Demo Data from VLDB 2026 / reviewers in the wild / expert
John A. Raine
dblp:309/5712 · also John Andrew Raine
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% | |
| Artificial intelligence
1 paper |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational science and engineering
high energy physics |
0.7 | 1 | 2023 | SUPA: A Lightweight Diagnostic Simulator for Machine Learning in Particle Physics · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
point cloud representation · 1.3geometric machine learning · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | SUPA: A Lightweight Diagnostic Simulator for Machine Learning in Particle PhysicsabstractDeep learning methods have gained popularity in high energy physics for fast modeling of particle showers in detectors. Detailed simulation frameworks such as the gold standard \textsc{Geant4} are computationally intensive, and current deep generative architectures work on discretized, lower resolution versions of the detailed simulation. The development of models that work at higher spatial resolutions is currently hindered by the complexity of the full simulation data, and by the lack of simpler, more interpretable benchmarks. Our contribution is \textsc{SUPA}, the SUrrogate PArticle propagation simulator, an algorithm and software package for generating data by simulating simplified particle propagation, scattering and shower development in matter. The generation is extremely fast and easy to use compared to \textsc{Geant4}, but still exhibits the key characteristics and challenges of the detailed simulation. The proposed simulator generates thousands of particle showers per second on a desktop machine, a speed up of up to 6 orders of magnitudes over \textsc{Geant4}, and stores detailed geometric information about the shower propagation. \textsc{\textsc{SUPA}} provides much greater flexibility for setting initial conditions and defining multiple benchmarks for the development of models. Moreover, interpreting particle showers as point clouds creates a connection to geometric machine learning and provides challenging and fundamentally new datasets for the field. Atul Kumar Sinha, Daniele Paliotta, Bálint Máté, John A. Raine, Tobias Golling, François Fleuret |
NeurIPS | 4 |