Demo Data from VLDB 2026 / reviewers in the wild / expert
Xuantang Xiong
dblp:311/5352
· DBLP profile ↗
11ranked-venue papers
4as first author
11since 2021 · last 2026
0000-0001-8824-1324ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 3 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 57% Transfer learning and domain adaptation · 22% Multi-agent systems · 18% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Smart cities and intelligent transportation · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.9 | 3 | 2025 | Multi-Agent Collaboration via Evolving Orchestration · NeurIPS 2025 CoSLight: Co-optimizing Collaborator Selection and Decision-making to Enhance Traffic Signal Control · KDD 2024 X-Light: Cross-City Traffic Signal Control Using Transformer on Transformer as Meta Multi-Agent Reinforcement Learner · IJCAI 2024 |
Smart cities and intelligent transportation › traffic control
traffic signal control |
1.5 | 2 | 2024 | CoSLight: Co-optimizing Collaborator Selection and Decision-making to Enhance Traffic Signal Control · KDD 2024 X-Light: Cross-City Traffic Signal Control Using Transformer on Transformer as Meta Multi-Agent Reinforcement Learner · IJCAI 2024 |
Machine learning › Reinforcement learning
generalization in reinforcement learning |
1.0 | 1 | 2026 | MrCoM: A Meta-Regularized World-Model Generalizing Across Multi-Scenarios · AAAI 2026 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
1.0 | 1 | 2026 | MrCoM: A Meta-Regularized World-Model Generalizing Across Multi-Scenarios · AAAI 2026 |
Machine learning › Transfer learning and domain adaptation › meta-learning
meta-regularization |
1.0 | 1 | 2026 | MrCoM: A Meta-Regularized World-Model Generalizing Across Multi-Scenarios · AAAI 2026 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
1.0 | 1 | 2026 | MrCoM: A Meta-Regularized World-Model Generalizing Across Multi-Scenarios · AAAI 2026 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
1.0 | 1 | 2026 | MrCoM: A Meta-Regularized World-Model Generalizing Across Multi-Scenarios · AAAI 2026 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
LLM-based multi-agent collaboration |
0.9 | 1 | 2025 | Multi-Agent Collaboration via Evolving Orchestration · NeurIPS 2025 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration |
0.8 | 1 | 2024 | CoSLight: Co-optimizing Collaborator Selection and Decision-making to Enhance Traffic Signal Control · KDD 2024 |
Smart cities and intelligent transportation › urban computing
cross-city transfer |
0.8 | 1 | 2024 | X-Light: Cross-City Traffic Signal Control Using Transformer on Transformer as Meta Multi-Agent Reinforcement Learner · IJCAI 2024 |
Smart cities and intelligent transportation › traffic control › traffic signal control
multi-agent reinforcement learning |
0.8 | 1 | 2024 | X-Light: Cross-City Traffic Signal Control Using Transformer on Transformer as Meta Multi-Agent Reinforcement Learner · IJCAI 2024 |
Natural language and speech › Language models and text generation
large language model |
0.3 | 1 | 2025 | Multi-Agent Collaboration via Evolving Orchestration · NeurIPS 2025 |
Machine learning › Reinforcement learning
policy learning |
0.2 | 1 | 2024 | CoSLight: Co-optimizing Collaborator Selection and Decision-making to Enhance Traffic Signal Control · KDD 2024 |
Methods — techniques the papers use, named apart from their topics
meta-learning · 2.5reinforcement learning · 2.4transformer · 1.5multi-agent reinforcement learning · 1.5multi-agent policy learning · 1.5meta-value regularization · 1.0meta-state regularization · 1.0orchestration · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MrCoM: A Meta-Regularized World-Model Generalizing Across Multi-ScenariosabstractModel-based reinforcement learning (MBRL) is a crucial approach to enhance the generalization capabilities and improve the sample efficiency of RL algorithms. However, current MBRL methods focus primarily on building world models for single tasks and rarely address generalization across different scenarios. Building on the insight that dynamics within the same simulation engine share inherent properties, we attempt to construct a unified world model capable of generalizing across different scenarios, named Meta-Regularized Contextual World-Model (MrCoM). This method first decomposes the latent state space into various components based on the dynamic characteristics, thereby enhancing the accuracy of world-model prediction. Further, MrCoM adopts meta-state regularization to extract unified representation of scenario-relevant information, and meta-value regularization to align world-model optimization with policy learning across diverse scenario objectives. We theoretically analyze the generalization error upper bound of MrCoM in multi-scenario settings. We systematically evaluate our algorithm's generalization ability across diverse scenarios, demonstrating significantly better performance than previous state-of-the-art methods. Xuantang Xiong, Ni Mu, Runpeng Xie, Senhao Yang, Lexiang Wang, Yao Luan 0001, Siyuan Li 0003, Yiqin Yang, Bo Xu 0002 |
AAAI | 1 |
| 2025 | Multi-Agent Collaboration via Evolving OrchestrationabstractLarge language models (LLMs) have achieved remarkable results across diverse downstream tasks, but their monolithic nature restricts scalability and efficiency in complex problem-solving. While recent research explores multi-agent collaboration among LLMs, most approaches rely on static organizational structures that struggle to adapt as task complexity and agent numbers grow, resulting in coordination overhead and inefficiencies. To this end, we propose a puppeteer-style paradigm for LLM-based multi-agent collaboration, where a centralized orchestrator ("puppeteer") dynamically directs agents ("puppets") in response to evolving task states. This orchestrator is trained via reinforcement learning to adaptively sequence and prioritize agents, enabling flexible and evolvable collective reasoning. Experiments on closed- and open-domain scenarios show that this method achieves superior performance with reduced computational costs. Analyses further reveal that the key improvements consistently stem from the emergence of more compact, cyclic reasoning structures under the orchestrator’s evolution. Our code is available at https://github.com/OpenBMB/ChatDev/tree/puppeteer. Yufan Dang, Xueheng Luo, Jingru Fan, Zihao Xie, Ruijie Shi, Weize Chen, Cheng Yang 0002, Xiaoyin Che, Xuantang Xiong, Zhiyuan Liu 0001, Maosong Sun 0001 |
NeurIPS | 11 |
| 2025 | PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical EnvironmentsabstractVisual reasoning in multimodal large language models (MLLMs) has primarily been studied in passive, static settings, limiting their effectiveness in real-world physical environments where an embodied agent must contend with incomplete information due to occlusion or a limited field of view. Humans, in contrast, leverage their embodiment to actively explore and interact with their environment—moving, examining, and manipulating objects—to gather information through a closed-loop process integrating perception, reasoning, and action. Inspired by this capability, we introduce the Active Visual Reasoning (AVR) task, extending visual reasoning to a paradigm of embodied interaction in partially observable environments. AVR necessitates embodied agents to: (1) actively acquire information via sequential physical actions, (2) integrate observations across multiple steps for coherent reasoning, and (3) dynamically adjust decisions based on evolving visual feedback. To rigorously evaluate AVR, we introduce CLEVR-AVR, a simulation benchmark featuring multi-round interactive environments designed to assess both reasoning correctness and information-gathering efficiency. We present AVR-152k, a large-scale dataset that offers rich Chain-of-Thought (CoT) annotations detailing iterative reasoning for uncertainty identification, action-conditioned information gain prediction, and information-maximizing action selection, crucial for training agents in a higher-order Markov Decision Process. Building on this, we develop PhysVLM-AVR, an embodied MLLM achieving state-of-the-art performance on CLEVR-AVR, embodied reasoning (OpenEQA, RoboVQA), and passive visual reasoning (GeoMath, Geometry30K). Our analysis also reveals that current embodied MLLMs, despite detecting information incompleteness, struggle to actively acquire and integrate new information through interaction, highlighting a fundamental gap in active reasoning capabilities. Xuantang Xiong, Manli Tao, Chaoyang Zhao, Honghui Dong, Ming Tang 0001, Jinqiao Wang |
NeurIPS | 2 |
| 2024 | MaDE: Multi-Scale Decision Enhancement for Multi-Agent Reinforcement LearningabstractIn the domain of multi-agent reinforcement learning (MARL), the limited information availability, complex agent interactions, and individual capabilities among agents often pose a bottleneck for effective decision-making. Previous studies frequently fall short due to insufficient consideration of these multi-dimensional challenges. Thus, this paper introduces a novel methodology, termed Multi-scale Decision Enhancement (MaDE), anchored by a dual-wise bisimulation framework for pre-training agent encoders. The MaDE framework aims to facilitate decision-making across three pivotal dimensions: macroscale awareness, mesoscale coordination, and microscale insight. At the macro level, a pretrained global encoder captures a situational awareness map to guide overall strategies. At the meso level, specialized local encoders generate cluster-based representations to promote inter-agent cooperation. At the micro level, individual agents focus on the accurate decision-making process. Empirical evaluations validate that MaDE outperforms state-of-the-art methods in various multi-agent environments, which shows the potential to tackle the intricate challenges of MARL, enabling agents to make more informed, coordinated, and adaptive decisions. Code is available at https://github.com/paper2023/MaDE. Jingqing Ruan, Runpeng Xie, Xuantang Xiong, Bo Xu 0002 |
ICASSP | 3 |
| 2024 | UNeC: Unsupervised Exploring In Controllable SpaceabstractIn unsupervised reinforcement learning, agents traverse a reward-free environment, aiming for rapid generalisation to subsequent tasks. This strategy offers a compelling resolution to the challenges of sample efficiency. Nevertheless, environments are frequently saturated with excessive information. The omnipresence of uncontrollable states, akin to noise, can impede the efficacy of unsupervised exploration. To address this issue, we introduce the UNeC framework, standing for UNsupervised Exploring in Controllable Space. This approach leverages the intricate dependencies between states and actions, establishing constraints on controllable state representation. Building on this foundation, we employ particle entropy to evaluate states, adeptly directing agent exploration. Empirical evaluations on the unsupervised RL benchmark affirm the superiority of our method, with a particular emphasis on its dominance in noise-affected scenarios. Xuantang Xiong, Linghui Meng 0001, Jingqing Ruan, Bo Xu 0002 |
ICASSP | 1 |
| 2024 | X-Light: Cross-City Traffic Signal Control Using Transformer on Transformer as Meta Multi-Agent Reinforcement Learner
Haoyuan Jiang, Ziyue Li 0002, Hua Wei 0001, Xuantang Xiong, Jingqing Ruan, Jiaming Lu, Hangyu Mao, Rui Zhao 0001 |
IJCAI | 4 |
| 2024 | TaCoD: Tasks-Commonality-Aware World in Meta Reinforcement LearningabstractImproving sample efficiency is a key objective in the field of reinforcement learning, and a learned dynamics model plays a crucial role in enhancing this efficiency. However, a significant challenge arises in aligning the objectives of model learning with policy performance. Existing solutions to this mismatch problem frequently yield models with diminished generalisation capabilities, thereby restricting their effectiveness to other tasks. We introduce the tasks-commonality-aware world model, which balances the specificity and generality of task-aware models. The concept of meta-value, developed through meta-learning, is proposed to capture task commonalities from a set of source tasks. This meta-value then serves as an intermediary to align the optimisation objectives of the model. In the context of meta reinforcement learning tasks, our approach exhibits generalisation capabilities that substantially surpass previous methods tackling the mismatch issue, as well as state-of-the-art model-based meta reinforcement learning methods. Xuantang Xiong, Bo Xu 0002 |
IJCNN | 1 |
| 2024 | CoSLight: Co-optimizing Collaborator Selection and Decision-making to Enhance Traffic Signal ControlabstractEffective multi-intersection collaboration is pivotal for reinforcement-learning-based traffic signal control to alleviate congestion. Existing work mainly chooses neighboring intersections as collaborators. However, quite a lot of congestion, even some wide-range congestion, is caused by non-neighbors failing to collaborate. To address these issues, we propose to separate the collaborator selection as a second policy to be learned, concurrently being updated with the original signal-controlling policy. Specifically, the selection policy in real-time adaptively selects the best teammates according to phase- and intersection-level features. Empirical results on both synthetic and real-world datasets provide robust validation for the superiority of our approach, offering significant improvements over existing state-of-the-art methods. Code is available at https://github.com/bonaldli/CoSLight. Jingqing Ruan, Ziyue Li 0002, Hua Wei 0001, Haoyuan Jiang, Jiaming Lu, Xuantang Xiong, Hangyu Mao, Rui Zhao 0001 |
KDD | 6 |
| 2023 | Task-Prompt Generalised World Model in Multi-Environment Offline Reinforcement LearningabstractOffline reinforcement learning (RL) circumvents costly interactions with the environment by utilising historical trajectories. Incorporating a world model into this method could substantially enhance the transfer performance of various tasks without expensive calculations from scratch. However, due to the complexity arising from different types of generalisation, previous works have focused almost exclusively on single-environment tasks. In this study, we introduce a multi-environment offline RL setting to investigate whether a generalised world model can be learned from large, diverse datasets and serve as a good surrogate for policy learning in different tasks. Inspired by the success of multi-task prompt methods, we propose the Task-prompt Generalised World Model (TGW) framework, which demonstrates notable performance in this setting. TGW comprises three modules: a task-state prompter, a generalised dynamics module, and a reward module. We implement the generalised dynamics module as a transformer-based recurrent state-space model and employ prompts to provide task-specific instructions, enabling TGW to address the internal stochasticity of the generalised world model. On the MuJoCo control benchmarks, TGW significantly outperforms previous offline RL algorithms in multi-environment setting. Xuantang Xiong, Linghui Meng 0001, Jingqing Ruan, Qingyang Zhang 0004, Guoqi Li 0002, Dengpeng Xing, Bo Xu 0002 |
ECAI | 1 |
| 2023 | Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark GraphsabstractGoal-Conditioned Hierarchical Reinforcement Learning (GCHRL) is a promising paradigm to address the exploration-exploitation dilemma in reinforcement learning. It decomposes the source task into sub goal conditional subtasks and conducts exploration and exploitation in the subgoal space. The effectiveness of GCHRL heavily relies on sub goal representation functions and sub goal selection strategy. However, existing works often overlook the temporal coherence in GCHRL when learning latent sub goal representations and lack an efficient sub goal selection strategy that balances exploration and exploitation. This paper proposes HIerarchical reinforcement learning via dynamically building Latent Landmark graphs (HILL) to overcome these limitations. HILL learns latent subgoal representations that satisfy temporal coherence using a contrastive representation learning objective. Based on these representations, HILL dynamically builds latent landmark graphs and employs a novelty measure on nodes and a utility measure on edges. Finally, HILL develops a subgoal selection strategy that balances exploration and exploitation by jointly considering both measures. Experimental results demonstrate that HILL outperforms state-of-the-art baselines on continuous control tasks with sparse rewards in sample efficiency and asymptotic performance. Our code is available at https://github.com/papercode2022/HILL. Qingyang Zhang 0004, Jingqing Ruan, Xuantang Xiong, Dengpeng Xing, Bo Xu 0002 |
IJCNN | 4 |
| 2023 | Filtered Observations for Model-Based Multi-agent Reinforcement Learning
Linghui Meng 0001, Xuantang Xiong, Yifan Zang 0001, Guoqi Li 0002, Dengpeng Xing, Bo Xu 0002 |
ECML/PKDD (4) | 2 |