Demo Data from VLDB 2026 / reviewers in the wild / expert
Po-Chih Tseng
dblp:31/6660
· DBLP profile ↗
7ranked-venue papers
2as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 100% | |
| Computer graphics and multimedia
1 paper |
Image and video coding · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › video coding standards
MPEG-4 |
0.0 | 1 | 2005 | Advances in Hardware Architectures for Image and Video Coding - A Survey · Proc. IEEE 2005 |
Methods — techniques the papers use, named apart from their topics
dedicated hardware implementation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Multimode Embedded Compression Codec Engine for Power-Aware Video Coding SystemabstractIn a typical portable multimedia system, external access, which is usually dominated by block-based video content, induces more than half of total system power. Embedded compression (EC) effectively reduces external access caused by video content by reducing the data size. In this paper, an algorithm and a hardware architecture of a new type EC codec engine with multiple modes are presented. Lossless mode, and lossy modes with rate control modes and quality control modes are all supported by single algorithm. The proposed four-tree pipelining scheme can reduce 83% latency and 67% buffer size between transform and entropy coding. The proposed EC codec engine can save 62%, 66%, and 77% external access at lossless mode, half-size mode, and quarter-size mode and can be used in various system power conditions. With TSMC 0.18 mum 1P6M CMOS logic process, the proposed EC codec engine can encode or decode CIF 30 frame per second video data and achieve power saving of more than 109 mW. The EC codec engine itself consumes only 2 mW power. Chih-Chi Cheng, Po-Chih Tseng, Liang-Gee Chen |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2005 | Nearly Lossless Content-Dependent Low-Power DCT Design for Mobile Video ApplicationsabstractThis paper proposes a practical content-dependent low power DCT design with tolerable quality drop. Low power issue has become more and more important, especially for portable devices. Unfortunately, low-power design always brings in significant quality drop at the same time. This work not only achieves ultra low power dissipation but also remains tolerable quality drop (about 0.1dB) in most cases. The proposed architecture is based on distributed arithmetic architecture [1] and combined with more reliable PPA classification algorithm [2]. It can accurately control bit-level calculation and avoid unnecessary calculation to save power. This characteristic is powerful and very useful in video encoder systems, since coefficients after DCT and Q become zero with high probability. This part of power can be saved without causing undesired quality drop. Chia-Ping Lin, Po-Chih Tseng, Liang-Gee Chen |
ICME | 2 |
| 2005 | Advances in Hardware Architectures for Image and Video Coding - A SurveyabstractThis paper provides a survey of state-of-the-art hardware architectures for image and video coding. Fundamental design issues are discussed with particular emphasis on efficient dedicated implementation. Hardware architectures for MPEG-4 video coding and JPEG 2000 still image coding are reviewed as design examples, and special approaches exploited to improve efficiency are identified. Further perspectives are also presented to address the challenges of hardware architecture design for advanced image and video coding in the future. Po-Chih Tseng, Yung-Chi Chang, Yu-Wen Huang, Hung-Chi Fang, Chao-Tsung Huang, Liang-Gee Chen |
Proc. IEEE | 1 |
| 2005 | Generic RAM-based architectures for two-dimensional discrete wavelet transform with line-based methodabstractIn this paper, three generic RAM-based architectures are proposed to efficiently construct the corresponding two-dimensional architectures by use of the line-based method for any given hardware architecture of one-dimensional (1-D) wavelet filters, including conventional convolution-based and lifting-based architectures. An exhaustive analysis of two-dimensional architectures for discrete wavelet transform in the system view is also given. The first proposed architecture is for 1-level decomposition, which is presented by introducing the categories of internal line buffers, the strategy of optimizing the line buffer size, and the method of integrating any 1-D wavelet filter. The other two proposed architectures are for multi-level decomposition. One applies the recursive pyramid algorithm directly to the proposed 1-level architecture, and the other one combines the two previously proposed architectures to increase the hardware utilization. According to the comparison results, the proposed architecture outperforms previous architectures in the aspects of line buffer size, hardware cost, hardware utilization, and flexibility. Chao-Tsung Huang, Po-Chih Tseng, Liang-Gee Chen |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2004 | Memory analysis and architecture for two-dimensional discrete wavelet transformabstractThe large amount of the frame memory access and the die area occupied by the embedded internal buffer are the most critical issues for the implementation of the two-dimensional discrete wavelet transform (2D DWT). The former may consume the most power and waste the system memory bandwidth. The latter may enlarge the chip size and also consume much power. We categorize and analyze the 2D DWT architectures by different external memory scan methods. Then the overlapped stripe-based scan method is proposed to provide an efficient and flexible implementation for 2D DWT. The implementation issues of the internal buffer are also discussed, including the lifting-based and convolution-based. Some real-life experiments are given to show that the performance of area and power for the internal buffer is highly related to memory technology and working frequency, instead of the required memory bits only. Chao-Tsung Huang, Po-Chih Tseng, Liang-Gee Chen |
ICASSP (5) | 2 |
| 2003 | Hardware implementation of shape-adaptive discrete wavelet transform with the JPEG2000 defaulted (9, 7) filter bankabstractIn this paper, an efficient hardware implementation of two-dimensional shape-adaptive discrete wavelet transform (2-D SA-DWT) with the JPEG2000 defaulted (9,7) filter bank is presented. Two techniques are used to minimize the critical path and the internal buffer size. One technique is the flipping structure which can shorten the critical path of the lifting scheme by flipping multiplier coefficients, rather than pipelining. The other technique is a shape-adaptive boundary handling strategy which can enhance lifting-based architectures to solve boundary extension problems of SA-DWT with little hardware overhead. A prototyping chip of this implementation will be fabricated with TSMC 0.25 /spl mu/m CMOS 1P5M process, and the estimated frequency and the core area are 50 MHz and 2.83 mm/sup 2/, respectively. Chao-Tsung Huang, Po-Chih Tseng, Liang-Gee Chen |
ICIP (2) | 2 |
| 2002 | VLSI implementation of shape-adaptive discrete wavelet transform
Po-Chih Tseng, Chao-Tsung Huang, Liang-Gee Chen |
VCIP | 1 |