Demo Data from VLDB 2026 / reviewers in the wild / expert
Roi Bar-On
dblp:308/2189
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-4208-9053ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Geometric modeling and processing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › style transfer
3d content stylization |
0.6 | 1 | 2022 | Text2Mesh: Text-Driven Neural Stylization for Meshes · CVPR 2022 |
Geometric modeling and processing
mesh processing |
0.6 | 1 | 2022 | Text2Mesh: Text-Driven Neural Stylization for Meshes · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
neural style field · 0.6CLIP · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Text2Mesh: Text-Driven Neural Stylization for MeshesabstractIn this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled representation of a 3D object using a fixed mesh input (content) coupled with a learned neural network, which we term a neural style field network (NSF). In order to modify style, we obtain a similarity score between a text prompt (describing style) and a stylized mesh by harnessing the representational power of CLIP. Text2Mesh requires neither a pre-trained generative model nor a specialized 3D mesh dataset. It can handle low-quality meshes (non-manifold, boundaries, etc.) with arbitrary genus, and does not require UV parameterization. We demonstrate the ability of our technique to synthesize a myriad of styles over a wide variety of 3D meshes. Our code and results are available in our project webpage: https://threedle.github.io/text2meshl. Oscar Michel, Roi Bar-On, Richard Liu, Sagie Benaim, Rana Hanocka |
CVPR | 2 |