Demo Data from VLDB 2026 / reviewers in the wild / expert
Gökçe Dayanikli
dblp:311/5619
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-4984-7574ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › multi-agent reinforcement learning
equilibrium learning |
0.8 | 1 | 2024 | Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.8 | 1 | 2024 | Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024 |
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
mean field game |
0.8 | 1 | 2024 | Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.2 | 1 | 2024 | Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024 |
Algorithmic game theory and mechanism design › learning in games
fictitious play |
0.2 | 1 | 2024 | Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
probability simplex partitioning · 1.5fictitious play · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Learning Discrete-Time Major-Minor Mean Field GamesabstractRecent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and cannot model major players that strongly influence other players, severely limiting the class of problems that can be handled. We propose a novel discrete time version of major-minor MFGs (M3FGs), along with a learning algorithm based on fictitious play and partitioning the probability simplex. Importantly, M3FGs generalize MFGs with common noise and can handle not only random exogeneous environment states but also major players. A key challenge is that the mean field is stochastic and not deterministic as in standard MFGs. Our theoretical investigation verifies both the M3FG model and its algorithmic solution, showing firstly the well-posedness of the M3FG model starting from a finite game of interest, and secondly convergence and approximation guarantees of the fictitious play algorithm. Then, we empirically verify the obtained theoretical results, ablating some of the theoretical assumptions made, and show successful equilibrium learning in three example problems. Overall, we establish a learning framework for a novel and broad class of tractable games. Kai Cui 0001, Gökçe Dayanikli, Mathieu Laurière, Matthieu Geist, Olivier Pietquin, Heinz Koeppl |
AAAI | 2 |