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Guofeng Zhang 0020

dblp:309/6787 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 48% Image recognition and object detection · 16% Trustworthy machine learning · 10%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 13 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection › image classification
object classification
0.912025
Scaling 3D Compositional Models for Robust Classification and Pose Estimation · ICCV 2025
Computer vision › 3D vision
object pose estimation
0.912025
Scaling 3D Compositional Models for Robust Classification and Pose Estimation · ICCV 2025
Machine learning › Trustworthy machine learning › robustness › robust learning
robust classification
0.912025
Scaling 3D Compositional Models for Robust Classification and Pose Estimation · ICCV 2025
Computer vision › 3D vision › 3d shape analysis
3d shape understanding
0.812024
ImageNet3D: Towards General-Purpose Object-Level 3D Understanding · NeurIPS 2024
Machine learning › Generative modeling
diffusion model
0.812024
Generating Images with 3D Annotations Using Diffusion Models · ICLR 2024
Computer vision › 3D vision
pose estimation
0.812024
ImageNet3D: Towards General-Purpose Object-Level 3D Understanding · NeurIPS 2024
Visual content generation and editing
image generation
0.812024
Generating Images with 3D Annotations Using Diffusion Models · ICLR 2024
Computer vision › 3D vision › pose estimation › shape and pose estimation
3d animal pose and shape estimation
0.712023
Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape · ICCV 2023
Computer vision › 3D vision
human mesh recovery
0.712023
Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape · ICCV 2023
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.212023
Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape · ICCV 2023
Robotics › Legged, aerial and field robots › field robotics
agricultural robotics
0.212022
Deep-CNN based Robotic Multi-Class Under-Canopy Weed Control in Precision Farming · ICRA 2022
Robotics › Legged, aerial and field robots
field robotics
0.212022
Deep-CNN based Robotic Multi-Class Under-Canopy Weed Control in Precision Farming · ICRA 2022
Environmental and earth informatics › agriculture
precision agriculture
0.212022
Deep-CNN based Robotic Multi-Class Under-Canopy Weed Control in Precision Farming · ICRA 2022

Methods — techniques the papers use, named apart from their topics

visual prompt · 1.5controlnet · 1.5convolutional neural network · 1.1contrastive learning · 0.9visual foundation model probing · 0.8edge maps · 0.8edge map · 0.83d annotation · 0.8synthetic pre-training · 0.7fine-tuning · 0.7SMAL model · 0.7mobilenetv2 · 0.6TensorRT · 0.6
YearPublicationVenuePosition
2025 Scaling 3D Compositional Models for Robust Classification and Pose Estimation
abstract
Deep learning algorithms for object classification and 3D object pose estimation lack robustness to out-of-distribution factors such as synthetic stimuli, changes in weather conditions, and partial occlusion. Recently, a class of Neural Mesh Models have been developed where objects are represented in terms of 3D meshes with learned features at the vertices. These models have shown robustness in small-scale settings, involving 10 objects, but it is unclear that they can be scaled up to 100s of object classes. The main problem is that their training involves contrastive learning among the vertices of all object classes, which scales quadratically with the number of classes. We present a strategy which exploits the compositionality of the objects, i.e. the independence of the feature vectors of the vertices, which greatly reduces the training time while also improving the performance of the algorithms. We first restructure the per-vertex contrastive learning into contrasting within class and between classes. Then we propose a process that dynamically decouples the contrast between classes which are rarely confused, and enhances the contrast between the vertices of classes that are most confused. Our large-scale 3D compositional model not only achieves state-of-the-art performance on the task of predicting classification and pose estimation simultaneously, surpassing Neural Mesh Models and standard DNNs, but is also more robust to out-of-distribution testing including occlusion, weather conditions, synthetic data, and generalization to unknown classes.
Xiaoding Yuan, Guofeng Zhang 0020, Prakhar Kaushik, Artur Jesslen, Adam Kortylewski, Alan L. Yuille
ICCV2
2024 Generating Images with 3D Annotations Using Diffusion Models
abstract
Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories~(e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B. Our code is available at <https://ccvl.jhu.edu/3D-DST/>
Wufei Ma, Qihao Liu, Jiahao Wang 0001, Angtian Wang, Xiaoding Yuan, Yi Zhang 0099, Zihao Xiao 0001, Guofeng Zhang 0020, Beijia Lu, Ruxiao Duan, Yongrui Qi, Adam Kortylewski, Yaoyao Liu 0001, Alan L. Yuille
ICLR8
2024 ImageNet3D: Towards General-Purpose Object-Level 3D Understanding
abstract
A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding. Our dataset and project page are available here: https://imagenet3d.github.io.
Wufei Ma, Guofeng Zhang 0020, Qihao Liu, Guanning Zeng, Adam Kortylewski, Yaoyao Liu 0001, Alan L. Yuille
NeurIPS2
2023 Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape
abstract
Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 key-points, and importantly the pose and shape parameters of the SMAL [50] model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available.
Jiacong Xu, Yi Zhang 0099, Wufei Ma, Artur Jesslen, Pengliang Ji, Qixin Hu, Qihao Liu, Jiahao Wang 0001, Wei Ji 0011, Chen Wang 0049, Xiaoding Yuan, Prakhar Kaushik, Guofeng Zhang 0020, Jie Liu 0044, Yushan Xie, Yawen Cui, Alan L. Yuille, Adam Kortylewski
ICCV15
2022 Deep-CNN based Robotic Multi-Class Under-Canopy Weed Control in Precision Farming
abstract
Smart weeding systems to perform plant-specific operations can contribute to the sustainability of agriculture and the environment. Despite monumental advances in autonomous robotic technologies for precision weed management in recent years, work on under-canopy weeding in fields is yet to be realized. A prerequisite of such systems is reliable detection and classification of weeds to avoid mistakenly spraying and, thus, damaging the surrounding plants. Real-time multi-class weed identification enables species-specific treatment of weeds and significantly reduces the amount of herbicide use. Here, our first contribution is the first adequately large realistic image dataset AIWeeds (one/multiple kinds of weeds in one image), a library of about 10,000 annotated images of flax and the 14 most common weeds in fields and gardens taken from 20 different locations in North Dakota, California, and Central China. Second, we provide a full pipeline from model training with maximum efficiency to deploying the TensorRT-optimized model onto a single board computer. Based on AIWeeds and the pipeline, we present a baseline for classification performance using five benchmark CNN models. Among them, MobileNetV2, with both the shortest inference time and lowest memory consumption, is the qualified candidate for real-time applications. Finally, we deploy MobileNetV2 onto our own compact autonomous robot SAMBot for real-time weed detection. The 90% test accuracy realized in previously unseen scenes in flax fields (with a row spacing of 0.2-0.3 m), with crops and weeds, distortion, blur, and shadows, is a milestone towards precision weed control in the real world. We have publicly released the dataset and code to generate the results at https://github.com/StructuresComp/Multi-class-Weed-Classification.
Yayun Du, Guofeng Zhang 0020, Darren Tsang, Mohammad K. Jawed
ICRA2