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Katie Millican

dblp:308/5933 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 43% Language models and text generation · 28% Question answering and dialogue systems · 28%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
policy space response oracle
0.912025
Combining Code Generating Large Language Models and Self-Play to Iteratively Refine Strategies in Games · IJCAI 2025
Program synthesis and code generation
code generation with language models
0.912025
Combining Code Generating Large Language Models and Self-Play to Iteratively Refine Strategies in Games · IJCAI 2025
Natural language and speech › Question answering and dialogue systems
knowledge-intensive tasks
0.612022
Improving Language Models by Retrieving from Trillions of Tokens · ICML 2022
Natural language and speech › Language models and text generation
retrieval-augmented language models
0.612022
Improving Language Models by Retrieving from Trillions of Tokens · ICML 2022
Information retrieval
document retrieval
0.612022
Improving Language Models by Retrieving from Trillions of Tokens · ICML 2022

Methods — techniques the papers use, named apart from their topics

self-play · 1.7large language model · 1.7PSRO · 1.7differentiable encoder · 1.1chunked cross-attention · 1.1
YearPublicationVenuePosition
2025 Combining Code Generating Large Language Models and Self-Play to Iteratively Refine Strategies in Games
abstract
We propose a self-play approach to generating strategies for playing in multi-player games, where strategies are represented as computer code. We use large language models (LLMs) to generate pieces of code to play in the game, which we refer to as generated bots. We engage the LLM generated bots in competitions, designed to generate increasingly stronger strategies. We follow game theoretic principles in organizing these tournaments, and use a Policy Space Response Oracle (PSRO) approach. We start with an initial set of LLM generated bots, and continue in rounds for adding new bots into the population. Each round adds a bot to the population by asking the LLM to produce code for playing against a bot representing the Nash equilibrium mixture over the current population. Our analysis shows that even a few rounds are sufficient to produces strong bots for playing the game. Our demo shows the process for the game of Checkers. We allow users to select initial bots in the population, run the process, inspect how the bots evolve over time, and play against the generated bots.
Yoram Bachrach, Edan Toledo, Karen Hambardzumyan, Despoina Magka, Martin Josifoski, Minqi Jiang, Jakob N. Foerster, Roberta Raileanu, Tatiana Shavrina, Nicola Cancedda, Avraham Ruderman, Katie Millican, Andrei Lupu, Rishi Hazra
IJCAI12
2022 Improving Language Models by Retrieving from Trillions of Tokens
abstract
We enhance auto-regressive language models by conditioning on document chunks retrieved from a large corpus, based on local similarity with preceding tokens. With a 2 trillion token database, our Retrieval-Enhanced Transformer (RETRO) obtains comparable performance to GPT-3 and Jurassic-1 on the Pile, despite using 25{\texttimes} fewer parameters. After fine-tuning, RETRO performance translates to downstream knowledge-intensive tasks such as question answering. RETRO combines a frozen Bert retriever, a differentiable encoder and a chunked cross-attention mechanism to predict tokens based on an order of magnitude more data than what is typically consumed during training. We typically train RETRO from scratch, yet can also rapidly RETROfit pre-trained transformers with retrieval and still achieve good performance. Our work opens up new avenues for improving language models through explicit memory at unprecedented scale.
Sebastian Borgeaud, Arthur Mensch, Jordan Hoffmann, Trevor Cai, Eliza Rutherford, Katie Millican, George van den Driessche 0002, Jean-Baptiste Lespiau, Bogdan Damoc, Aidan Clark, Diego de Las Casas, Aurelia Guy, Jacob Menick, Roman Ring, Tom Hennigan, Saffron Huang, Loren Maggiore, Albin Cassirer, Andrew Brock, Michela Paganini, Geoffrey Irving, Oriol Vinyals, Simon Osindero, Karen Simonyan, Jack W. Rae, Erich Elsen, Laurent Sifre
ICML6