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Ruiqi Cui

dblp:311/7643 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0003-1993-5036ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 54% Rendering · 33% Computational photography and imaging · 8%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
inverse rendering
1.012026
Materialist: Physically Based Editing Using Single-Image Inverse Rendering · Int. J. Comput. Vis. 2026
Rendering › inverse rendering
single-image inverse rendering
1.012026
Materialist: Physically Based Editing Using Single-Image Inverse Rendering · Int. J. Comput. Vis. 2026
Geometric modeling and processing › surface reconstruction
point cloud reconstruction
0.812024
Surface Reconstruction Using Rotation Systems · ACM Trans. Graph. 2024
Geometric modeling and processing
surface reconstruction
0.812024
Surface Reconstruction Using Rotation Systems · ACM Trans. Graph. 2024
Geometric modeling and processing › mesh processing
topology control
0.812024
Surface Reconstruction Using Rotation Systems · ACM Trans. Graph. 2024
Geometric modeling and processing
3d reconstruction
0.512021
Aerial path planning for online real-time exploration and offline high-quality reconstruction of large-scale urban scenes · ACM Trans. Graph. 2021
Computational photography and imaging
aerial path planning
0.512021
Aerial path planning for online real-time exploration and offline high-quality reconstruction of large-scale urban scenes · ACM Trans. Graph. 2021
Geometric modeling and processing › 3d reconstruction › urban reconstruction
urban scene reconstruction
0.512021
Aerial path planning for online real-time exploration and offline high-quality reconstruction of large-scale urban scenes · ACM Trans. Graph. 2021
Visual content generation and editing
material editing
0.312026
Materialist: Physically Based Editing Using Single-Image Inverse Rendering · Int. J. Comput. Vis. 2026
Machine learning › Reinforcement learning
exploration
0.112021
Aerial path planning for online real-time exploration and offline high-quality reconstruction of large-scale urban scenes · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

real-time path planning · 1.0physically-based rendering · 1.0neural network · 1.0differentiable rendering · 1.03d bounding box estimation · 1.0spanning tree construction · 0.8incremental face splitting · 0.8handle insertion · 0.8
YearPublicationVenuePosition
2026 Materialist: Physically Based Editing Using Single-Image Inverse Rendering
abstract
Abstract Achieving physically consistent image editing remains a significant challenge in computer vision. Existing image editing methods typically rely on neural networks, which struggle to accurately handle shadows and refractions. Conversely, physics-based inverse rendering often requires multi-view optimization, limiting its practicality in single-image scenarios. In this paper, we propose Materialist , a neural-initialized physically based rendering pipeline for single-image inverse rendering. Unlike previous hybrid methods that use physics to guide neural generation, our method leverages neural networks to predict initial material properties, which are then rigorously optimized via progressive differentiable rendering. Our approach enables a range of applications, including material editing, object insertion, and relighting, while also introducing an effective method for editing material transparency via ray-traced refraction without requiring full scene geometry. Furthermore, our envmap estimation method also achieves competitive performance, further enhancing the accuracy of image editing task. Experiments demonstrate strong performance across synthetic and real-world datasets, excelling even on challenging out-of-domain images.
Lezhong Wang, Duc Minh Tran, Ruiqi Cui, Thomson TG, Anders Bjorholm Dahl, Siavash Arjomand Bigdeli, Jeppe Revall Frisvad, Manmohan Krishna Chandraker
Int. J. Comput. Vis.3
2024 Surface Reconstruction Using Rotation Systems
abstract
Inspired by the seminal result that a graph and an associated rotation system uniquely determine the topology of a closed manifold, we propose a combinatorial method for reconstruction of surfaces from points. Our method constructs a spanning tree and a rotation system. Since the tree is trivially a planar graph, its rotation system determines a genus zero surface with a single face which we proceed to incrementally refine by inserting edges to split faces. In order to raise the genus, special handles are added in a later stage by inserting edges between different faces and thus merging them. We apply our method to a wide range of input point clouds in order to investigate its effectiveness, and we compare our method to several other surface reconstruction methods. It turns out that our approach has two specific benefits over these other methods. First, the output mesh preserves the most information from the input point cloud. Second, our method provides control over the topology of the reconstructed surface. Code is available on https://github.com/cuirq3/RsR.
Ruiqi Cui, Emil Toftegaard Gæde, Eva Rotenberg, Leif Kobbelt, Jakob Andreas Bærentzen
ACM Trans. Graph.1
2023 PA-Net: Plane Attention Network for real-time urban scene reconstruction
Ruiqi Cui, Ke Xie 0001, Minglun Gong, Hui Huang 0004
Comput. Graph.2
2021 Aerial path planning for online real-time exploration and offline high-quality reconstruction of large-scale urban scenes
abstract
Existing approaches have shown that, through carefully planning flight trajectories, images captured by Unmanned Aerial Vehicles (UAVs) can be used to reconstruct high-quality 3D models for real environments. These approaches greatly simplify and cut the cost of large-scale urban scene reconstruction. However, to properly capture height discontinuities in urban scenes, all state-of-the-art methods require prior knowledge on scene geometry and hence, additional prepossessing steps are needed before performing the actual image acquisition flights. To address this limitation and to make urban modeling techniques even more accessible, we present a real-time explore-and-reconstruct planning algorithm that does not require any prior knowledge for the scenes. Using only captured 2D images, we estimate 3D bounding boxes for buildings on-the-fly and use them to guide online path planning for both scene exploration and building observation. Experimental results demonstrate that the aerial paths planned by our algorithm in realtime for unknown environments support reconstructing 3D models with comparable qualities and lead to shorter flight air time.
Ruiqi Cui, Ke Xie 0001, Minglun Gong, Hui Huang 0004
ACM Trans. Graph.2