Demo Data from VLDB 2026 / reviewers in the wild / expert
Joon C. Park
dblp:31/6291
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorTheory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › point cloud processing
normal estimation |
0.1 | 1 | 2006 | Elliptic Gabriel graph for finding neighbors in a point set and its application to normal vector estimation · Comput. Aided Des. 2006 |
Geometric modeling and processing › surface reconstruction
topology reconstruction |
0.0 | 1 | 2003 | A tolerant approach to reconstruct topology from unorganized trimmed surfaces · Comput. Aided Des. 2003 |
Geometric modeling and processing › computer-aided design › computer-aided geometric design
trimmed surface |
0.0 | 1 | 2003 | A tolerant approach to reconstruct topology from unorganized trimmed surfaces · Comput. Aided Des. 2003 |
Methods — techniques the papers use, named apart from their topics
tolerant reconstruction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Elliptic Gabriel graph for finding neighbors in a point set and its application to normal vector estimation
Joon C. Park, Hayong Shin, Byoung Kyu Choi |
Comput. Aided Des. | 1 |
| 2004 | Efficient Topology Construction from Triangle SoupabstractTriangular mesh is one of the most popular shape representations in computer graphics and the CAD/CAM/ CAE area. In this paper we present a memory and time efficient topology construction algorithm from triangle soup, which is a set of triangles without connectivity information. The proposed algorithm consists of the following steps: (1) vertex merging, (2) internal edge linking, (3) multi-disk vertex splitting, and (4) boundary gap stitching. Typical triangle soup comes in the form of an STL file, and topology construction work encounters non-manifold cases for various causes, which should be converted to 2-manifold models for many downstream processes such as rapid prototyping and tool path generation. The proposed algorithm uses a light-weight vertex-based data structure (adapted from a 'corner table' structure), and does not need to construct a full non-manifold topology information. The efficiency of the proposed algorithm is shown by empirical tests on practical examples. Hayong Shin, Joon C. Park, Byoung Kyu Choi, Yun C. Chung, Siyoul Rhee |
GMP | 2 |
| 2003 | A tolerant approach to reconstruct topology from unorganized trimmed surfaces
Joon C. Park, Yun C. Chung |
Comput. Aided Des. | 1 |