VLDB 2026 Research / reviewers in the wild / expert
Marwan Taher
dblp:309/1265
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 57% Generative modeling · 20% Robot navigation and mapping · 17% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | EscherNet: A Generative Model for Scalable View Synthesis · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | EscherNet: A Generative Model for Scalable View Synthesis · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.8 | 1 | 2024 | EscherNet: A Generative Model for Scalable View Synthesis · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.8 | 1 | 2024 | EscherNet: A Generative Model for Scalable View Synthesis · CVPR 2024 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | Fit-NGP: Fitting Object Models to Neural Graphics Primitives · ICRA 2024 |
Computer vision › 3D vision
novel view synthesis |
0.8 | 1 | 2024 | EscherNet: A Generative Model for Scalable View Synthesis · CVPR 2024 |
Computer vision › 3D vision
object pose estimation |
0.8 | 1 | 2024 | Fit-NGP: Fitting Object Models to Neural Graphics Primitives · ICRA 2024 |
Robotics › Robot navigation and mapping › SLAM
dense SLAM |
0.7 | 1 | 2023 | vMAP: Vectorised Object Mapping for Neural Field SLAM · CVPR 2023 |
Computer vision › 3D vision › implicit neural representation
neural field |
0.7 | 1 | 2023 | vMAP: Vectorised Object Mapping for Neural Field SLAM · CVPR 2023 |
Robotics › Robot navigation and mapping
SLAM |
0.7 | 1 | 2023 | vMAP: Vectorised Object Mapping for Neural Field SLAM · CVPR 2023 |
Robotics › Robot manipulation
grasping |
0.2 | 1 | 2024 | Fit-NGP: Fitting Object Models to Neural Graphics Primitives · ICRA 2024 |
Robotics › Robot manipulation › physical interaction
object interaction |
0.2 | 1 | 2024 | Fit-NGP: Fitting Object Models to Neural Graphics Primitives · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
radiance field reconstruction · 0.8neural graphics primitives · 0.8camera positional encoding · 0.8vectorised training · 0.7MLP · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | EscherNet: A Generative Model for Scalable View SynthesisabstractWe introduce EscherNet, a multi-view conditioned diffusion model for view synthesis. EscherNet learns implicit and generative 3D representations coupled with a specialised camera positional encoding, allowing precise and continuous relative control of the camera transformation between an arbitrary number of reference and target views. EscherNet offers exceptional generality, flexibility, and scalability in view synthesis ─it can generate more than 100 consistent target views simultaneously on a single consumer-grade GPU, despite being trained with a fixed number of 3 reference views to 3 target views. As a result, EscherNet not only addresses zero-shot novel view synthesis, but also naturally unifies single- and multi-image 3D reconstruction, combining these diverse tasks into a single, cohesive framework. Our extensive experiments demonstrate that EscherNet achieves state-of-the-art performance in multiple benchmarks, even when compared to methods specifically tailored for each individual problem. This remarkable versatility opens up new directions for designing scalable neural architectures for 3D vision. Project page: https://kxhit.github.io/EscherNet. Xin Kong, Shikun Liu, Xiaoyang Lyu, Marwan Taher, Xiaojuan Qi 0001, Andrew J. Davison |
CVPR | 4 |
| 2024 | Fit-NGP: Fitting Object Models to Neural Graphics PrimitivesabstractAccurate 3D object pose estimation is key to enabling many robotic applications that involve challenging object interactions. In this work, we show that the density field created by a state-of-the-art efficient radiance field reconstruction method is suitable for highly accurate and robust pose estimation for objects with known 3D models, even when they are very small and with challenging reflective surfaces. We present a fully automatic object pose estimation system based on a robot arm with a single wrist-mounted camera, which can scan a scene from scratch, detect and estimate the 6-Degrees of Freedom (DoF) poses of multiple objects within a couple of minutes of operation. Small objects such as bolts and nuts are estimated with accuracy on order of 1mm. Marwan Taher, Ignacio Alzugaray, Andrew J. Davison |
ICRA | 1 |
| 2023 | vMAP: Vectorised Object Mapping for Neural Field SLAMabstractWe present vMAP, an object-level dense SLAM system using neural field representations. Each object is repre-sented by a small MLP, enabling efficient, watertight object modelling without the needfor 3D priors. As an RGB-D camera browses a scene with no prior in-formation, vMAP detects object instances on-the-fly, and dynamically adds them to its map. Specifically, thanks to the power of vectorised training, vMAP can optimise as many as 50 individual objects in a single scene, with an extremely efficient training speed of 5Hz map update. We experimentally demonstrate significantly improved scene-level and object-level reconstruction quality compared to prior neural field SLAM systems. Project page: https://kxhit.github.io/vMAP. Xin Kong, Shikun Liu, Marwan Taher, Andrew J. Davison |
CVPR | 3 |
| 2021 | Robust and Long-term Monocular Teach and Repeat Navigation using a Single-experience MapabstractThis paper presents a robust monocular visual teach-and-repeat (VT&R) navigation system for long-term operation in outdoor environments. The approach leverages deep-learned descriptors to deal with the high illumination variance of the real world. In particular, a tailored self-supervised descriptor, DarkPoint, is proposed for autonomous navigation in outdoor environments. We seamlessly integrate the localisation with control, in which proportional–integral control is used to eliminate the visual error with the pitfall of the unknown depth. Consequently, our approach achieves day-to-night navigation using a single-experience map and is able to repeat complex and fast manoeuvres. To verify our approach, we performed a vast array of navigation experiments in various outdoor environments, where both navigation accuracy and robustness of the proposed system are investigated. The experimental results show that our approach is superior to the baseline method with regards to accuracy and robustness. Li Sun 0005, Marwan Taher, Christopher Wild, Cheng Zhao 0002, Yu Zhang 0091, Filip Majer, Zhi Yan 0001, Tomás Krajník, Tony J. Prescott, Tom Duckett |
IROS | 2 |