Hilda Tellioglu

dblp:31/3062 · DBLP profile ↗
← Back
20ranked-venue papers
8as first author
3since 2021 · last 2026
0000-0001-6430-7704ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 15 · 5 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author
YearPublicationVenuePosition
2026 Edularps in Computer Science Education and Digital Literacy Education? Exploring the Potential of a Novel Educational Method through a Mixed-Methods Approach including Co-Design Research
abstract
Edularp (educational live-action role play) has been used as an educational method in several subjects but not in formal computer science education (CSE) and formal digital literacy education (DLE). This paper answers the question “How can edularp be used in CSE and DLE?” on the basis of a unique mixed-methods approach. We report on, first, our online survey and, second, on our approach of research through co-design, which we carried out together with eleven in-service and pre-service teachers of CSE and DLE. We identified several potential topics and skills that could be worked on through edularps in CSE or DLE. With this we deliver insights for future edularp designers, as well as for education specialists. Furthermore, we describe six edularp prototypes which were one of the results of our research through the co-design process. We also reflect on our research through co-design in regard of empowerment, its benefits and its challenges.
Olivia Fischer 0003, René Röpke, Hilda Tellioglu, Wolfgang Weinlich
DIS3
2026 Let's Create Our Own World! Fostering Cooperation, Creativity, Empowerment and Intrinsic Motivation in Design Thinking Processes through Edularp Co-Design
Olivia Fischer 0003, René Röpke, Hilda Tellioglu
CHI3
2025 Negotiating Extra Work: A Reflection on Participatory Research Practices in Healthcare
Tim Weiler, Richard Paluch, Dennis Kirschsieper, Rob Procter, Deysi Helen Ortega, Hussain Abid Syed, Hilda Tellioglu, Stefan Hochwarter, Katharina Lichtenegger, Claudia Müller 0002
ECSCW7
2019 Socio-technical Dynamics: Cooperation of Emergent and Established Organisations in Crises and Disasters
abstract
Increasing ubiquitousness of information and communication technology exerts influence on crisis and disaster management. New media enable citizens to rapidly self-organise in emergent groups. Theoretical framing of their interactions with established organisations is lacking. To address this, we conduct a thematic analysis on qualitative data from the European migration crisis of 2015. We draw on context-rich material from both emergent groups and established organisation. To represent our findings, we introduce the notion of socio-technical dynamics. We derive implications for computer supported cooperative work in crises and disasters. These insights contribute to the efficient involvement of emergent groups in established systems.
Daniel Auferbauer, Hilda Tellioglu
CHI2
2017 Islander: Informing Leverage Points for Design of a Location-based Mobile Game promoting Physical Activity
abstract
Health issues, due to a sedentary lifestyle and a decrease of physical activity are a raising issue in today's society. In order to provide incentives to stay physically active the potential of digital games gets evaluated in a scientific context towards their motivational effects. Games or game related applications offer a range of opportunities regarding the integration of physical activities replacing traditional controller input with bodily exertion, such as location-based mobile games. However, game design is a complex process and integrating physical activities in a meaningful way makes it even a greater challenge. With this work, we aim to provide a design case describing how this challenge can be approached. We illustrate how formal recommendations for physical activity by the World Health Organization and principals of meaningful play can inform the blueprint for the design of a location-based mobile game using a user-centered approach.
Peter Fikar, Michael Habiger, Hilda Tellioglu
MoMM3
2017 Vibrette: Aiding Smoke Cessation with Tangible Game Devices
abstract
Smoking is a serious health problem and there exists a number of different aids to quit this habit. However, nicotine dependency is a complex addiction and not all means of cessation suit every smoker. In this work we present Vibrette, a mobile tangible device designed to ease the smoking craving by offering a distractive game. We illustrate the design process, show different design alternatives and discuss the decisions made. Furthermore, we give an overview about an ongoing user study and reflect on the insights we gathered during the field-test. Finally, we show our conclusions and how these will influence the future work and next design iterations of the prototype.
Michael Urbanek, Peter Fikar, Roman Ganhör, Michael Habiger, Hilda Tellioglu
TEI5
2015 Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien)
Geraldine Fitzpatrick, Hilda Tellioglu, Wolfgang L. Zagler, Margit Pohl, Florian Güldenpfennig, Oliver Hödl, Roman Ganhör, Peter Mayer 0002, Christopher Frauenberger
INTERACT (4)2
2015 ZENse - Supporting Everyday Emotional Reflection
Christian Löw, Chalid Gad-El-Hak, Roman Ganhör, Hilda Tellioglu
INTERACT (4)4
2014 Collaboration and Coordination in the Context of Informal Care (CCCiC): Concepts, Methods, and Technologies
abstract
Increasing attention is currently paid to informal care and the physical, emotional, and psychological burden stemming from it. Research findings suggest that such a burden might be intensified when informal caregivers are at older ages. Aiming at reducing the burden associated with informal care, some research studies have focused on developing innovative technologies to support caregivers with their activities and responsibilities. These studies highlight the importance of understanding the many variables that characterise different care situations, emphasizing the relevance of user-centered and participatory design approaches. Following up the successful first edition of the CCCiC workshop held at the 2014 ACM CSCW conference in Baltimore, this workshop elaborates on the resulting roadmap for future research in the domain: concepts, methods, and technologies. This workshop seeks contributions exploring issues of collaboration and coordination for informal care addressing concepts emerging from field research, methodological challenges, work-in-progress, and the design and evaluation of technological solutions.
Hilda Tellioglu, Myriam Lewkowicz, Aparecido Fabiano Pinatti de Carvalho, Ivan Breskovic, Susanne Hensely-Schinkinger, Matthieu Tixier
GROUP1
2013 Enterprise 2.0 in action: Potentials for improvement of awareness support in enterprises
abstract
In this paper we investigate conceptually and empirically in a software development company whether Enterprise 2.0 components contain awareness mechanisms. As a result, we introduce additional mechanisms to take the first step to improve awareness in complex cooperative work environments. After a sh
Hilda Tellioglu, Simon Diesenreiter
CollaborateCom1
2012 kommTUi: Designing Communication for Elderly
Wolfgang Spreicer, Lisa Ehrenstrasser, Hilda Tellioglu
ICCHP (1)3
2011 The multidisciplinary design group in Vienna
abstract
This showcase paper describes the research of the Multidisciplinary Design Group, Vienna University of Technology, over the course of more than 20 years. It discusses this research and the contributions to CSCW resulting from it, under four headings: work practices in health care; studies of design practice and development of supporting technologies; coordination work and technologies; and gender studies, identifying the factors that shaped the group's engagement in specific projects and the analytical frameworks they developed in collaboration with international cooperation partners.
Ina Wagner, Hilda Tellioglu
CSCW2
2009 Model-Based Collaborative Design in Engineering
Hilda Tellioglu
CDVE1
2009 Asking for the Moon or Model-based Coordination in Distributed Design
Kjeld Schmidt, Hilda Tellioglu, Ina Wagner
ECSCW2
2009 Towards 'LivingAgendas' Shaping the Next Generation of Business Meetings
Till Schümmer, Hilda Tellioglu, Jörg M. Haake
ECSCW2
2009 Knowledge Management with Snapshots
Hilda Tellioglu
PRO-VE1
2006 Coordination Design
abstract
Coordination design (CoorD) is about designing the coordination work. It looks for coordination patterns in work practices, identifies coordinative constructs and tries to identify structures in activities carried out It describes how to provide elements necessary to produce computer support for coordination work. Coordination design is integrated in a system design process, starts at the same time and ends before implementation. It is interdisciplinary and contains several engineering techniques like requirement analysis or modeling as well as methods from other disciplines like ethnography. It uses coordination rules to describe the temporal and logical order of tasks performed in a cooperative work setting. Coordination design is participatory, contextual, situative, object-oriented, model-driven and rule-based. It consists of several steps: contextual inquiry, task analysis, domain modeling, rule creation and deployment of coordination rules. This paper introduces coordination design and shows its methodology in detail.
Hilda Tellioglu
AINA (1)1
2003 Modeling Coordinated Work: Definition and Application of the Model "Coordinated Work Environment"
Hilda Tellioglu
J. Supercomput.1
2001 Work Practices Surrounding PACS: The Politics of Space in Hospitals
Hilda Tellioglu, Ina Wagner
Comput. Support. Cooperative Work.1
1997 Negotiating Boundaries. Configuration Management in Software Development Teams
Hilda Tellioglu, Ina Wagner
Comput. Support. Cooperative Work.1