Zhibo Wang 0003

dblp:31/5772-3 · DBLP profile ↗
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8ranked-venue papers
2as first author
7since 2021 · last 2025
0000-0001-5971-0865ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 5 since 2021
YearPublicationVenuePosition
2025 Teeth Reconstruction and Performance Capture Using a Phone Camera
Weixi Zheng, Jingwang Ling, Zhibo Wang 0003, Feng Xu 0005
ICCV3
2023 Learning a 3D Morphable Face Reflectance Model from Low-Cost Data
abstract
Modeling non-Lambertian effects such as facial specularity leads to a more realistic 3D Morphable Face Model. Existing works build parametric models for diffuse and specular albedo using Light Stage data. However, only diffuse and specular albedo cannot determine the full BRDF. In addition, the requirement of Light Stage data is hard to fulfill for the research communities. This paper proposes the first 3D morphable face reflectance model with spatially varying BRDF using only low-cost publicly-available data. We apply linear shiness weighting into parametric modeling to represent spatially varying specular intensity and shiness. Then an inverse rendering algorithm is developed to reconstruct the reflectance parameters from non-Light Stage data, which are used to train an initial morphable reflectance model. To enhance the model's generalization capability and expressive power, we further propose an update-by-reconstruction strategy to finetune it on an in-the-wild dataset. Experimental results show that our method obtains decent rendering results with plausible facial specularities. Our code is released here.
Zhibo Wang 0003, Feng Xu 0005
CVPR2
2023 ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision
abstract
By supervising camera rays between a scene and multi-view image planes, NeRF reconstructs a neural scene representation for the task of novel view synthesis. On the other hand, shadow rays between the light source and the scene have yet to be considered. Therefore, we propose a novel shadow ray supervision scheme that optimizes both the samples along the ray and the ray location. By supervising shadow rays, we successfully reconstruct a neural SDF of the scene from single-view images under multiple lighting conditions. Given single-view binary shadows, we train a neural network to reconstruct a complete scene not limited by the camera's line of sight. By further modeling the correlation between the image colors and the shadow rays, our technique can also be effectively extended to RGB inputs. We compare our method with previous works on challenging tasks of shape reconstruction from single-view binary shadow or RGB images and observe significant improvements. The code and data are available at https://github.com/gerwang/ShadowNeuS.
Jingwang Ling, Zhibo Wang 0003, Feng Xu 0005
CVPR2
2023 Semantically Disentangled Variational Autoencoder for Modeling 3D Facial Details
abstract
Parametric face models, such as morphable and blendshape models, have shown great potential in face representation, reconstruction, and animation. However, all these models focus on large-scale facial geometry. Facial details such as wrinkles are not parameterized in these models, impeding accuracy and realism. In this article, we propose a method to learn a Semantically Disentangled Variational Autoencoder (SDVAE) to parameterize facial details and support independent detail manipulation as an extension of an off-the-shelf large-scale face model. Our method utilizes the non-linear capability of Deep Neural Networks for detail modeling, achieving better accuracy and greater representation power compared with linear models. In order to disentangle the semantic factors of identity, expression and age, we propose to eliminate the correlation between different factors in an adversarial manner. Therefore, wrinkle-level details of various identities, expressions, and ages can be generated and independently controlled by changing latent vectors of our SDVAE. We further leverage our model to reconstruct 3D faces via fitting to facial scans and images. Benefiting from our parametric model, we achieve accurate and robust reconstruction, and the reconstructed details can be easily animated and manipulated. We evaluate our method on practical applications, including scan fitting, image fitting, video tracking, model manipulation, and expression and age animation. Extensive experiments demonstrate that the proposed method can robustly model facial details and achieve better results than alternative methods.
Jingwang Ling, Zhibo Wang 0003, Ming Lu 0002, Chen Qian 0006, Feng Xu 0005
IEEE Trans. Vis. Comput. Graph.2
2022 Portrait Eyeglasses and Shadow Removal by Leveraging 3D Synthetic Data
abstract
In portraits, eyeglasses may occlude facial regions and generate cast shadows on faces, which degrades the performance of many techniques like face verification and expression recognition. Portrait eyeglasses removal is critical in handling these problems. However, completely removing the eyeglasses is challenging because the lighting effects (e.g., cast shadows) caused by them are often complex. In this paper, we propose a novel framework to remove eyeglasses as well as their cast shadows from face images. The method works in a detect-then-remove manner, in which eyeglasses and cast shadows are both detected and then removed from images. Due to the lack of paired data for supervised training, we present a new synthetic portrait dataset with both intermediate and final supervisions for both the detection and removal tasks. Furthermore, we apply a cross-domain technique to fill the gap between the synthetic and real data. To the best of our knowledge, the proposed technique is the first to remove eyeglasses and their cast shadows simultaneously. The code and synthetic dataset are available at https://gethub.com/StoryMY/take-off-eyeglasses.
Junfeng Lyu, Zhibo Wang 0003, Feng Xu 0005
CVPR2
2022 Structure-Aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation
Jingwang Ling, Zhibo Wang 0003, Ming Lu 0002, Chen Qian 0006, Feng Xu 0005
ECCV (3)2
2022 Emotion-Preserving Blendshape Update With Real-Time Face Tracking
abstract
Blendshape representations are widely used in facial animation. Consistent semantics must be maintained for all the blendshapes to build the blendshapes of one character. However, this is difficult for real characters because the face shape of the same semantics varies significantly across identities. Previous studies have handled this issue by asking users to perform a set of predefined expressions with specified semantics. We observe that facial emotions can be used to define semantics. Herein, we propose a real-time technique that directly updates blendshapes without predefined expressions. Its aim is to preserve semantics based on the emotion information extracted from an arbitrary facial motion sequence. In addition, we have designed corresponding algorithms to efficiently update blendshapes with large- and middle-scale face shapes and fine-scale facial details, such as wrinkles, in a real-time face tracking system. The experimental results indicate that using a commodity RGBD sensor, we can achieve real-time online blendshape updates with well-preserved semantics and user-specific facial features and details.
Zhibo Wang 0003, Jingwang Ling, Chengzeng Feng, Ming Lu 0002, Feng Xu 0005
IEEE Trans. Vis. Comput. Graph.1
2020 Single image portrait relighting via explicit multiple reflectance channel modeling
abstract
Portrait relighting aims to render a face image under different lighting conditions. Existing methods do not explicitly consider some challenging lighting effects such as specular and shadow, and thus may fail in handling extreme lighting conditions. In this paper, we propose a novel framework that explicitly models multiple reflectance channels for single image portrait relighting, including the facial albedo, geometry as well as two lighting effects, i.e. , specular and shadow. These channels are finally composed to generate the relit results via deep neural networks. Current datasets do not support learning such multiple reflectance channel modeling. Therefore, we present a large-scale dataset with the ground-truths of the channels, enabling us to train the deep neural networks in a supervised manner. Furthermore, we develop a novel module named Lighting guided Feature Modulation (LFM). In contrast to existing methods which simply incorporate the given lighting in the bottleneck of a network, LFM fuses the lighting by layer-wise feature modulation to deliver more convincing results. Extensive experiments demonstrate that our proposed method achieves better results and is able to generate challenging lighting effects.
Zhibo Wang 0003, Xin Yu 0002, Ming Lu 0002, Chen Qian 0006, Feng Xu 0005
ACM Trans. Graph.1