VLDB 2026 Research / reviewers in the wild / expert
Tianjian Jiang
dblp:311/4045
· DBLP profile ↗
13ranked-venue papers
3as first author
13since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 11 since 2021Artificial intelligence and machine learning · 9 · 2 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-OnabstractWe introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However, this paradigm fails to capture the dynamics of complex free-form garments and limits the reuse of clothing across different individuals. To overcome these problems, we develop a novel, compositional 3D Gaussian representation to build avatars from multiple layers of free-form garments. The core of our method is decomposing neural avatars into bodies and layers of shape-agnostic neural garments. To achieve this, our framework learns to disentangle each garment layer from multi-view videos and canonicalizes it into a shape-independent space. In experiments, our method models photorealistic avatars with high-fidelity dynamics, achieving new state-of-the-art performance on novel pose synthesis benchmarks. In addition, we demonstrate that the learned compositional garments contribute to a versatile digital wardrobe, enabling a practical virtual try-on application where clothing can be freely transferred to new subjects. Jie Song 0006, Hsuan-I Ho, Manuel Kaufmann, Tianjian Jiang |
3DV | 5 |
| 2025 | PriorAvatar: Efficient and Robust Avatar Creation from Monocular Video Using Learned PriorsabstractHigh-fidelity avatar reconstruction from monocular videos faces significant challenges due to imperfect foreground segmentation and inaccurate body poses. Existing methods typically depend on additive components, such as explicit background modeling, which introduce additional overhead and reduce the flexibility of avatar reconstruction. We argue that these challenges need to be addressed fundamentally. To this end, we propose leveraging a learned 3D human prior to guide the reconstruction of 3D avatars, dubbed PriorAvatar, without increasing model complexity. At the core of our method is a learned 3D prior, which consists of a multi-person feature codebook that stores the 3D shapes and appearances derived from human scans. These latent features are complemented by a shared U-Net decoder that converts them into a set of renderable 3D Gaussians. During reconstruction, the learned 3D prior allows for fitting to unseen subjects in the monocular videos by fine-tuning with 2D photometric losses using 3D Gaussians. This approach ensures that the reconstruction process effectively utilizes the learned latent spaces while minimizing discrepancies with the 2D observations. In our experiments, we demonstrate the efficiency and robustness of our novel reconstruction scheme, as evidenced by its state-of-the-art quantitative and qualitative performance without relying on complex regularizers or additional model enhancements. The results of ablation studies further verify the effectiveness of incorporating a learned human prior for monocular avatar reconstruction. Tianjian Jiang, Hsuan-I Ho, Manuel Kaufmann, Jie Song 0006 |
SIGGRAPH Asia | 1 |
| 2024 | MultiPly: Reconstruction of Multiple People from Monocular Video in the WildabstractWe present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover, it requires recovering intricate and complete 3D human shapes from short video sequences, intensifying the level of difficulty. To tackle these challenges, we first define a layered neural representation for the entire scene, composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promp table 2D segmentation module, yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics, leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos. Zeren Jiang, Manuel Kaufmann, Tianjian Jiang, Julien Valentin, Otmar Hilliges, Jie Song 0006 |
CVPR | 4 |
| 2024 | ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild
Tianjian Jiang, Manuel Kaufmann, Chengwei Zheng, Julien Valentin, Jie Song 0006, Otmar Hilliges |
ECCV (9) | 2 |
| 2024 | WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation
Tianjian Jiang, Johsan Billingham, Sebastian Müksch, Juan Jose Zarate, Nicolas Evans, Martin R. Oswald, Marc Pollefeys, Otmar Hilliges, Manuel Kaufmann, Jie Song 0006 |
ECCV (19) | 1 |
| 2024 | HSR: Holistic 3D Human-Scene Reconstruction from Monocular Videos
Lixin Xue, Chengwei Zheng, Fangjinhua Wang, Tianjian Jiang, Hsuan-I Ho, Manuel Kaufmann, Jie Song 0006, Otmar Hilliges |
ECCV (72) | 5 |
| 2024 | Interpretable Unsupervised Homography Estimation
Zhen Zhou 0003, Qing Zhu 0003, Yaonan Wang 0001, Yang Mo, Lin Chen 0034, Jianan Huang 0002, Tianjian Jiang |
PRCV (2) | 7 |
| 2023 | Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene DecompositionabstractWe present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from arbitrary backgrounds. Moreover, it requires reconstructing detailed 3D surface from short video sequences, making it even more challenging. Despite these challenges, our method does not require any groundtruth supervision or priors extracted from large datasets of clothed human scans, nor do we rely on any external segmentation modules. Instead, it solves the tasks of scene decomposition and surface reconstruction directly in 3D by modeling both the human and the background in the scene jointly, parameterized via two separate neural fields. Specifically, we define a temporally consistent human representation in canonical space and formulate a global optimization over the background model, the canonical human shape and texture, and per-frame human pose parameters. A coarse-to-fine sampling strategy for volume rendering and novel objectives are introduced for a clean separation of dynamic human and static background, yielding detailed and robust 3D human reconstructions. The evaluation of our method shows improvements over prior art on publicly available datasets. Tianjian Jiang, Xu Chen 0025, Jie Song 0006, Otmar Hilliges |
CVPR | 2 |
| 2023 | InstantAvatar: Learning Avatars from Monocular Video in 60 SecondsabstractIn this paper, we take one step further towards real-world applicability of monocular neural avatar reconstruction by contributing InstantAvatar, a system that can reconstruct human avatars from a monocular video within seconds, and these avatars can be animated and rendered at an inter-active rate. To achieve this efficiency we propose a carefully designed and engineered system, that leverages emerging acceleration structures for neural fields, in combination with an efficient empty-space skipping strategy for dynamic scenes. We also contribute an efficient implementation that we will make available for research purposes. Compared to existing methods, InstantAvatar converges 130x faster and can be trained in minutes instead of hours. It achieves comparable or even better reconstruction quality and novel pose synthesis results. When given the same time budget, our method significantly outperforms SoTA methods. In-stantAvatar can yield acceptable visual quality in as little as 10 seconds training time. For code and more demo results, please refer to https://ait.ethz.ch/InstantAvatar. Tianjian Jiang, Xu Chen 0025, Jie Song 0006, Otmar Hilliges |
CVPR | 1 |
| 2023 | EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the WildabstractWe present EMDB, the Electromagnetic Database of Global 3D Human Pose and Shape in the Wild. EMDB is a novel dataset that contains high-quality 3D SMPL pose and shape parameters with global body and camera trajectories for in-the-wild videos. We use body-worn, wireless electromagnetic (EM) sensors and a hand-held iPhone to record a total of 58 minutes of motion data, distributed over 81 indoor and outdoor sequences and 10 participants. Together with accurate body poses and shapes, we also provide global camera poses and body root trajectories. To construct EMDB, we propose a multi-stage optimization procedure, which first fits SMPL to the 6-DoF EM measurements and then refines the poses via image observations. To achieve high-quality results, we leverage a neural implicit avatar model to reconstruct detailed human surface geometry and appearance, which allows for improved alignment and smoothness via a dense pixel-level objective. Our evaluations, conducted with a multi-view volumetric capture system, indicate that EMDB has an expected accuracy of 2.3 cm positional and 10.6 degrees angular error, surpassing the accuracy of previous in-the-wild datasets. We evaluate existing state-of-the-art monocular RGB methods for camera-relative and global pose estimation on EMDB. EMDB is publicly available under https://ait.ethz.ch/emdb. Manuel Kaufmann, Jie Song 0006, Kaiyue Shen, Tianjian Jiang, Chengcheng Tang, Juan Jose Zarate, Otmar Hilliges |
ICCV | 5 |
| 2023 | Improved YOLOv7 Based on Transformer for Object Detection in UAV-Captured ImagesabstractAs the drone captures image targets at different flying altitudes, their scales may vary significantly, which can pose challenges for the object detection model to accurately detect them. Additionally, tiny objects in the image contain minimal information, making them difficult to distinguish from the background. To overcome these two challenges, we proposed a network architecture that aims to improve the accuracy of tiny object detection in drone images. Specially, we designed a tiny object detector(TOD) that can effectively extract features of tiny objects and distinguish between tiny object features and image background. Furthermore, this TOD module contains a Convolutional Visual Attention Network (CVAN) to better focus on the regions of tiny objects. Experimental results demonstrate that the proposed method achieves [email protected] accuracy of 53.9% on the VisDrone2021-test-dev dataset and improves by 2.8 % compared to YOLOv7. Yuefan Luo, Qing Zhu 0003, Zhen Zhou 0003, Lin Chen 0034, Tianjian Jiang, Yijiang Li, Danwei Wang, Yaonan Wang 0001 |
SMC | 6 |
| 2023 | Fast-SNARF: A Fast Deformer for Articulated Neural FieldsabstractNeural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space. We propose a new articulation module for neural fields, Fast-SNARF, which finds accurate correspondences between canonical space and posed space via iterative root finding. Fast-SNARF is a drop-in replacement in functionality to our previous work, SNARF, while significantly improving its computational efficiency. We contribute several algorithmic and implementation improvements over SNARF, yielding a speed-up of 150×. These improvements include voxel-based correspondence search, pre-computing the linear blend skinning function, and an efficient software implementation with CUDA kernels. Fast-SNARF enables efficient and simultaneous optimization of shape and skinning weights given deformed observations without correspondences (e.g. 3D meshes). Because learning of deformation maps is a crucial component in many 3D human avatar methods and since Fast-SNARF provides a computationally efficient solution, we believe that this work represents a significant step towards the practical creation of 3D virtual humans. Xu Chen 0025, Tianjian Jiang, Jie Song 0006, Max Rietmann, Andreas Geiger 0001, Michael J. Black, Otmar Hilliges |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | gDNA: Towards Generative Detailed Neural AvatarsabstractTo make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is chal-lenging due to the diversity of clothed body shapes, their complex articulations, and the resulting rich, yet stochas-tic geometric detail in clothing. Hence, current methods that represent 3D people do not provide a full generative model of people in clothing. In this paper, we propose a novel method that learns to generate detailed 3D shapes of people in a variety of garments with corresponding skin-ning weights. Specifically, we devise a multi-subject forward skinning module that is learned from only a few posed, unrigged scans per subject. To capture the stochastic nature of high-frequency details in garments, we leverage an adversarial loss formulation that encourages the model to capture the underlying statistics. We provide empirical evi-dence that this leads to realistic generation of local details such as wrinkles. We show that our model is able to gen-erate natural human avatars wearing diverse and detailed clothing. Furthermore, we show that our method can be used on the task of fitting human models to raw scans, out-performing the previous state-of-the-art. Xu Chen 0025, Tianjian Jiang, Jie Song 0006, Michael J. Black, Andreas Geiger 0001, Otmar Hilliges |
CVPR | 2 |