Demo Data from VLDB 2026 / reviewers in the wild / expert
Nick C. Tang
dblp:31/2554
· DBLP profile ↗
23ranked-venue papers
12as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 19 · 10 first-authorArtificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
10 papers |
Image and video processing · 29% Visual content generation and editing · 24% Multimedia analysis and retrieval · 19% | |
| Artificial intelligence
6 papers |
Video understanding and tracking · 73% Transfer learning and domain adaptation · 17% Face, body and person analysis · 6% |
Topics — the 29 heaviest of 32, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › video restoration
video inpainting |
0.4 | 5 | 2011 | Video Inpainting on Digitized Vintage Films via Maintaining Spatiotemporal Continuity · IEEE Trans. Multim. 2011 Motion extrapolation for video story planning · ACM Multimedia 2008 Video falsifying by motion interpolation and inpainting · CVPR 2008 |
Computer vision › Video understanding and tracking
action recognition |
0.4 | 2 | 2015 | Robust Action Recognition via Borrowing Information Across Video Modalities · IEEE Trans. Image Process. 2015 Depth and Skeleton Associated Action Recognition without Online Accessible RGB-D Cameras · CVPR 2014 |
Computer vision › Video understanding and tracking › action recognition › multimodal action recognition
RGB-D action recognition |
0.4 | 2 | 2015 | Robust Action Recognition via Borrowing Information Across Video Modalities · IEEE Trans. Image Process. 2015 Depth and Skeleton Associated Action Recognition without Online Accessible RGB-D Cameras · CVPR 2014 |
Computer vision › Video understanding and tracking › crowd analysis
people counting |
0.4 | 2 | 2015 | Cross-Camera Knowledge Transfer for Multiview People Counting · IEEE Trans. Image Process. 2015 Visual knowledge transfer among multiple cameras for people counting with occlusion handling · ACM Multimedia 2012 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.3 | 2 | 2014 | Example-Based Human Motion Extrapolation and Motion Repairing Using Contour Manifold · IEEE Trans. Multim. 2014 Example-based human motion extrapolation based on manifold learning · ACM Multimedia 2011 |
Computational photography and imaging
camera calibration |
0.2 | 1 | 2016 | Court Reconstruction for Camera Calibration in Broadcast Basketball Videos · IEEE Trans. Vis. Comput. Graph. 2016 |
Multimedia analysis and retrieval
sports video analysis |
0.2 | 1 | 2016 | Court Reconstruction for Camera Calibration in Broadcast Basketball Videos · IEEE Trans. Vis. Comput. Graph. 2016 |
Multimedia analysis and retrieval
video retrieval |
0.2 | 1 | 2016 | Court Reconstruction for Camera Calibration in Broadcast Basketball Videos · IEEE Trans. Vis. Comput. Graph. 2016 |
Machine learning › Transfer learning and domain adaptation
cross-modal transfer |
0.2 | 1 | 2015 | Robust Action Recognition via Borrowing Information Across Video Modalities · IEEE Trans. Image Process. 2015 |
Computer vision › Video understanding and tracking
crowd analysis |
0.2 | 1 | 2015 | Cross-Camera Knowledge Transfer for Multiview People Counting · IEEE Trans. Image Process. 2015 |
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
group behavior analysis |
0.2 | 1 | 2015 | Spatio-Temporal Learning of Basketball Offensive Strategies · ACM Multimedia 2015 |
Computer vision › Video understanding and tracking › action recognition
multimodal action recognition |
0.2 | 1 | 2015 | Robust Action Recognition via Borrowing Information Across Video Modalities · IEEE Trans. Image Process. 2015 |
Visual content generation and editing
video editing |
0.2 | 2 | 2009 | Motion inpainting and extrapolation for special effect production · ACM Multimedia 2009 Video falsifying by motion interpolation and inpainting · CVPR 2008 |
Computer vision › Face, body and person analysis › person re-identification
cross-camera matching |
0.1 | 1 | 2012 | Visual knowledge transfer among multiple cameras for people counting with occlusion handling · ACM Multimedia 2012 |
Computer animation and physical simulation › motion synthesis
example-based motion synthesis |
0.1 | 1 | 2011 | Example-based human motion extrapolation based on manifold learning · ACM Multimedia 2011 |
Image and video processing › image restoration
image inpainting |
0.1 | 2 | 2006 | Video inpainting and implant via diversified temporal continuations · ACM Multimedia 2006 Video inpainting and implant via diversified temporal continuations (video demonstration) · ACM Multimedia 2006 |
Visual content generation and editing › image editing › image compositing
object insertion |
0.1 | 2 | 2006 | Video inpainting and implant via diversified temporal continuations · ACM Multimedia 2006 Video inpainting and implant via diversified temporal continuations (video demonstration) · ACM Multimedia 2006 |
Visual content generation and editing › image completion
object removal |
0.1 | 2 | 2006 | Video inpainting and implant via diversified temporal continuations · ACM Multimedia 2006 Video inpainting and implant via diversified temporal continuations (video demonstration) · ACM Multimedia 2006 |
Image and video processing › video restoration
motion inpainting |
0.1 | 1 | 2009 | Motion inpainting and extrapolation for special effect production · ACM Multimedia 2009 |
Visual content generation and editing
video generation |
0.1 | 1 | 2008 | Motion extrapolation for video story planning · ACM Multimedia 2008 |
Data mining
clustering |
0.1 | 1 | 2015 | Spatio-Temporal Learning of Basketball Offensive Strategies · ACM Multimedia 2015 |
Data mining › clustering › sequence clustering
trajectory clustering |
0.1 | 1 | 2015 | Spatio-Temporal Learning of Basketball Offensive Strategies · ACM Multimedia 2015 |
Image and video processing
image restoration |
0.1 | 1 | 2006 | Video inpainting and implant via diversified temporal continuations · ACM Multimedia 2006 |
Computer vision › 3D vision › range sensing
depth sensing |
0.1 | 1 | 2014 | Depth and Skeleton Associated Action Recognition without Online Accessible RGB-D Cameras · CVPR 2014 |
Computer vision › 3D vision › range sensing › depth sensing
RGB-D camera |
0.1 | 1 | 2014 | Depth and Skeleton Associated Action Recognition without Online Accessible RGB-D Cameras · CVPR 2014 |
Geometric modeling and processing
manifold learning |
0.1 | 1 | 2014 | Example-Based Human Motion Extrapolation and Motion Repairing Using Contour Manifold · IEEE Trans. Multim. 2014 |
Image and video processing
video enhancement |
0.0 | 1 | 2011 | Video Inpainting on Digitized Vintage Films via Maintaining Spatiotemporal Continuity · IEEE Trans. Multim. 2011 |
Visual content generation and editing › texture synthesis
dynamic texture synthesis |
0.0 | 1 | 2009 | Motion inpainting and extrapolation for special effect production · ACM Multimedia 2009 |
Image and video processing
motion analysis |
0.0 | 1 | 2008 | Motion extrapolation for video story planning · ACM Multimedia 2008 |
Methods — techniques the papers use, named apart from their topics
spatio-temporal modeling · 0.4gaussian mixture regression · 0.4manifold learning · 0.3trajectory tracking · 0.2stroke-based query · 0.2panoramic court reconstruction · 0.2pedestrian matching · 0.2multimodal feature fusion · 0.2domain adaptation · 0.2collaborative regression · 0.2texture rendering · 0.2feature transformation · 0.2dictionary-based reconstruction · 0.2knowledge transfer · 0.1collaborative regressors · 0.1motion retrieval · 0.1motion completion · 0.1frame completion · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Court Reconstruction for Camera Calibration in Broadcast Basketball VideosabstractWe introduce a technique of calibrating camera motions in basketball videos. Our method particularly transforms player positions to standard basketball court coordinates and enables applications such as tactical analysis and semantic basketball video retrieval. To achieve a robust calibration, we reconstruct the panoramic basketball court from a video, followed by warping the panoramic court to a standard one. As opposed to previous approaches, which individually detect the court lines and corners of each video frame, our technique considers all video frames simultaneously to achieve calibration; hence, it is robust to illumination changes and player occlusions. To demonstrate the feasibility of our technique, we present a stroke-based system that allows users to retrieve basketball videos. Our system tracks player trajectories from broadcast basketball videos. It then rectifies the trajectories to a standard basketball court by using our camera calibration method. Consequently, users can apply stroke queries to indicate how the players move in gameplay during retrieval. The main advantage of this interface is an explicit query of basketball videos so that unwanted outcomes can be prevented. We show the results in Figs. 1, 7, 9, 10 and our accompanying video to exhibit the feasibility of our technique. Pei-Chih Wen, Wei-Chih Cheng, Yu-Shuen Wang, Hung-Kuo Chu, Nick C. Tang, Hong-Yuan Mark Liao |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2015 | Spatio-Temporal Learning of Basketball Offensive StrategiesabstractVideo-based group behavior analysis is drawing attention to its rich applications in sports, military, surveillance and biological observations. The recent advances in tracking techniques, based on either computer vision methodology or hardware sensors, further provide the opportunity of better solving this challenging task. Focusing specifically on the analysis of basketball offensive strategies, we introduce a systematic approach to establishing unsupervised modeling of group behaviors. In view that a possible group behavior (offensive strategy) could be of different duration and represented by dynamic player trajectories, the crux of our method is to automatically divide training data into meaningful clusters and learn their respective spatio-temporal model, which is established upon Gaussian mixture regression to account for intra-class spatio-temporal variations. The resulting strategy representation turns out to be flexible that can be used to not only establish the discriminant functions but also improve learning the models. We demonstrate the usefulness of our approach by exploring its effectiveness in analyzing a set of given basketball video clips. Ching-Hang Chen, Tyng-Luh Liu, Yu-Shuen Wang, Hung-Kuo Chu, Nick C. Tang, Hong-Yuan Mark Liao |
ACM Multimedia | 5 |
| 2015 | Robust Action Recognition via Borrowing Information Across Video ModalitiesabstractThe recent advances in imaging devices have opened the opportunity of better solving the tasks of video content analysis and understanding. Next-generation cameras, such as the depth or binocular cameras, capture diverse information, and complement the conventional 2D RGB cameras. Thus, investigating the yielded multimodal videos generally facilitates the accomplishment of related applications. However, the limitations of the emerging cameras, such as short effective distances, expensive costs, or long response time, degrade their applicability, and currently make these devices not online accessible in practical use. In this paper, we provide an alternative scenario to address this problem, and illustrate it with the task of recognizing human actions. In particular, we aim at improving the accuracy of action recognition in RGB videos with the aid of one additional RGB-D camera. Since RGB-D cameras, such as Kinect, are typically not applicable in a surveillance system due to its short effective distance, we instead offline collect a database, in which not only the RGB videos but also the depth maps and the skeleton data of actions are available jointly. The proposed approach can adapt the interdatabase variations, and activate the borrowing of visual knowledge across different video modalities. Each action to be recognized in RGB representation is then augmented with the borrowed depth and skeleton features. Our approach is comprehensively evaluated on five benchmark data sets of action recognition. The promising results manifest that the borrowed information leads to remarkable boost in recognition accuracy. Nick C. Tang, Yen-Yu Lin, Ju-Hsuan Hua, Shih-En Wei, Ming-Fang Weng, Hong-Yuan Mark Liao |
IEEE Trans. Image Process. | 1 |
| 2015 | Cross-Camera Knowledge Transfer for Multiview People CountingabstractWe present a novel two-pass framework for counting the number of people in an environment, where multiple cameras provide different views of the subjects. By exploiting the complementary information captured by the cameras, we can transfer knowledge between the cameras to address the difficulties of people counting and improve the performance. The contribution of this paper is threefold. First, normalizing the perspective of visual features and estimating the size of a crowd are highly correlated tasks. Hence, we treat them as a joint learning problem. The derived counting model is scalable and it provides more accurate results than existing approaches. Second, we introduce an algorithm that matches groups of pedestrians in images captured by different cameras. The results provide a common domain for knowledge transfer, so we can work with multiple cameras without worrying about their differences. Third, the proposed counting system is comprised of a pair of collaborative regressors. The first one determines the people count based on features extracted from intracamera visual information, whereas the second calculates the residual by considering the conflicts between intercamera predictions. The two regressors are elegantly coupled and provide an accurate people counting system. The results of experiments in various settings show that, overall, our approach outperforms comparable baseline methods. The significant performance improvement demonstrates the effectiveness of our two-pass regression framework. Nick C. Tang, Yen-Yu Lin, Ming-Fang Weng, Hong-Yuan Mark Liao |
IEEE Trans. Image Process. | 1 |
| 2014 | Depth and Skeleton Associated Action Recognition without Online Accessible RGB-D CamerasabstractThe recent advances in RGB-D cameras have allowed us to better solve increasingly complex computer vision tasks. However, modern RGB-D cameras are still restricted by the short effective distances. The limitation may make RGB-D cameras not online accessible in practice, and degrade their applicability. We propose an alternative scenario to address this problem, and illustrate it with the application to action recognition. We use Kinect to offline collect an auxiliary, multi-modal database, in which not only the RGB videos but also the depth maps and skeleton structures of actions of interest are available. Our approach aims to enhance action recognition in RGB videos by leveraging the extra database. Specifically, it optimizes a feature transformation, by which the actions to be recognized can be concisely reconstructed by entries in the auxiliary database. In this way, the inter-database variations are adapted. More importantly, each action can be augmented with additional depth and skeleton images retrieved from the auxiliary database. The proposed approach has been evaluated on three benchmarks of action recognition. The promising results manifest that the augmented depth and skeleton features can lead to remarkable boost in recognition accuracy. Yen-Yu Lin, Ju-Hsuan Hua, Nick C. Tang, Min-Hung Chen, Hong-Yuan Mark Liao |
CVPR | 3 |
| 2014 | Human action recognition using associated depth and skeleton informationabstractThe recent advances in imaging devices have opened the opportunity of better solving computer vision tasks. The next-generation cameras, such as the depth or binocular cameras, capture diverse information, and complement the conventional 2D RGB cameras. Thus, investigating the yielded multi-modal images generally facilitates the accomplishment of related applications. However, the limitations of these devices, such as short effective distances, expensive costs, or long response time, degrade their applicability in practical use. Addressing this problem in this work, we aim at action recognition in RGB videos with the aid of Kinect. We improve recognition accuracy by leveraging information derived from an offline collected database, in which not only the RGB but also the depth and skeleton images of actions are available. Our approach adapts the inter-database variations, and enables the sharing of visual knowledge across different image modalities. Each action instance for recognition in RGB representation is then augmented with the borrowed depth and skeleton features. Nick C. Tang, Yen-Yu Lin, Ju-Hsuan Hua, Ming-Fang Weng, Hong-Yuan Mark Liao |
ICASSP | 1 |
| 2014 | Example-Based Human Motion Extrapolation and Motion Repairing Using Contour ManifoldabstractWe propose a human motion extrapolation algorithm that synthesizes new motions of a human object in a still image from a given reference motion sequence. The algorithm is implemented in two major steps: contour manifold construction and object motion synthesis. Contour manifold construction searches for low-dimensional manifolds that represent the temporal-domain deformation of the reference motion sequence. Since the derived manifolds capture the motion information of the reference sequence, the representation is more robust to variations in shape and size. With this compact representation, we can easily modify and manipulate human motions through interpolation or extrapolation in the contour manifold space. In the object motion synthesis step, the proposed algorithm generates a sequence of new shapes of the input human object in the contour manifold space and then renders the textures of those shapes to synthesize a new motion sequence. We demonstrate the efficacy of the algorithm on different types of practical applications, namely, motion extrapolation and motion repair. Nick C. Tang, Chiou-Ting Hsu, Ming-Fang Weng, Tsung-Yi Lin, Hong-Yuan Mark Liao |
IEEE Trans. Multim. | 1 |
| 2012 | Visual knowledge transfer among multiple cameras for people counting with occlusion handlingabstractWe present a framework to count the number of people in an environment where multiple cameras with different angles of view are available. We consider the visual cues captured by each camera as a knowledge source, and carry out cross-camera knowledge transfer to alleviate the difficulties of people counting, such as partial occlusions, low-quality images, clutter backgrounds, and so on. Specifically, this work distinguishes itself with the following contributions. First, we overcome the variations of multiple heterogeneous cameras with different perspective settings by matching the same groups of pedestrians taken by these cameras, and present an algorithm for accomplishing cross-camera correspondence. Second, the proposed counting model is composed of a pair of collaborative regressors. While one regressor measures people counts by the features extracted from intra-camera visual evidences, the other recovers the yielded residual by taking the conflicts among inter-camera predictions into account. The two regressors are elegantly coupled, and jointly lead to an accurate counting system. Additionally, we provide a set of manually annotated pedestrian labels on the PETS 2010 videos for performance evaluation. Our approach is comprehensively tested in various settings and compared with competitive baselines. The significant improvement in performance manifests the effectiveness of the proposed approach. Ming-Fang Weng, Yen-Yu Lin, Nick C. Tang, Hong-Yuan Mark Liao |
ACM Multimedia | 3 |
| 2011 | Example-based human motion extrapolation based on manifold learningabstractIn this paper, we propose a new framework to synthesize human motions based on only one single posture given in the input image. To generate visually pleasing motion sequences, the proposed framework consists of two key techniques. One is motion retrieval, which retrieves reference motions from a human motion database on a low-dimensional motion manifold. Another one is human motion extrapolation, which first generates new postures by deforming the shape of the input posture according to the retrieved motions and then synthesizes the corresponding motion sequence. To demonstrate the efficacy of the proposed method, we generate several human motion sequences using input images with different postures and show that the results are indeed visually pleasing. Nick C. Tang, Chiou-Ting Hsu, Tsung-Yi Lin, Hong-Yuan Mark Liao |
ACM Multimedia | 1 |
| 2011 | Narrative Generation by Repurposing Digital Videos
Nick C. Tang, Hsiao-Rong Tyan, Chiou-Ting Hsu, Hong-Yuan Mark Liao |
MMM (1) | 1 |
| 2011 | Video Inpainting on Digitized Vintage Films via Maintaining Spatiotemporal ContinuityabstractVideo inpainting is an important video enhancement technique used to facilitate the repair or editing of digital videos. It has been employed worldwide to transform cultural artifacts such as vintage videos/films into digital formats. However, the quality of such videos is usually very poor and often contain unstable luminance and damaged content. In this paper, we propose a video inpainting algorithm for repairing damaged content in digitized vintage films, focusing on maintaining good spatiotemporal continuity. The proposed algorithm utilizes two key techniques. Motion completion recovers missing motion information in damaged areas to maintain good temporal continuity. Frame completion repairs damaged frames to produce a visually pleasing video with good spatial continuity and stabilized luminance. We demonstrate the efficacy of the algorithm on different types of video clips. Nick C. Tang, Chiou-Ting Hsu, Chih-Wen Su, Timothy K. Shih, Hong-Yuan Mark Liao |
IEEE Trans. Multim. | 1 |
| 2011 | Video Motion Interpolation for Special Effect ApplicationsabstractVideo forgery, also referred as video falsifying, is a technique for generating fake videos by altering, combining, or creating new video contents. For instance, the outcome of a 100 m race in the olympic game is forged as an example in this paper. We track objects and segment motions using a modified mean shift mechanism. The resulting video layers can be played in different speeds and from different reference points with respect to the original video. In order to obtain a smooth movement of target objects, a motion interpolation mechanism is proposed based on reference stick figures (i.e., a structure of human skeleton) and a video inpainting mechanism. The video inpainting mechanism is performed in a quasi-3-D space via guided 3-D patch matching. Interpolated target objects and background layers are then fused. The objective is to create a forged video, which is almost indistinguishable from the original video. We demonstrate the original and the forged videos in our Web site at http://member.mine.tku.edu.tw/www/TSMC09/. Although video forgery may create moral or legal issues, which is beyond the scope of this paper, our intension is to create special effects in video editing applications. Timothy K. Shih, Nick C. Tang, Joseph C. Tsai, Jenq-Neng Hwang |
IEEE Trans. Syst. Man Cybern. Part C | 2 |
| 2009 | Face Inpainting by Feature GuidanceabstractFace image partially occluded or damaged can be repaired automatically. We proposed a new inpainting algorithm, based on patch guidance deduced from an existing face database, to recover the damaged portions. This newly proposed concept of guided inpainting method produces seamless faces which are hardly seen drawbacks. Examples of our results can be retrieved from http://member.mine.tku.edu.tw/www/ISCAS09/. Nick C. Tang, Yueting Zhuang, Yushun Wang, Timothy K. Shih, Joseph C. Tsai |
ISCAS | 1 |
| 2009 | Video Inpainting on Digitized Old Films
Nick C. Tang, Hong-Yuan Mark Liao, Chih-Wen Su, Fay Huang, Timothy K. Shih |
KES (2) | 1 |
| 2009 | Motion inpainting and extrapolation for special effect productionabstractSpecial effect production is an important technology for movie industry. Although sophisticated equipments can be used to produce scenery such as fire and smoke, usually, the approach is expensive and perhaps dangerous. Can sceneries be re-produced based on existing videos using digital technology? The answer is yes but it is difficult. In this video demonstration, we propose new mechanisms using motion inpainting technologies. Dynamic texture can be altered and reused under control. In addition, actors with repeated motion can be interpolated or extrapolated and incorporated into the falsified scenery. We demonstrate using our tool to produce realistic video narratives based on existing videos. Five sets of results as well as the source videos used are available at http://member.mine.tku.edu.tw/www/ACMMM09VideoDemo. Nick C. Tang, Hsing-Ying Zhong, Joseph C. Tsai, Timothy K. Shih, Hong-Yuan Mark Liao |
ACM Multimedia | 1 |
| 2009 | Exemplar-Based Video Inpainting Without Ghost Shadow Artifacts by Maintaining Temporal ContinuityabstractImage inpainting or image completion is the technique that automatically restores/completes removed areas in an image. When dealing with a similar problem in video, not only should a robust tracking algorithm be used, but the temporal continuity among video frames also needs to be taken into account, especially when the video has camera motions such as zooming and tilting. In this paper, we extend an exemplar-based image inpainting algorithm by incorporating an improved patch matching strategy for video inpainting. In our proposed algorithm, different motion segments with different temporal continuity call for different candidate patches, which are used to inpaint holes after a selected video object is tracked and removed. The proposed new video inpainting algorithm produces very few ldquoghost shadows,rdquo which were produced by most image inpainting algorithms directly applied on video. Our experiments use different types of videos, including cartoon, video from games, and video from digital camera with different camera motions. Our demonstration at http://member.mine.tku.edu.tw/www/T_CSVT/web/shows the promising results. Timothy K. Shih, Nick C. Tang, Jenq-Neng Hwang |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2008 | Video falsifying by motion interpolation and inpaintingabstractWe change the behavior of actors in a video. For instance, the outcome of a 100-meter race in the Olympic game can be falsified. We track objects and segment motions using a modified mean shift mechanism. The resulting video layers can be played in different speeds and at different reference points with respect to the original video. In order to obtain a smooth movement of target objects, a motion interpolation mechanism is proposed based on continuous stick figures (i.e., a video of human skeleton) and video inpainting. The video inpainting mechanism is performed in a quasi-3D space via guided 3D patch matching for filling. Interpolated target objects and background layers are fused by using graph cut. It is hard to tell whether a falsified video is the original. We demonstrate the original and the falsified videos in our website at http://www.mine.tku.edu.tw/video_demo/). The proposed technique can be used to create special effects in movie industry. Timothy K. Shih, Nick C. Tang, Joseph C. Tsai, Hsing-Ying Zhong |
CVPR | 2 |
| 2008 | Motion extrapolation for video story planningabstractWe create video scenes using existing videos. A panorama is generated from background video, with foreground objects removed by video inpainting technique. A video planning script is provided by the user on the panorama with accurate timing of actors. Actions of these actors are extensions of existing cyclic motions, such as walking, tracked and extrapolated using our motion analysis techniques. Although the types of video story generated are limited, however, it is possible to use the mechanism proposed to generate forgery videos. Interested readers should visit our tool demonstration and forgery videos at http://member.mine.tku.edu.tw/www/ACMMM08-VideoPlanning. Nick C. Tang, Timothy K. Shih, Hong-Yuan Mark Liao, Joseph C. Tsai, Hsing-Ying Zhong |
ACM Multimedia | 1 |
| 2008 | Video falsifying for special effect productionabstractVideo Falsifying is a technique for generating fake video by altering, combining, or creating new video contents. For instance, the outcome of a 100-meter race can be changed. Alternatively, the winner of a horse race can be created from combined videos. The technique is for special effect production in movie industry. We demonstrate how to use our video falsifying techniques in special effects production. Interested readers should look at our demonstration website at http://member.mine.tku.edu.tw/www/ACMMM08VideoDemo. Nick C. Tang, Timothy K. Shih, Hsing-Ying Zhong, Joseph C. Tsai, Chin-Yao Tang |
ACM Multimedia | 1 |
| 2007 | Ghost Shadow Removal in Multi-Layered Video InpaintingaabstractImage in-painting or image completion removes objects from a photo and automatically produces a visually pleasant result. However, to remove objects from a video, the resulting video may have ghost shadows even each individual frame is in-painted properly. We use motion estimation algorithm to separate objects and backgrounds into several layers. Objects in separated layers are in-painted from back to front layers, with a consideration of the temporal continuity of motion segments among different frames. The resulting video is visually more pleasant with most ghost shadows removed. Interested readers are welcome to look at our demonstration Website at http://www.mine.tku.edu.tw/demo. Timothy K. Shih, Nick C. Tang, Jenq-Neng Hwang |
ICME | 2 |
| 2006 | Video inpainting and implant via diversified temporal continuations (video demonstration)abstractThis video program presents several video inpainting/implant mechanisms implemented under different types of videos with diversified temporal continuations. We use an improved image inpainting method to remove foreground objects. Another set of objects are implanted into the inpainted video. Detailed algorithms are presented in a paper in the 2006 ACM Multimedia conference. Timothy K. Shih, Nick C. Tang, Wei-Sung Yeh, Ta-Jen Chen |
ACM Multimedia | 2 |
| 2006 | Video inpainting and implant via diversified temporal continuationsabstractRecent interesting issues in video inpainting are defect removal and object removal. We take one more step to replace the removed objects in a video sequence by implanting objects from another video. Before implant, we improve an exemplar-based image inpainting algorithm by using a new patch matching strategy which incorporates edge properties. The data term used in a priority computation of candidate patches is also redefined. We take varieties of temporal continuations of foreground and background into consideration. A motion compensated inpainting procedure is then proposed. The inpainted video backgrounds are visually pleasant with smooth transitions. A simple tracking algorithm is then used to produce a foreground video, which is implanted into the inpainted background video. Our results are available at http://www.mine.tku.edu.tw/inpainting. Timothy K. Shih, Nick C. Tang, Wei-Sung Yeh, Ta-Jen Chen, Wonjun Lee 0001 |
ACM Multimedia | 2 |
| 2005 | Vision Based Adaptive Traffic Signal Control System DevelopmentabstractThe adaptive urban traffic signal control (TSC) system became a development trend of intelligent transportation system (ITS). We investigated the vision based surveillance and to keep sight of the unpredictable and hardly measurable disturbances may perturb the traffic flow. We integrated and performed the vision based methodologies that include the object segmentation, classify and tracking methodologies to know well the real time measurements in urban road. According to the real time traffic measurement, we derived the adaptive traffic signal control algorithm to settle the red-green switching of traffic lights both in "go straight or turn right" and "turn left" situations ". By comparing the experimental result obtained by original traffic signal control system which improves the traffic queuing situation, we confirm the efficiency of our vision based adaptive TSC approach. Lawrence Y. Deng, Nick C. Tang, Dong-Liang Lee, Chin Thin Wang, Ming Chih Lu |
AINA | 2 |