in sleep detection, but as speech collection is easy, cost-effective, and non-invasive, it provides a promising resource for sleepiness detection. Two complementary techniques were conducted in order to seek converging evidence regarding the importance of individual speech tasks. Our first technique, masking, evaluated task importance by combining all speech tasks, masking selected responses in the speech, and observing systematic changes in model accuracy. Our second technique, separate training, compared the accuracy of multiple models, each of which used the same architecture, but was trained on a different subset of speech tasks. Our evaluation shows that the best-performing model utilizes the memory recall task and categorical naming task from the Boston Naming Test, which achieved an accuracy of 80.07% (F1-score of 0.85) and 81.13% (F1-score of 0.89), respectively. Bang Tran, Youxiang Zhu, Xiaohui Liang 0002, James W. Schwoebel, Lindsay A. Warrenburg |
ICASSP | 5 |