VLDB 2026 Research / reviewers in the wild / expert
Martin Büßemeyer
dblp:307/5198
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › stylization
image stylization |
0.6 | 1 | 2022 | WISE: Whitebox Image Stylization by Example-Based Learning · ECCV (17) 2022 |
Methods — techniques the papers use, named apart from their topics
example-based learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Artistic style decomposition for texture and shape editingabstractAbstract While methods for generative image synthesis and example-based stylization produce impressive results, their black-box style representation intertwines shape, texture, and color aspects, limiting precise stylistic control and editing of artistic images. We introduce a novel method for decomposing the style of an artistic image that enables interactive geometric shape abstraction and texture control. We spatially decompose the input image into geometric shapes and an overlaying parametric texture representation, facilitating independent manipulation of color and texture. The parameters in this texture representation, comprising the image’s high-frequency details, control painterly attributes in a series of differentiable stylization filters. Shape decomposition is achieved using either segmentation or stroke-based neural rendering techniques. We demonstrate that our shape and texture decoupling enables diverse stylistic edits, including adjustments in shape, stroke, and painterly attributes such as contours and surface relief. Moreover, we demonstrate shape and texture style transfer in the parametric space using both reference images and text prompts and accelerate these by training networks for single- and arbitrary-style parameter prediction. Max Reimann, Martin Büßemeyer, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
Vis. Comput. | 2 |
| 2023 | Controlling Geometric Abstraction and Texture for Artistic ImagesabstractWe present a novel method for the interactive control of geometric abstraction and texture in artistic images. Previous example-based stylization methods often entangle shape, texture, and color, while generative methods for image synthesis generally either make assumptions about the input image, such as only allowing faces or do not offer precise editing controls. By contrast, our holistic approach spatially decomposes the input into shapes and a parametric representation of high-frequency details comprising the image’s texture, thus enabling independent control of color and texture. Each parameter in this representation controls painterly attributes of a pipeline of differentiable stylization filters. The proposed decoupling of shape and texture enables various options for stylistic editing, including interactive global and local adjustments of shape, stroke, and painterly attributes such as surface relief and contours. Additionally, we demonstrate optimization-based texture style-transfer in the parametric space using reference images and text prompts, as well as the training of single- and arbitrary style parameter prediction networks for real-time texture decomposition. Martin Büßemeyer, Max Reimann, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
CW | 1 |
| 2023 | Detecting Stale Data in Wikipedia Infoboxes
Malte Barth, Tibor Bleidt, Martin Büßemeyer, Fabian Heseding, Niklas Köhnecke, Tobias Bleifuß, Leon Bornemann, Dmitri V. Kalashnikov, Felix Naumann, Divesh Srivastava |
EDBT | 3 |
| 2022 | WISE: Whitebox Image Stylization by Example-Based Learning
Winfried Lötzsch, Max Reimann, Martin Büßemeyer, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
ECCV (17) | 3 |
| 2021 | Interactive Simulation and Visualization ofLong-Term, ETF-based Investment StrategiesabstractPersonal, long-term investment products, especially ones for retirement savings, require thorough understanding to use them profitably. Even simple savings plans based on exchange-traded funds (ETFs) are subject to many variables and uncertainties to be considered for expected and planned-upon returns. We present an interactive simulation of an ETF-based savings plan that combines forecasts, risk awareness, taxes and costs, inflation, and dynamic inflows and outflows into a single visualization. The visualization consists of four parts: a form-fill interface for configuration, a savings and payout simulation, a cash flow chart, and a savings chart. Based on a specific use case, we discuss how private investors can benefit from using our visualization after a short training period. Martin Büßemeyer, Daniel Limberger, Willy Scheibel, Jürgen Döllner |
VINCI | 1 |