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Jiazhong Cen

dblp:307/6640 · DBLP profile ↗
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7ranked-venue papers
5as first author
7since 2021 · last 2026
0000-0002-2165-6418ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 54% Segmentation and scene understanding · 42% Vision and language · 2%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 79% Rendering · 21%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
3d segmentation
2.432025
Segment Anything in 3D with Radiance Fields · Int. J. Comput. Vis. 2025
Segment Any 3D Gaussians · AAAI 2025
Segment Anything in 3D with NeRFs · NeurIPS 2023
Computer vision › 3D vision › neural rendering
3d gaussian splatting
1.722025
Tackling View-Dependent Semantics in 3D Language Gaussian Splatting · ICML 2025
Segment Any 3D Gaussians · AAAI 2025
Computer vision › 3D vision › 3d generation
3d scene generation
1.012026
WorldGrow: Generating Infinite 3D World · AAAI 2026
Visual content generation and editing
3d content generation
1.012026
WorldGrow: Generating Infinite 3D World · AAAI 2026
Computer vision › Segmentation and scene understanding › prompt-based segmentation
segment anything model
0.922025
Segment Anything in 3D with NeRFs · NeurIPS 2023
Segment Any 3D Gaussians · AAAI 2025
Computer vision › 3D vision
3d reconstruction
0.912025
Tackling View-Dependent Semantics in 3D Language Gaussian Splatting · ICML 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation
0.912025
Segment Any 3D Gaussians · AAAI 2025
Computer vision › 3D vision
3d scene understanding
0.912025
Tackling View-Dependent Semantics in 3D Language Gaussian Splatting · ICML 2025
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d scene understanding
0.912025
Tackling View-Dependent Semantics in 3D Language Gaussian Splatting · ICML 2025
Computer vision › Segmentation and scene understanding › 3d segmentation
radiance field segmentation
0.912025
Segment Anything in 3D with Radiance Fields · Int. J. Comput. Vis. 2025
Computer vision › Segmentation and scene understanding
image segmentation
0.712023
A Survey on Label-Efficient Deep Image Segmentation: Bridging the Gap Between Weak Supervision and Dense Prediction · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision
neural radiance field
0.712023
Segment Anything in 3D with NeRFs · NeurIPS 2023
Computer vision › Segmentation and scene understanding
semantic segmentation
0.712023
A Survey on Label-Efficient Deep Image Segmentation: Bridging the Gap Between Weak Supervision and Dense Prediction · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Rendering
neural radiance fields
0.312025
Segment Anything in 3D with Radiance Fields · Int. J. Comput. Vis. 2025
Machine learning › Efficient and distributed learning › data-efficient learning
label-efficient learning
0.212023
A Survey on Label-Efficient Deep Image Segmentation: Bridging the Gap Between Weak Supervision and Dense Prediction · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212023
Segment Anything in 3D with NeRFs · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

coarse-to-fine generation · 2.03d structured latent representation · 2.0radiance field · 1.7semantic feature clustering · 0.9scale-gated affinity features · 0.9multi-view aggregation · 0.9knowledge distillation · 0.9gaussian splatting · 0.9contrastive learning · 0.9cross-view self-prompting · 0.7
YearPublicationVenuePosition
2026 WorldGrow: Generating Infinite 3D World
abstract
We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.
Sikuang Li, Chen Yang 0023, Jiemin Fang, Taoran Yi, Jiazhong Cen, Lingxi Xie, Wei Shen 0002, Qi Tian 0001
AAAI6
2025 Segment Any 3D Gaussians
abstract
This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input, SAGA can segment the corresponding 3D target represented by 3D Gaussians within 4 ms. This is achieved by attaching a scale-gated affinity feature to each 3D Gaussian to endow it a new property towards multi-granularity segmentation. Specifically, a scale-aware contrastive training strategy is proposed for the scale-gated affinity feature learning. It 1) distills the segmentation capability of the Segment Anything Model (SAM) from 2D masks into the affinity features and 2) employs a soft scale gate mechanism to deal with multi-granularity ambiguity in 3D segmentation through adjusting the magnitude of each feature channel according to a specified 3D physical scale. Evaluations demonstrate that SAGA achieves real-time multi-granularity segmentation with quality comparable to state-of-the-art methods. As one of the first methods addressing promptable segmentation in 3D-GS, the simplicity and effectiveness of SAGA pave the way for future advancements in this field.
Jiazhong Cen, Jiemin Fang, Chen Yang 0023, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001
AAAI1
2025 Tackling View-Dependent Semantics in 3D Language Gaussian Splatting
abstract
Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabulary scene understanding. However, most of them simply project 2D semantic features onto 3D Gaussians and overlook a fundamental gap between 2D and 3D understanding: a 3D object may exhibit various semantics from different viewpoints—a phenomenon we term **view-dependent semantics**. To address this challenge, we propose **LaGa** (**La**nguage **Ga**ussians), which establishes cross-view semantic connections by decomposing the 3D scene into objects. Then, it constructs view-aggregated semantic representations by clustering semantic descriptors and reweighting them based on multi-view semantics. Extensive experiments demonstrate that LaGa effectively captures key information from view-dependent semantics, enabling a more comprehensive understanding of 3D scenes. Notably, under the same settings, LaGa achieves a significant improvement of **+18.7\% mIoU** over the previous SOTA on the LERF-OVS dataset. Our code is available at: https://github.com/https://github.com/SJTU-DeepVisionLab/LaGa.
Jiazhong Cen, Jiemin Fang, Changsong Wen, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001
ICML1
2025 Segment Anything in 3D with Radiance Fields
Jiazhong Cen, Jiemin Fang, Zanwei Zhou, Chen Yang 0023, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001
Int. J. Comput. Vis.1
2024 Consensus Synergizes With Memory: A Simple Approach for Anomaly Segmentation in Urban Scenes
abstract
Anomaly segmentation is a critical task for safety-critical applications, such as autonomous driving in urban environments. Its objective is to detect out-of-distribution (OOD) samples with unseen categories, given a pre-trained segmentation model. The core challenge of this task is how to distinguish hard in-distribution samples from OOD samples, which has not been explicitly discussed in previous research. In this paper, we propose a simple yet effective approach named CosMe (Consensus Synergizes with Memory) to address this challenge. CosMe consists of two key components: 1) building a memory bank comprising seen prototypes extracted from multiple layers of the given segmentation model, and 2) training an auxiliary model that mimics the behavior of the given model and using the consensus of their mid-level features as complementary cues that synergize with the memory bank. The former serves as a baseline that can detect all potential outliers, including both OOD and hard in-distribution samples; the latter assists in distinguishing between these two types of outliers. Experimental results on several urban scene anomaly segmentation datasets demonstrate that CosMe outperforms previous approaches by a significant margin.
Jiazhong Cen, Zekun Jiang, Lingxi Xie, Dongsheng Jiang, Wei Shen 0002, Qi Tian 0001
IEEE Trans. Circuits Syst. Video Technol.1
2023 Segment Anything in 3D with NeRFs
abstract
Recently, the Segment Anything Model (SAM) emerged as a powerful vision foundation model which is capable to segment anything in 2D images. This paper aims to generalize SAM to segment 3D objects. Rather than replicating the data acquisition and annotation procedure which is costly in 3D, we design an efficient solution, leveraging the Neural Radiance Field (NeRF) as a cheap and off-the-shelf prior that connects multi-view 2D images to the 3D space. We refer to the proposed solution as SA3D, for Segment Anything in 3D. It is only required to provide a manual segmentation prompt (e.g., rough points) for the target object in a single view, which is used to generate its 2D mask in this view with SAM. Next, SA3D alternately performs mask inverse rendering and cross-view self-prompting across various views to iteratively complete the 3D mask of the target object constructed with voxel grids. The former projects the 2D mask obtained by SAM in the current view onto 3D mask with guidance of the density distribution learned by the NeRF; The latter extracts reliable prompts automatically as the input to SAM from the NeRF-rendered 2D mask in another view. We show in experiments that SA3D adapts to various scenes and achieves 3D segmentation within minutes. Our research offers a generic and efficient methodology to lift a 2D vision foundation model to 3D, as long as the 2D model can steadily address promptable segmentation across multiple views.
Jiazhong Cen, Zanwei Zhou, Jiemin Fang, Chen Yang 0023, Wei Shen 0002, Lingxi Xie, Dongsheng Jiang, Xiaopeng Zhang 0008, Qi Tian 0001
NeurIPS1
2023 A Survey on Label-Efficient Deep Image Segmentation: Bridging the Gap Between Weak Supervision and Dense Prediction
abstract
The rapid development of deep learning has made a great progress in image segmentation, one of the fundamental tasks of computer vision. However, the current segmentation algorithms mostly rely on the availability of pixel-level annotations, which are often expensive, tedious, and laborious. To alleviate this burden, the past years have witnessed an increasing attention in building label-efficient, deep-learning-based image segmentation algorithms. This paper offers a comprehensive review on label-efficient image segmentation methods. To this end, we first develop a taxonomy to organize these methods according to the supervision provided by different types of weak labels (including no supervision, inexact supervision, incomplete supervision and inaccurate supervision) and supplemented by the types of segmentation problems (including semantic segmentation, instance segmentation and panoptic segmentation). Next, we summarize the existing label-efficient image segmentation methods from a unified perspective that discusses an important question: how to bridge the gap between weak supervision and dense prediction - the current methods are mostly based on heuristic priors, such as cross-pixel similarity, cross-label constraint, cross-view consistency, and cross-image relation. Finally, we share our opinions about the future research directions for label-efficient deep image segmentation.
Wei Shen 0002, Zelin Peng, Huayu Wang, Jiazhong Cen, Dongsheng Jiang, Lingxi Xie, Xiaokang Yang 0001, Qi Tian 0001
IEEE Trans. Pattern Anal. Mach. Intell.5