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Patrick Chedmail

dblp:31/2614 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorSystems, architecture and hardware · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 50% Motion planning and robot control · 50%
Theoretical computer science
1 paper
Mathematical optimization · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
robot design
0.021996
Robot mechanism synthesis and genetic algorithms · ICRA 1996
Design and positioning of a robot in an environment with obstacles using optimal research · ICRA 1989
Robotics › Motion planning and robot control
mechanism synthesis
0.011996
Robot mechanism synthesis and genetic algorithms · ICRA 1996
Robotics › Motion planning and robot control › robot control › motion control
robot positioning
0.011989
Design and positioning of a robot in an environment with obstacles using optimal research · ICRA 1989
Mathematical optimization › evolutionary computation
evolutionary optimization
0.011996
Robot mechanism synthesis and genetic algorithms · ICRA 1996
Mathematical optimization › evolutionary computation
genetic algorithm
0.011996
Robot mechanism synthesis and genetic algorithms · ICRA 1996
Geometric modeling and processing › solid modeling
constructive solid geometry
0.011989
Design and positioning of a robot in an environment with obstacles using optimal research · ICRA 1989

Methods — techniques the papers use, named apart from their topics

geometric constraint handling · 0.0genetic algorithm · 0.0optimization · 0.0octree representation · 0.0constructive solid geometry · 0.0
YearPublicationVenuePosition
2005 Passive control architecture for virtual humans
abstract
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and also of stability thanks to passivity. We show projections can break passivity, and thus must be used carefully. Our control scheme enables task space and internal control, contact, and joint limits management. Thanks to passivity, it can be easily extended. Besides, we introduce a new tool as for manikin's control, which makes it able to build passive projections, so as to guide the virtual manikin when sharp movements are needed.
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, Claude Andriot, François Guillaume, Nicolas Chevassus, Damien Chablat, Patrick Chedmail
IROS8
1996 Robot mechanism synthesis and genetic algorithms
abstract
We propose to explore the problem of mechanism synthesis with an approach using genetic algorithms. We intend to study the case where there exist geometric constraints (as avoiding obstacles). More precisely, we are interested in the choice of robots (morphology and position) which has to follow a given trajectory among obstacles.
Patrick Chedmail, Edouard Ramstein
ICRA1
1996 Optimal posture of a human operator and CAD in robotics
abstract
In complex mechanical systems, the important features to be considered in the earliest phases of assembly design are: the operators accessibility for assembly operations and maintenance checking. We present in this paper a new approach for solving this problem by considering the human operator as a manipulator, taking into account the geometrical and biomechanical constraints. They are integrated by penalizing a global criterion. The solution of the associated optimization problem is obtained with simulated annealing algorithm.
Vincent Riffard, Patrick Chedmail
ICRA2
1989 Design and positioning of a robot in an environment with obstacles using optimal research
abstract
The authors describe a general method of designing and positioning a robot in an environment in order to solve geometrical problems related to the accessibility of given zones. The approach is characterized by the use of two different types of representation of the solids and of the spaces: a CSG (constructive solid geometry) and an octree representation. Each is well adapted to solve two different problems: collision detection and description of the attained space. In addition, an automatic algorithm is used to design any robot related to any set of Denavit-Hartenberg parameters. The use of an optimal approach makes it possible to define the parameters of the robot and its position and orientation in the environment that satisfy the specified task.>
Patrick Chedmail, Philippe Wenger
ICRA1