VLDB 2026 Research / reviewers in the wild / expert
Oscar Mendez 0001
dblp:309/6809-1 · also Oscar Mendez Maldonado 0001
· DBLP profile ↗
27ranked-venue papers
6as first author
22since 2021 · last 2025
0000-0003-4904-4349ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 26 · 6 first-author · 21 since 2021Systems, architecture and hardware · 16 · 3 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 8 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HyperGS: Hyperspectral 3D Gaussian SplattingabstractWe introduce HyperGS, a novel framework for Hyper-Spectral Novel View Synthesis (HNVS), based on a new latent 3D Gaussian Splatting (3DGS) technique. Our approach enables simultaneous spatial and spectral renderings by encoding material properties from multi-view 3D hyperspectral datasets. HyperGS reconstructs high-fidelity views from arbitrary perspectives with improved accuracy and speed, outperforming currently existing methods. To address the challenges of high-dimensional data, we perform view synthesis in a learned latent space, incorporating a pixel-wise adaptive density function and a pruning technique for increased training stability and efficiency. Additionally, we introduce the first HNVS benchmark, implementing a number of new baselines based on recent SOTA RGB-NVS techniques, alongside the small number of prior works on HNVS. We demonstrate HyperGS's robustness through extensive evaluation of real and simulated hyper- spectral scenes with a 14db accuracy improvement upon previously published models. Christopher Thomas Thirgood, Oscar Mendez 0001, Erin Chao Ling, Jonathan Storey, Simon Hadfield |
CVPR | 2 |
| 2025 | HandOcc: NeRF-based Hand Rendering with Occupancy NetworksabstractWe propose HandOcc, a novel framework for hand rendering based upon occupancy. Popular rendering methods such as NeRF are often combined with parametric meshes to provide deformable hand models. However, in doing so, such approaches present a trade-off between the fidelity of the mesh and the complexity and dimensionality of the parametric model. The simplicity of parametric mesh structures is appealing, but the underlying issue is that it binds methods to mesh initialization, making it unable to generalize to objects where a parametric model does not exist. It also means that estimation is tied to mesh resolution and the accuracy of mesh fitting. This paper presents a pipeline for meshless 3D rendering, which we apply to the hands. By providing only a 3D skeleton, the desired appearance is extracted via a convolutional model. We do this by exploiting a NeRF renderer conditioned upon an occupancy-based representation. The approach uses the hand occupancy to resolve hand-to-hand interactions further improving results, allowing fast rendering, and excellent hand appearance transfer. On the benchmark InterHand2.6M dataset, we achieved state-of-the-art results. Maksym Ivashechkin, Oscar Mendez 0001, Richard Bowden |
FG | 2 |
| 2025 | The Radiance of Neural Fields: Democratizing Photorealistic and Dynamic Robotic SimulationabstractAs robots increasingly coexist with humans, they must navigate complex, dynamic environments rich in visual information and implicit social dynamics, like when to yield or move through crowds. Addressing these challenges requires significant advances in vision-based sensing and a deeper understanding of socio-dynamic factors, particularly in tasks like navigation. To facilitate this, robotics researchers need advanced simulation platforms offering dynamic, photorealistic environments with realistic actors. Unfortunately, most existing simulators fall short, prioritizing geometric accuracy over visual fidelity, and employing unrealistic agents with fixed trajectories and low-quality visuals. To overcome these limitations, we developed a simulator that incorporates three essential elements: (1) photorealistic neural rendering of environments, (2) neurally animated human entities with behaviour management, and (3) an ego-centric robotic agent providing multi-sensor output. By utilizing advanced neural rendering techniques in a dual-NeRF simulator, our system produces high-fidelity, photorealistic renderings of both environments and human entities. Additionally, it integrates a state-of-the-art Social Force Model (SoFM) to model dynamic human-human and human-robot interactions, creating the first photorealistic and accessible human-robot simulation system powered by neural rendering. The code for the simulator is available at https://gitlab.surrey.ac.uk/gn00217/radiance-of-neural-fields-simulator/. Georgina Nuthall, Richard Bowden, Oscar Mendez 0001 |
ICRA | 3 |
| 2025 | SpaGBOL: Spatial-Graph-Based Orientated LocalisationabstractCross-View Geo-Localisation within urban regions is challenging in part due to the lack of geospatial structuring within current datasets and techniques. We propose utilising graph representations to model sequences of local observations and the connectivity of the target location. Modelling as a graph enables generating previously unseen sequences by sampling with new parameter configurations. To leverage this newly available information, we propose a GNN-based architecture, producing spatially strong embeddings and improving discriminability over isolated image embeddings. We outline SpaG-BOL, introducing three novel contributions. 1) The first graph-structured dataset for Cross-View Geo-Localisation, containing multiple streetview images per node to improve generalisation. 2) Introducing GNNs to the problem, we develop the first system that exploits the correlation between node proximity and feature similarity. 3) Lever-aging the unique properties of the graph representation - we demonstrate a novel retrieval filtering approach based on neighbourhood bearings. SpaGBOL achieves state-of-the-art accuracies on the unseen test graph - with relative Top-1 retrieval improvements on previous techniques of 11%, and 50% when filtering with Bearing Vector Matching on the SpaGBOL dataset. Code and dataset available: github.com/tavisshore/SpaGBOL. Tavis Shore, Oscar Mendez 0001, Simon Hadfield |
WACV | 2 |
| 2024 | Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networksabstract3D hand pose estimation from images has seen considerable interest from the literature, with new methods improving overall 3D accuracy. One current challenge is to address hand-to-hand interaction where self-occlusions and finger articulation pose a significant problem to estimation. Little work has applied physical constraints that minimize the hand intersections that occur as a result of noisy estimation. This work addresses the intersection of hands by exploiting an occupancy network that represents the hand's volume as a continuous manifold. This allows us to model the probability distribution of points being inside a hand. We designed an intersection loss function to minimize the likelihood of hand-to-point intersections. Moreover, we propose a new hand mesh parameterization that is superior to the commonly used MANO model in many respects including lower mesh complexity, underlying 3D skeleton extraction, watertightness, etc. On the benchmark Interhand2.6m dataset, the models trained using our intersection loss achieve better results than the state-of-the-art by significantly decreasing the number of hand intersections while lowering the mean per-joint positional error. Additionally, we demonstrate superior performance for 3D hand uplift on Re:interhand and SMILE datasets and show reduced hand-to-hand intersections for complex domains such as sign-language pose estimation. Maksym Ivashechkin, Oscar Mendez 0001, Richard Bowden |
FG | 2 |
| 2024 | Campus Map: A Large-Scale Dataset to Support Multi-View VO, SLAM and BEV EstimationabstractSignificant advances in robotics and machine learning have resulted in many datasets designed to support research into autonomous vehicle technology. However, these datasets are rarely suitable for a wide variety of navigation tasks. For example, datasets that include multiple cameras often have short trajectories without loops that are unsuitable for the evaluation of longer-range SLAM or odometry systems, and datasets with a single camera often lack other sensors, making them unsuitable for sensor fusion approaches. Furthermore, alternative environmental representations such as semantic Bird’s Eye View (BEV) maps are growing in popularity, but datasets often lack accurate ground truth and are not flexible enough to adapt to new research trends.To address this gap, we introduce Campus Map, a novel large-scale multi-camera dataset with 2M images from 6 mounted cameras that includes GPS data and 64-beam, 125k point LiDAR scans totalling 8M points (raw packets also provided). The dataset consists of 16 sequences in a large car park and 6 long-term trajectories around a university campus that provide data to support research into a variety of autonomous driving and parking tasks. Long trajectories (average 10 min) and many loops make the dataset ideal for the evaluation of SLAM, odometry and loop closure algorithms, and we provide several state-of-the-art baselines.We also include 40k semantic BEV maps rendered from a digital twin. This novel approach to ground truth generation allows us to produce more accurate and crisp semantic maps than are currently available. We make the simulation environment available to allow researchers to adapt the dataset to their specific needs. Dataset available at: cvssp.org/data/twizy_data James Ross, Nimet Kaygusuz, Oscar Mendez 0001, Richard Bowden |
ICRA | 3 |
| 2024 | BEV-CV: Birds-Eye-View Transform for Cross-View Geo-LocalisationabstractCross-view image matching for geo-localisation is a challenging problem due to the significant visual difference between aerial and ground-level viewpoints. The method provides localisation capabilities from geo-referenced images, eliminating the need for external devices or costly equipment. This enhances the capacity of agents to autonomously determine their position, navigate, and operate effectively in GNSS-denied environments. Current research employs a variety of techniques to reduce the domain gap such as applying polar transforms to aerial images or synthesising between perspectives. However, these approaches generally rely on having a 360° field of view, limiting real-world feasibility. We propose BEV-CV, an approach introducing two key novelties with a focus on improving the real-world viability of cross-view geo-localisation. Firstly bringing ground-level images into a semantic Birds-Eye-View before matching embeddings, allowing for direct comparison with aerial image representations. Secondly, we adapt datasets into application realistic format - limited Field-of-View images aligned to vehicle direction. BEV-CV achieves state-of-the-art recall accuracies, improving Top-1 rates of 70° crops of CVUSA and CVACT by 23% and 24% respectively. Also decreasing computational requirements by reducing floating point operations to below previous works, and decreasing embedding dimensionality by 33% - together allowing for faster localisation capabilities. Tavis Shore, Simon Hadfield, Oscar Mendez 0001 |
IROS | 3 |
| 2023 | Learning Adaptive Neighborhoods for Graph Neural NetworksabstractGraph convolutional networks (GCNs) enable end-to-end learning on graph structured data. However, many works assume a given graph structure. When the input graph is noisy or unavailable, one approach is to construct or learn a latent graph structure. These methods typically fix the choice of node degree for the entire graph, which is suboptimal. Instead, we propose a novel end-to-end differentiable graph generator which builds graph topologies where each node selects both its neighborhood and its size. Our module can be readily integrated into existing pipelines involving graph convolution operations, replacing the predetermined or existing adjacency matrix with one that is learned, and optimized, as part of the general objective. As such it is applicable to any GCN. We integrate our module into trajectory prediction, point cloud classification and node classification pipelines resulting in improved accuracy over other structure-learning methods across a wide range of datasets and GCN backbones. We will release the code. Avishkar Saha, Oscar Mendez 0001, Chris Russell 0001, Richard Bowden |
ICCV | 2 |
| 2023 | Translating Images into Maps (Extended Abstract)abstractWe approach instantaneous mapping, converting images to a top-down view of the world, as a translation problem. We show how a novel form of transformer network can be used to map from images and video directly to an overhead map or bird's-eye-view (BEV) of the world, in a single end-to-end network. We assume a 1-1 correspondence between a vertical scanline in the image, and rays passing through the camera location in an overhead map. This lets us formulate map generation from an image as a set of sequence-to-sequence translations. This constrained formulation, based upon a strong physical grounding of the problem, leads to a restricted transformer network that is convolutional in the horizontal direction only. The structure allows us to make efficient use of data when training, and obtains state-of-the-art results for instantaneous mapping of three large-scale datasets, including a 15\% and 30\% relative gain against existing best performing methods on the nuScenes and Argoverse datasets, respectively. Avishkar Saha, Oscar Mendez 0001, Chris Russell 0001, Richard Bowden |
IJCAI | 2 |
| 2023 | RaSpectLoc: RAman SPECTroscopy-dependent robot LOCalisationabstractThis paper presents a new information source for supporting robot localisation: material composition. The proposed method complements the existing visual, structural, and semantic cues utilized in the literature. However, it has a distinct advantage in its ability to differentiate structurally [23], visually [25] or categorically [1] similar objects such as different doors, by using Raman spectrometers. Such devices can identify the material of objects it probes through the bonds between the material's molecules. Unlike similar sensors, such as mass spectroscopy, it does so without damaging the material or environment. In addition to introducing the first material-based localisation algorithm, this paper supports the future growth of the field by presenting a gazebo plugin for Raman spectrometers, material sensing demonstrations, as well as the first-ever localisation data-set with benchmarks for material-based localisation. This benchmarking shows that the proposed technique results in a significant improvement over current state-of-the-art localisation techniques, achieving 16 % more accurate localisation than the leading baseline. The code and dataset will be released at: https://github.com/ThirgoodC/RaSpectLoc Christopher Thomas Thirgood, Oscar Mendez 0001, Erin Chao Ling, Jonathan Storey, Simon Hadfield |
IROS | 2 |
| 2022 | G-CMP: Graph-enhanced Contextual Matrix Profile for unsupervised anomaly detection in sensor-based remote health monitoring
Nivedita Bijlani, Oscar Mendez 0001, Samaneh Kouchaki |
BMVC | 2 |
| 2022 | 'The Pedestrian next to the Lamppost" Adaptive Object Graphs for Better Instantaneous MappingabstractEstimating a semantically segmented bird's-eye-view (BEV) map from a single image has become a popular technique for autonomous control and navigation. However, they show an increase in localization error with distance from the camera. While such an increase in error is entirely expected -localization is harder at distance - much of the drop in performance can be attributed to the cues used by current texture-based models, in particular, they make heavy use of object-ground intersections (such as shadows) [10], which become increasingly sparse and uncertain for distant objects. In this work, we address these shortcomings in BEV-mapping by learning the spatial relationship between objects in a scene. We propose a graph neural network which predicts BEV objects from a monocular image by spatially reasoning about an object within the context of other objects. Our approach sets a new state-of-the-art in BEV estimation from monocular images across three large-scale datasets, including a 50% relative improvement for objects on nuScenes. Avishkar Saha, Oscar Mendez 0001, Chris Russell 0001, Richard Bowden |
CVPR | 2 |
| 2022 | Translating Images into MapsabstractWe approach instantaneous mapping, converting images to a top-down view of the world, as a translation problem. We show how a novel form of transformer network can be used to map from images and video directly to an overhead map or bird's-eye-view (BEV) of the world, in a single end-to-end network. We assume a 1–1 correspondence between a vertical scanline in the image, and rays passing through the camera location in an overhead map. This lets us formulate map generation from an image as a set of sequence-to-sequence translations. Posing the problem as translation allows the network to use the context of the image when interpreting the role of each pixel. This constrained formulation, based upon a strong physical grounding of the problem, leads to a restricted transformer network that is convolutional in the horizontal direction only. The structure allows us to make efficient use of data when training, and obtains state-of-the-art results for instantaneous mapping of three large-scale datasets, including a 15% and 30% relative gain against existing best performing methods on the nuScenes and Argoverse datasets, respectively. Avishkar Saha, Oscar Mendez 0001, Chris Russell 0001, Richard Bowden |
ICRA | 2 |
| 2022 | SKILL-IL: Disentangling Skill and Knowledge in Multitask Imitation LearningabstractIn this work, we introduce a new perspective for learning transferable content in multi-task imitation learning. Humans are capable of transferring skills and knowledge. If we can cycle to work and drive to the store, we can also cycle to the store and drive to work. We take inspiration from this and hypothesize the latent memory of a policy network can be disentangled into two partitions. These contain either the knowledge of the environmental context for the task or the generalisable skill needed to solve the task. This allows an improved training efficiency and better generalization over previously unseen combinations of skills in the same environment, and the same task in unseen environments. We used the proposed approach to train a disentangled agent for two different multi-task IL environments. In both cases, we out-performed the SOTA by 30% in task success rate. We also demonstrated this for navigation on a real robot. Xihan Bian, Oscar Mendez 0001, Simon Hadfield |
IROS | 2 |
| 2022 | AFT-VO: Asynchronous Fusion Transformers for Multi-View Visual Odometry EstimationabstractMotion estimation approaches typically employ sensor fusion techniques, such as the Kalman Filter, to handle individual sensor failures. More recently, deep learning-based fusion approaches have been proposed, increasing the performance and requiring less model-specific implementations. However, current deep fusion approaches often assume that sensors are synchronised, which is not always practical, especially for low-cost hardware. To address this limitation, in this work, we propose AFT-VO, a novel transformer-based sensor fusion architecture to estimate VO from multiple sensors. Our framework combines predictions from asynchronous multi-view cameras and accounts for the time discrepancies of measurements coming from different sources. Our approach first employs a Mixture Density Network (MDN) to estimate the probability distributions of the 6-DoF poses for every camera in the system. Then a novel transformer-based fusion module, AFT-VO, is introduced, which combines these asynchronous pose estimations, along with their confidences. More specifically, we introduce Discretiser and Source Encoding techniques which enable the fusion of multi-source asynchronous signals. We evaluate our approach on the popular nuScenes and KITTI datasets. Our experiments demonstrate that multi-view fusion for VO estimation provides robust and accurate trajectories, outperforming the state of the art in both challenging weather and lighting conditions. Nimet Kaygusuz, Oscar Mendez 0001, Richard Bowden |
IROS | 2 |
| 2022 | BEV-SLAM: Building a Globally-Consistent World Map Using Monocular VisionabstractThe ability to produce large-scale maps for nav-igation, path planning and other tasks is a crucial step for autonomous agents, but has always been challenging. In this work, we introduce BEV-SLAM, a novel type of graph-based SLAM that aligns semantically-segmented Bird's Eye View (BEV) predictions from monocular cameras. We introduce a novel form of occlusion reasoning into BEV estimation and demonstrate its importance to aid spatial aggregation of BEV predictions. The result is a versatile SLAM system that can operate across arbitrary multi-camera configurations and can be seamlessly integrated with other sensors. We show that the use of multiple cameras significantly increases performance, and achieves lower relative error than high-performance GPS. The resulting system is able to create large, dense, globally-consistent world maps from monocular cameras mounted around an ego vehicle. The maps are metric and correctly-scaled, making them suitable for downstream navigation tasks. James Ross, Oscar Mendez 0001, Avishkar Saha, Richard Bowden |
IROS | 2 |
| 2021 | Robot in a China Shop: Using Reinforcement Learning for Location-Specific Navigation BehaviourabstractRobots need to be able to work in multiple different environments. Even when performing similar tasks, different behaviour should be deployed to best fit the current environment. In this paper, We propose a new approach to navigation, where it is treated as a multi-task learning problem. This enables the robot to learn to behave differently in visual navigation tasks for different environments while also learning shared expertise across environments. We evaluated our approach in both simulated environments as well as real-world data. Our method allows our system to converge with a 26% reduction in training time, while also increasing accuracy. Xihan Bian, Oscar Mendez 0001, Simon Hadfield |
ICRA | 2 |
| 2021 | Markov Localisation using Heatmap Regression and Deep Convolutional Odometry
Oscar Mendez 0001, Simon Hadfield, Richard Bowden |
ICRA | 1 |
| 2021 | Enabling spatio-temporal aggregation in Birds-Eye-View Vehicle EstimationabstractConstructing Birds-Eye-View (BEV) maps from monocular images is typically a complex multi-stage process involving the separate vision tasks of ground plane estimation, road segmentation and 3D object detection. However, recent approaches have adopted end-to-end solutions which warp image-based features from the image-plane to BEV while implicitly taking account of camera geometry. In this work, we show how such instantaneous BEV estimation of a scene can be learnt, and a better state estimation of the world can be achieved by incorporating temporal information. Our model learns a representation from monocular video through factorised 3D convolutions and uses this to estimate a BEV occupancy grid of the final frame. We achieve state-of-the-art results for BEV estimation from monocular images, and establish a new benchmark for single-scene BEV estimation from monocular video. Avishkar Saha, Oscar Mendez 0001, Chris Russell 0001, Richard Bowden |
ICRA | 2 |
| 2021 | There and Back Again: Self-supervised Multispectral Correspondence EstimationabstractAcross a wide range of applications, from autonomous vehicles to medical imaging, multi-spectral images provide an opportunity to extract additional information not present in color images. One of the most important steps in making this information readily available is the accurate estimation of dense correspondences between different spectra.Due to the nature of cross-spectral images, most correspondence solving techniques for the visual domain are simply not applicable. Furthermore, most cross-spectral techniques utilize spectra-specific characteristics to perform the alignment. In this work, we aim to address the dense correspondence estimation problem in a way that generalizes to more than one spectrum. We do this by introducing a novel cycle-consistency metric that allows us to self-supervise. This, combined with our spectra-agnostic loss functions, allows us to train the same network across multiple spectra.We demonstrate our approach on the challenging task of dense RGB-FIR correspondence estimation. We also show the performance of our unmodified network on the cases of RGB-NIR and RGB-RGB, where we achieve higher accuracy than similar self-supervised approaches. Our work shows that cross-spectral correspondence estimation can be solved in a common framework that learns to generalize alignment across spectra. Celyn Walters, Oscar Mendez 0001, Richard Bowden |
ICRA | 2 |
| 2021 | MDN-VO: Estimating Visual Odometry with ConfidenceabstractVisual Odometry (VO) is used in many applications including robotics and autonomous systems. However, traditional approaches based on feature matching are computationally expensive and do not directly address failure cases, instead relying on heuristic methods to detect failure. In this work, we propose a deep learning-based VO model to efficiently estimate 6-DoF poses, as well as a confidence model for these estimates. We utilise a CNN - RNN hybrid model to learn feature representations from image sequences. We then employ a Mixture Density Network (MDN) which estimates camera motion as a mixture of Gaussians, based on the extracted spatio-temporal representations. Our model uses pose labels as a source of supervision, but derives uncertainties in an unsupervised manner. We evaluate the proposed model on the KITTI and nuScenes datasets and report extensive quantitative and qualitative results to analyse the performance of both pose and uncertainty estimation. Our experiments show that the proposed model exceeds state-of-the-art performance in addition to detecting failure cases using the predicted pose uncertainty. Nimet Kaygusuz, Oscar Mendez 0001, Richard Bowden |
IROS | 2 |
| 2021 | Improving Robot Localisation by Ignoring Visual DistractionabstractAttention is an important component of modern deep learning. However, less emphasis has been put on its inverse: ignoring distraction. Our daily lives require us to explicitly avoid giving attention to salient visual features that confound the task we are trying to accomplish. This visual prioritisation allows us to concentrate on important tasks while ignoring visual distractors.In this work, we introduce Neural Blindness, which gives an agent the ability to completely ignore objects or classes that are deemed distractors. More explicitly, we aim to render a neural network completely incapable of representing specific chosen classes in its latent space. In a very real sense, this makes the network "blind" to certain classes, allowing and agent to focus on what is important for a given task, and demonstrates how this can be used to improve localisation. Oscar Mendez 0001, Matthew J. Vowels, Richard Bowden |
IROS | 1 |
| 2020 | SeDAR: Reading Floorplans Like a Human - Using Deep Learning to Enable Human-Inspired LocalisationabstractAbstract The use of human-level semantic information to aid robotic tasks has recently become an important area for both Computer Vision and Robotics. This has been enabled by advances in Deep Learning that allow consistent and robust semantic understanding. Leveraging this semantic vision of the world has allowed human-level understanding to naturally emerge from many different approaches. Particularly, the use of semantic information to aid in localisation and reconstruction has been at the forefront of both fields. Like robots, humans also require the ability to localise within a structure. To aid this, humans have designed high-level semantic maps of our structures called floorplans. We are extremely good at localising in them, even with limited access to the depth information used by robots. This is because we focus on the distribution of semantic elements, rather than geometric ones. Evidence of this is that humans are normally able to localise in a floorplan that has not been scaled properly. In order to grant this ability to robots, it is necessary to use localisation approaches that leverage the same semantic information humans use. In this paper, we present a novel method for semantically enabled global localisation. Our approach relies on the semantic labels present in the floorplan. Deep Learning is leveraged to extract semantic labels from RGB images, which are compared to the floorplan for localisation. While our approach is able to use range measurements if available, we demonstrate that they are unnecessary as we can achieve results comparable to state-of-the-art without them. Oscar Mendez 0001, Simon Hadfield, Nicolas Pugeault, Richard Bowden |
Int. J. Comput. Vis. | 1 |
| 2019 | A Robust Extrinsic Calibration Framework for Vehicles with Unscaled SensorsabstractAccurate extrinsic sensor calibration is essential for both autonomous vehicles and robots. Traditionally this is an involved process requiring calibration targets, known fiducial markers and is generally performed in a lab. Moreover, even a small change in the sensor layout requires recalibration. With the anticipated arrival of consumer autonomous vehicles, there is demand for a system which can do this automatically, after deployment and without specialist human expertise. To solve these limitations, we propose a flexible framework which can estimate extrinsic parameters without an explicit calibration stage, even for sensors with unknown scale. Our first contribution builds upon standard hand-eye calibration by jointly recovering scale. Our second contribution is that our system is made robust to imperfect and degenerate sensor data, by collecting independent sets of poses and automatically selecting those which are most ideal. We show that our approach's robustness is essential for the target scenario. Unlike previous approaches, ours runs in real time and constantly estimates the extrinsic transform. For both an ideal experimental setup and a real use case, comparison against these approaches shows that we outperform the state-of-the-art. Furthermore, we demonstrate that the recovered scale may be applied to the full trajectory, circumventing the need for scale estimation via sensor fusion. Celyn Walters, Oscar Mendez 0001, Simon Hadfield, Richard Bowden |
IROS | 2 |
| 2018 | SeDAR - Semantic Detection and Ranging: Humans can Localise without LiDAR, can Robots?abstractHow does a person work out their location using a floorplan? It is probably safe to say that we do not explicitly measure depths to every visible surface and try to match them against different pose estimates in the floorplan. And yet, this is exactly how most robotic scan-matching algorithms operate. Similarly, we do not extrude the 2D geometry present in the floorplan into 3D and try to align it to the real-world. And yet, this is how most vision-based approaches localise. Humans do the exact opposite. Instead of depth, we use high level semantic cues. Instead of extruding the floorplan up into the third dimension, we collapse the 3D world into a 2D representation. Evidence of this is that many of the floorplans we use in everyday life are not accurate, opting instead for high levels of discriminative landmarks. In this work, we use this insight to present a global localisation approach that relies solely on the semantic labels present in the floorplan and extracted from RGB images. While our approach is able to use range measurements if available, we demonstrate that they are unnecessary as we can achieve results comparable to state-of-the-art without them. Oscar Mendez 0001, Simon Hadfield, Nicolas Pugeault, Richard Bowden |
ICRA | 1 |
| 2017 | Taking the Scenic Route to 3D: Optimising Reconstruction from Moving CamerasabstractReconstruction of 3D environments is a problem that has been widely addressed in the literature. While many approaches exist to perform reconstruction, few of them take an active role in deciding where the next observations should come from. Furthermore, the problem of travelling from the camera's current position to the next, known as pathplanning, usually focuses on minimising path length. This approach is ill-suited for reconstruction applications, where learning about the environment is more valuable than speed of traversal. We present a novel Scenic Route Planner that selects paths which maximise information gain, both in terms of total map coverage and reconstruction accuracy. We also introduce a new type of collaborative behaviour into the planning stage called opportunistic collaboration, which allows sensors to switch between acting as independent Structure from Motion (SfM) agents or as a variable baseline stereo pair. We show that Scenic Planning enables similar performance to state-of-the-art batch approaches using less than 0.00027% of the possible stereo pairs (3% of the views). Comparison against length-based pathplanning approaches show that our approach produces more complete and more accurate maps with fewer frames. Finally, we demonstrate the Scenic Pathplanner's ability to generalise to live scenarios by mounting cameras on autonomous ground-based sensor platforms and exploring an environment. Oscar Mendez 0001, Simon Hadfield, Nicolas Pugeault, Richard Bowden |
ICCV | 1 |
| 2016 | Next-Best Stereo: Extending Next-Best View Optimisation For Collaborative Sensors
Oscar Mendez 0001, Simon Hadfield, Nicolas Pugeault, Richard Bowden |
BMVC | 1 |