Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Gökçe Dayanikli

dblp:311/5619 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-4984-7574ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
equilibrium learning
0.812024
Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
mean field game
0.812024
Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024
Algorithmic game theory and mechanism design
equilibrium computation
0.212024
Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024
Algorithmic game theory and mechanism design › learning in games
fictitious play
0.212024
Learning Discrete-Time Major-Minor Mean Field Games · AAAI 2024

Methods — techniques the papers use, named apart from their topics

probability simplex partitioning · 1.5fictitious play · 1.5
YearPublicationVenuePosition
2024 Learning Discrete-Time Major-Minor Mean Field Games
abstract
Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and cannot model major players that strongly influence other players, severely limiting the class of problems that can be handled. We propose a novel discrete time version of major-minor MFGs (M3FGs), along with a learning algorithm based on fictitious play and partitioning the probability simplex. Importantly, M3FGs generalize MFGs with common noise and can handle not only random exogeneous environment states but also major players. A key challenge is that the mean field is stochastic and not deterministic as in standard MFGs. Our theoretical investigation verifies both the M3FG model and its algorithmic solution, showing firstly the well-posedness of the M3FG model starting from a finite game of interest, and secondly convergence and approximation guarantees of the fictitious play algorithm. Then, we empirically verify the obtained theoretical results, ablating some of the theoretical assumptions made, and show successful equilibrium learning in three example problems. Overall, we establish a learning framework for a novel and broad class of tractable games.
Kai Cui 0001, Gökçe Dayanikli, Mathieu Laurière, Matthieu Geist, Olivier Pietquin, Heinz Koeppl
AAAI2