VLDB 2026 Research / reviewers in the wild / expert
Andong Deng
dblp:308/5981
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2026
0000-0002-5606-4463ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Sports-QA: A Large-Scale Video Question Answering Benchmark for Complex and Professional SportsabstractAbstract Reasoning over sports videos for question answering is an important task with numerous applications, such as player training and information retrieval. However, this task has not been explored due to the lack of relevant datasets and the challenging nature it presents. Most datasets for video question answering (VideoQA) focus mainly on general and coarse-grained understanding of daily-life videos, which is not applicable to sports scenarios requiring professional action understanding and fine-grained motion analysis. In this paper, we introduce the first dataset, named Sports-QA, specifically designed for the sports VideoQA task. The Sports-QA dataset includes various types of questions, such as descriptions, chronologies, causalities, and counterfactual conditions, covering multiple sports. Furthermore, to address the characteristics of the sports VideoQA task, we propose a new Auto-Focus Transformer (AFT) capable of automatically focusing on particular scales of temporal information for question answering. We conduct extensive experiments on Sports-QA, including baseline studies and the evaluation of different methods. The results demonstrate that our AFT achieves state-of-the-art performance. Haopeng Li 0001, Andong Deng, Jun Liu 0036, Hossein Rahmani 0001, Yulan Guo, Bernt Schiele, Mohammed Bennamoun, Qiuhong Ke |
Int. J. Comput. Vis. | 2 |
| 2025 | Motion-Grounded Video Reasoning: Understanding and Perceiving Motion at Pixel LevelabstractWe introduce Motion-Grounded Video Reasoning, a new motion understanding task that requires generating visual answers (video segmentation masks) according to the input question, and hence needs implicit spatiotemporal reasoning and grounding. It extends existing spatiotemporal grounding work focusing on explicit action/motion grounding, to a more general format by enabling implicit reasoning via questions. To facilitate the development of the new task, we collect a large-scale dataset called GroundMoRe, which comprises 1,715 video clips, 249K object masks that are deliberately designed with 4 question types for benchmarking deep and comprehensive motion reasoning abilities. GroundMoRe uniquely requires models to generate visual answers, providing a more concrete and visually interpretable response than plain texts. It evaluates models on both spatiotemporal grounding and reasoning, fostering to address complex challenges in motion-related video reasoning, temporal perception, and pixel-level understanding. Furthermore, we introduce a novel baseline model named MoRA, which achieves respectable performance on GroundMoRe outperforming the best existing visual grounding baseline model by an average of 21.5% relatively. We hope this novel and challenging task will pave the way for future advancements in robust and general motion understanding via video reasoning segmentation. Project available at: https://groundmore.github.io/ Andong Deng, Tongjia Chen, Shoubin Yu, Taojiannan Yang, Lincoln Spencer, Yapeng Tian, Ajmal Mian, Mohit Bansal, Chen Chen 0001 |
CVPR | 1 |
| 2025 | Seq2Time: Sequential Knowledge Transfer for Video LLM Temporal GroundingabstractTemporal awareness is essential for video large language models (LLMs) to understand and reason about events within long videos, enabling applications like dense video captioning and temporal video grounding in a unified system. However, the scarcity of long videos with detailed captions and precise temporal annotations limits their temporal awareness. In this paper, we propose Seq2Time, a data-oriented training paradigm that leverages sequences of images and short video clips to enhance temporal awareness in long videos. By converting sequence positions into temporal annotations, we transform large-scale image and clip captioning datasets into sequences that mimic the temporal structure of long videos, enabling self-supervised training with abundant time-sensitive data. To enable sequence-to-time knowledge transfer, we introduce a novel time representation that unifies positional information across image sequences, clip sequences, and long videos. Experiments demonstrate the effectiveness of our method, achieving a 27.6% improvement in F1 score and 44.8% in CIDEr on the YouCook2 benchmark and a 14.7% increase in recall on the Charades-STA benchmark compared to the baseline. Project available at: https://seq2time.github.io/ Andong Deng, Zhongpai Gao, Anwesa Choudhuri, Benjamin Planche, Meng Zheng 0002, Bin Wang 0068, Terrence Chen, Chen Chen 0001, Ziyan Wu 0001 |
CVPR | 1 |
| 2025 | Order-aware Interactive SegmentationabstractInteractive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods. Bin Wang 0068, Anwesa Choudhuri, Meng Zheng 0002, Zhongpai Gao, Benjamin Planche, Andong Deng, Qin Liu 0008, Terrence Chen, Ulas Bagci, Ziyan Wu 0001 |
ICLR | 6 |
| 2024 | Regularity Learning via Explicit Distribution Modeling for Skeletal Video Anomaly DetectionabstractAnomaly detection in surveillance videos is challenging but important for ensuring public security. Different from pixel-based anomaly detection methods, pose-based methods utilize highly-structured skeleton data, which decreases the computational burden and also avoids the negative impact of background noise. However, pose-based methods lack an alternative dynamic representation akin to the explicit motion features, such as optical flow, employed by pixel-based methods. In this paper, a novel Motion Embedder (ME), a label-efficient scheme without extra annotation efforts, is proposed to provide a pose motion representation for the structured posed data from a probability perspective. Furthermore, a novel task-specific Spatial-Temporal Transformer (STT) is deployed for self-supervised pose sequence reconstruction. These two modules are then integrated into a unified framework for pose regularity learning, which is referred to as Motion Prior Regularity Learner (MoPRL). MoPRL achieves competitive results on multiple challenging datasets while minimizing computational costs. Extensive experiments validate the versatility of the proposed modules and provide insights for future research. Shoubin Yu, Zhongyin Zhao, Haoshu Fang, Andong Deng, Haisheng Su, Weihao Gan, Cewu Lu, Wei Wu 0021 |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2023 | Towards Inadequately Pre-trained Models in Transfer LearningabstractTransfer learning has been a popular learning paradigm in the deep learning era, especially in annotation-insufficient scenarios. Better ImageNet pre-trained models have been demonstrated, from the perspective of architecture, by previous research to have better transferability to downstream tasks[26]. However, in this paper, we find that during the same pre-training process, models at middle epochs, which are inadequately pre-trained, can outperform fully trained models when used as feature extractors (FE), while the fine-tuning (FT) performance still grows with the source performance. This reveals that there is not a solid positive correlation between top-1 accuracy on ImageNet and the transferring result on target data. Based on the contradictory phenomenon between FE and FT that a better feature extractor fails to be fine-tuned better accordingly, we conduct comprehensive analyses on features before the softmax layer to provide insightful explanations. Our discoveries suggest that, during pre-training, models tend to first learn spectral components corresponding to large singular values and the residual components contribute more when fine-tuning. Andong Deng, Xingjian Li 0002, Di Hu 0001, Tianyang Wang 0004, Haoyi Xiong, Cheng-Zhong Xu 0001 |
ICCV | 1 |
| 2023 | A Large-scale Study of Spatiotemporal Representation Learning with a New Benchmark on Action RecognitionabstractThe goal of building a benchmark (suite of datasets) is to provide a unified protocol for fair evaluation and thus facilitate the evolution of a specific area. Nonetheless, we point out that existing protocols of action recognition could yield partial evaluations due to several limitations. To comprehensively probe the effectiveness of spatiotemporal representation learning, we introduce BEAR, a new BEnchmark on video Action Recognition. BEAR is a collection of 18 video datasets grouped into 5 categories (anomaly, gesture, daily, sports, and instructional), which covers a diverse set of real-world applications. With BEAR, we thoroughly evaluate 6 common spatiotemporal models pre-trained by both supervised and self-supervised learning. We also report transfer performance via standard finetuning, few-shot finetuning, and unsupervised domain adaptation. Our observation suggests that the current state-of-the-art cannot solidly guarantee high performance on datasets close to real-world applications, and we hope BEAR can serve as a fair and challenging evaluation benchmark to gain insights on building next-generation spatiotemporal learners. Our dataset, code, and models are released at: https://github.com/AndongDeng/BEAR Andong Deng, Taojiannan Yang, Chen Chen 0001 |
ICCV | 1 |
| 2022 | Balanced Multimodal Learning via On-the-fly Gradient ModulationabstractMultimodal learning helps to comprehensively understand the world, by integrating different senses. Accordingly, multiple input modalities are expected to boost model performance, but we actually find that they are not fully exploited even when the multimodal model outperforms its uni-modal counterpart. Specifically, in this paper we point out that existing multimodal discriminative models, in which uniform objective is designed for all modalities, could remain under-optimized uni-modal representations, caused by another dominated modality in some scenarios, e.g., sound in blowing wind event, vision in drawing picture event, etc. To alleviate this optimization imbalance, we propose on-the-fly gradient modulation to adaptively control the optimization of each modality, via monitoring the discrepancy of their contribution towards the learning objective. Further, an extra Gaussian noise that changes dynamically is introduced to avoid possible generalization drop caused by gradient modulation. As a result, we achieve considerable improvement over common fusion methods on different multimodal tasks, and this simple strategy can also boost existing multimodal methods, which illustrates its efficacy and versatility. The source code is available at https://github.com/GeWu-Lab/OGM-GE_CVPR2022. Xiaokang Peng, Yake Wei, Andong Deng, Dong Wang 0028, Di Hu 0001 |
CVPR | 3 |