VLDB 2026 Research / reviewers in the wild / expert
Aapo Hakala
dblp:308/3906
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 50% Multimedia analysis and retrieval · 50% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval
audio-visual analysis |
0.7 | 1 | 2023 | STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events · NeurIPS 2023 |
Audio and music processing
sound event detection |
0.7 | 1 | 2023 | STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
motion capture · 1.3direction-of-arrival estimation · 0.7direction of arrival estimation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound EventsabstractWhile direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637. Kazuki Shimada, Archontis Politis, Parthasaarathy Sudarsanam, Daniel Krause 0001, Kengo Uchida, Sharath Adavanne, Aapo Hakala, Yuichiro Koyama, Naoya Takahashi, Shusuke Takahashi, Tuomas Virtanen, Yuki Mitsufuji |
NeurIPS | 7 |