Ana Dodik

dblp:307/5349 · DBLP profile ↗
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6ranked-venue papers
5as first author
6since 2021 · last 2026
0000-0003-4391-8877ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 6 since 2021
YearPublicationVenuePosition
2026 Tangent Blow-Ups for Processing Non-Manifold Geometry
abstract
Abstract Many geometry processing pipelines implicitly assume their input data is a manifold, or is sampled from one, with a unique tangent plane at every point. Geometric data, however, routinely contains sharp features like edges, corners, self‐intersections, branching junctions, and other singularities, rendering standard methods ill‐defined at these points. To bring geometry processing to these and other singular spaces, we introduce the “tangent blow‐up,” a representation inspired by algebraic geometry that restores structure at singularities by lifting to the product of the ambient space and the Grassmannian of tangent planes. After iterating this construction, points that coincide in position but differ in tangent direction, curvature, or higher‐order contact become well‐separated. We equip the tangent blow‐up with a product metric and define discretized differential operators, such as the gradient, divergence, and Laplacian, directly in the lifted domain. We demonstrate our framework across geodesic computation, segmentation, surface parameterization, and curvature estimation.
Alice Petrov, Mohammad Sina Nabizadeh, Ana Dodik, Justin Solomon 0001
Comput. Graph. Forum3
2026 Iskra: A System for Inverse Geometry Processing
abstract
We propose a system for differentiating through solutions to geometry processing problems. Our system differentiates a broad class of geometric algorithms, exploiting existing fast problem-specific schemes common to geometry processing, including local-global and ADMM solvers. It is compatible with machine learning frameworks, opening doors to new classes of inverse geometry processing applications. We marry the scatter-gather approach to mesh processing with tensor-based workflows and rely on the adjoint method applied to user-specified imperative code to generate an efficient backward pass behind the scenes. We demonstrate our approach by differentiating through mean curvature flow, spectral conformal parameterization, geodesic distance computation, and as-rigid-as-possible deformation, examining usability and performance on these applications. Our system allows practitioners to differentiate through existing geometry processing algorithms without needing to reformulate them, resulting in low implementation effort, fast runtimes, and lower memory requirements than differentiable optimization tools not tailored to geometry processing.
Ana Dodik, Ahmed H. Mahmoud, Justin Solomon 0001
ACM Trans. Graph.1
2026 Robust Biharmonic Skinning Using Geometric Fields
abstract
Bounded bihramonic weights are a popular tool used to rig and deform characters for animation, to compute reduced-order simulations, and to define feature descriptors for geometry processing. They necessitate tetrahedralizing the volume bounded by the surface, introducing the possibility of meshing artifacts or tetrahedralization failure. We introduce a mesh-free and robust automatic skinning technique that generates weights comparable to the current state of the art, but works reliably even on open surfaces, triangle soups, and point clouds where current methods fail. We achieve this through the use of a specialized Lagrangian representation enabled by the advent of hardware ray-tracing, which circumvents the need for finite elements while optimizing the biharmonic energy and enforcing boundary conditions. The flexibility of our formulation allows us to integrate artistic control through weight painting during the optimization. We offer a thorough qualitative and quantitative evaluation of our method.
Ana Dodik, Vincent Sitzmann, Justin Solomon 0001, Oded Stein
ACM Trans. Graph.1
2025 Meschers: Geometry Processing of Impossible Objects
abstract
Impossible objects, geometric constructions that humans can perceive but that cannot exist in real life, have been a topic of intrigue in visual arts, perception, and graphics, yet no satisfying computer representation of such objects exists. Previous work embeds impossible objects in 3D, cutting them or twisting/bending them in the depth axis. Cutting an impossible object changes its local geometry at the cut, which can hamper downstream graphics applications, such as smoothing, while bending makes it difficult to relight the object. Both of these can invalidate geometry operations, such as distance computation. As an alternative, we introduce Meschers, meshes capable of representing impossible constructions akin to those found in M.C. Escher's woodcuts. Our representation has a theoretical foundation in discrete exterior calculus and supports the use-cases above, as we demonstrate in a number of example applications. Moreover, because we can do discrete geometry processing on our representation, we can inverse-render impossible objects. We also compare our representation to cut and bend representations of impossible objects.
Ana Dodik, Isabella Yu, Kartik Chandra, Jonathan Ragan-Kelley, Josh Tenenbaum, Vincent Sitzmann, Justin Solomon 0001
ACM Trans. Graph.1
2023 Variational Barycentric Coordinates
abstract
We propose a variational technique to optimize for generalized barycentric coordinates that offers additional control compared to existing models. Prior work represents barycentric coordinates using meshes or closed-form formulae, in practice limiting the choice of objective function. In contrast, we directly parameterize the continuous function that maps any coordinate in a polytope's interior to its barycentric coordinates using a neural field. This formulation is enabled by our theoretical characterization of barycentric coordinates, which allows us to construct neural fields that parameterize the entire function class of valid coordinates. We demonstrate the flexibility of our model using a variety of objective functions, including multiple smoothness and deformation-aware energies; as a side contribution, we also present mathematically-justified means of measuring and minimizing objectives like total variation on discontinuous neural fields. We offer a practical acceleration strategy, present a thorough validation of our algorithm, and demonstrate several applications.
Ana Dodik, Oded Stein, Vincent Sitzmann, Justin Solomon 0001
ACM Trans. Graph.1
2022 Path Guiding Using Spatio-Directional Mixture Models
abstract
Abstract We propose a learning‐based method for light‐path construction in path tracing algorithms, which iteratively optimizes and samples from what we refer to as spatio‐directional Gaussian mixture models (SDMMs). In particular, we approximate incident radiance as an online‐trained 5D mixture that is accelerated by a D‐tree. Using the same framework, we approximate BSDFs as pre‐trained D mixtures, where is the number of BSDF parameters. Such an approach addresses two major challenges in path‐guiding models. First, the 5D radiance representation naturally captures correlation between the spatial and directional dimensions. Such correlations are present in, for example parallax and caustics. Second, by using a tangent‐space parameterization of Gaussians, our spatio‐directional mixtures can perform approximate product sampling with arbitrarily oriented BSDFs. Existing models are only able to do this by either foregoing anisotropy of the mixture components or by representing the radiance field in local (normal aligned) coordinates, which both make the radiance field more difficult to learn. An additional benefit of the tangent‐space parameterization is that each individual Gaussian is mapped to the solid sphere with low distortion near its centre of mass. Our method performs especially well on scenes with small, localized luminaires that induce high spatio‐directional correlation in the incident radiance.
Ana Dodik, Marios Papas, A. Cengiz Öztireli, Thomas Müller 0013
Comput. Graph. Forum1