VLDB 2026 Research / reviewers in the wild / expert
Zachary Yang
dblp:312/2814
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0009-6765-2293ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Deepfakes in the 2025 Canadian Election: Prevalence, Partisanship, and Platform DynamicsabstractConcerns about AI-generated political content are growing, yet there is limited empirical evidence on how deepfakes appear and circulate across social platforms during major events in democratic countries. We analyze the 2025 Canadian federal election across X, Bluesky, and Reddit using a high-accuracy detector trained on diverse modern generative models, covering 187,778 posts. We find that 5.9% of election-related images were deepfakes. Right-leaning accounts shared them more often (9.2% of images flagged) than left-leaning users (3.9%), with flagged content more frequently defamatory or conspiratorial. Yet, most detected deepfakes were benign or non-political, and harmful ones drew little attention, accounting for only 0.1% of all views on X. Overall, deepfakes were present in the election conversation, but their reach was modest, and realistic fabricated images, although less common, drew higher engagement, highlighting growing concerns about their misuses. Victor Livernoche, Andreea Musulan, Zachary Yang, Jean-François Godbout, Reihaneh Rabbany |
WWW | 3 |
| 2025 | SandboxSocial: A Sandbox for Social Media Using Multimodal AI AgentsabstractThe online information ecosystem enables influence campaigns of unprecedented scale and impact. We urgently need empirically grounded approaches to counter the growing threat of malicious campaigns, now amplified by generative AI. But, developing defenses in real-world settings is impractical. Social system simulations with agents modelled using Large Language Models (LLMs) are a promising alternative approach and a growing area of research. However, existing simulators lack features needed to capture the complex information-sharing dynamics of platform-based social networks. To bridge this gap, we present SandboxSocial, a new simulator that includes several key innovations, mainly: (1) a virtual social media platform (modelled as Mastodon and mirrored in an actual Mastodon server) that enables a realistic setting in which agents interact; (2) an adapter that uses real-world user data to create more grounded agents and social media content; and (3) multi-modal capabilities that enable our agents to interact using both text and images---just as humans do on social media. We make the simulator more useful to researchers by providing measurement and analysis tools that track simulation dynamics and compute evaluation metrics to compare experimental results. Maximilian Puelma Touzel, Sneheel Sarangi, Gayatri Krishnakumar, Busra Tugce Gurbuz, Austin Welch, Zachary Yang, Andreea Musulan, Ethan Kosak-Hine, Tom Gibbs, Camille Thibault, Reihaneh Rabbany, Jean-François Godbout, Kellin Pelrine |
IJCAI | 6 |
| 2025 | Unified Game Moderation: Soft-Prompting and LLM-Assisted Label Transfer for Resource-Efficient Toxicity DetectionabstractToxicity detection in gaming communities faces significant scaling challenges when expanding across multiple games and languages, particularly in real-time environments where computational efficiency is crucial. We present two key findings to address these challenges while building upon our previous work on ToxBuster, a BERT-based real-time toxicity detection system. First, we introduce a soft-prompting approach that enables a single model to effectively handle multiple games by incorporating game-context tokens, matching the performance of more complex methods like curriculum learning while offering superior scalability. Second, we develop an LLM-assisted label transfer framework using GPT-4o-mini to extend support to seven additional languages. Evaluations on real game chat data across French, German, Portuguese, and Russian achieve macro F1-scores ranging from 32.96% to 58.88%, with particularly strong performance in German, surpassing the English benchmark of 45.39%. In production, this unified approach significantly reduces computational resources and maintenance overhead compared to maintaining separate models for each game and language combination. At Ubisoft, this model successfully identifies an average of 50 players, per game, per day engaging in sanctionable behavior. Zachary Yang, Domenico Tullo, Reihaneh Rabbany |
KDD (2) | 1 |
| 2024 | Party Prediction for TwitterabstractA large number of studies on social media compare the behaviour of users from different political parties. As a basic step, they employ a predictive model for inferring their political affiliation. The accuracy of this model can change the conclusions of a downstream analysis significantly, yet the choice between different models seems to be made arbitrarily. In this paper, we provide a comprehensive survey and an empirical comparison of the current party prediction practices and propose several new approaches which are competitive with or outperform state-of-the-art methods, yet require less computational resources. Party prediction models rely on the content generated by the users (e.g., tweet texts), the relations they have (e.g., who they follow), or their activities and interactions (e.g., which tweets they like). We examine all of these and compare their signal strength for the party prediction task. This paper lets the practitioner select from a wide range of data types that all give strong performance. Finally, we conduct extensive experiments on different aspects of these methods, such as data collection speed and transfer capabilities, which can provide further insights for both applied and methodological research. Kellin Pelrine, Anne Imouza, Zachary Yang, Jacob-Junqi Tian, Sacha Levy, Gabrielle Desrosiers-Brisebois, Aarash Feizi, Cécile Amadoro, André Blais, Jean-François Godbout, Reihaneh Rabbany |
ICWSM | 3 |