VLDB 2026 Research / reviewers in the wild / expert
Michael Beukman
dblp:312/4620
· DBLP profile ↗
10ranked-venue papers
5as first author
10since 2021 · last 2025
0000-0002-5468-284XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 5 first-author · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control TasksabstractWhile large models trained with self-supervised learning on offline datasets have shown remarkable capabilities in text and image domains, achieving the same generalisation for agents that act in sequential decision problems remains an open challenge.
In this work, we take a step towards this goal by procedurally generating tens of millions of 2D physics-based tasks and using these to train a general reinforcement learning (RL) agent for physical control.
To this end, we introduce Kinetix: an open-ended space of physics-based RL environments that can represent tasks ranging from robotic locomotion and grasping to video games and classic RL environments, all within a unified framework.
Kinetix makes use of our novel hardware-accelerated physics engine Jax2D that allows us to cheaply simulate billions of environment steps during training.
Our trained agent exhibits strong physical reasoning capabilities in 2D space, being able to zero-shot solve unseen human-designed environments. Furthermore, fine-tuning this general agent on tasks of interest shows significantly stronger performance than training an RL agent *tabula rasa*. This includes solving some environments that standard RL training completely fails at.
We believe this demonstrates the feasibility of large scale, mixed-quality pre-training for online RL and we hope that Kinetix will serve as a useful framework to investigate this further. Michael T. Matthews, Michael Beukman, Chris Lu 0001, Jakob N. Foerster |
ICLR | 2 |
| 2024 | Refining Minimax Regret for Unsupervised Environment DesignabstractIn unsupervised environment design, reinforcement learning agents are trained on environment configurations (levels) generated by an adversary that maximises some objective. Regret is a commonly used objective that theoretically results in a minimax regret (MMR) policy with desirable robustness guarantees; in particular, the agent’s maximum regret is bounded. However, once the agent reaches this regret bound on all levels, the adversary will only sample levels where regret cannot be further reduced. Although there may be possible performance improvements to be made outside of these regret-maximising levels, learning stagnates. In this work, we introduce Bayesian level-perfect MMR (BLP), a refinement of the minimax regret objective that overcomes this limitation. We formally show that solving for this objective results in a subset of MMR policies, and that BLP policies act consistently with a Perfect Bayesian policy over all levels. We further introduce an algorithm, ReMiDi, that results in a BLP policy at convergence. We empirically demonstrate that training on levels from a minimax regret adversary causes learning to prematurely stagnate, but that ReMiDi continues learning. Michael Beukman, Samuel Coward, Michael T. Matthews, Mattie Fellows, Minqi Jiang, Michael Dennis 0001, Jakob N. Foerster |
ICML | 1 |
| 2024 | Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement LearningabstractBenchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We therefore believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources. Michael T. Matthews, Michael Beukman, Benjamin Ellis, Mikayel Samvelyan, Matthew Thomas Jackson, Samuel Coward, Jakob N. Foerster |
ICML | 2 |
| 2024 | No Regrets: Investigating and Improving Regret Approximations for Curriculum DiscoveryabstractWhat data or environments to use for training to improve downstream performance is a longstanding and very topical question in reinforcement learning.
In particular, Unsupervised Environment Design (UED) methods have gained recent attention as their adaptive curricula promise to enable agents to be robust to in- and out-of-distribution tasks.
This work investigates how existing UED methods select training environments, focusing on task prioritisation metrics.
Surprisingly, despite methods aiming to maximise regret in theory, the practical approximations do not correlate with regret but with success rate.
As a result, a significant portion of an agent's experience comes from environments it has already mastered, offering little to no contribution toward enhancing its abilities. Put differently, current methods fail to predict intuitive measures of *learnability*. Specifically, they are unable to consistently identify those scenarios that the agent can sometimes solve, but not always.
Based on our analysis, we develop a method that directly trains on scenarios with high learnability. This simple and intuitive approach outperforms existing UED methods in several binary-outcome environments, including the standard domain of Minigrid and a novel setting closely inspired by a real-world robotics problem.
We further introduce a new adversarial evaluation procedure for directly measuring robustness, closely mirroring the conditional value at risk (CVaR).
We open-source all our code and present visualisations of final policies here: https://github.com/amacrutherford/sampling-for-learnability. Alex Rutherford, Michael Beukman, Timon Willi, Bruno Lacerda, Nick Hawes, Jakob N. Foerster |
NeurIPS | 2 |
| 2024 | Hierarchically Composing Level Generators for the Creation of Complex StructuresabstractProcedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is focused on generating relatively straightforward levels in simple games, as it is challenging to design an optimizable objective function for complex settings. This limits the applicability of PCG to more complex and modern titles, hindering its adoption in the industry. Our work aims to address this limitation by introducing a compositional level generation method that recursively composes simple low-level generators to construct large and complex creations. This approach allows for easily-optimizable objectives and the ability to design a complex structure in an interpretable way by referencing lower-level components. We empirically demonstrate that our method outperforms a noncompositional baseline by more accurately satisfying a designer's functional requirements in several tasks. Finally, we provide a qualitative showcase (inMinecraft) illustrating the large and complex, but still coherent, structures that were generated using simple base generators. Michael Beukman, Manuel Fokam, Marcel Kruger, Guy Axelrod, Muhammad Umair Nasir, Branden Ingram, Benjamin Rosman, Steven James 0001 |
IEEE Trans. Games | 1 |
| 2023 | Analysing Cross-Lingual Transfer in Low-Resourced African Named Entity RecognitionabstractMichael Beukman, Manuel Fokam. Proceedings of the 13th International Joint Conference on Natural Language Processing and the 3rd Conference of the Asia-Pacific Chapter of the Association for Computational Linguistics (Volume 1: Long Papers). 2023. Michael Beukman, Manuel Fokam |
IJCNLP (1) | 1 |
| 2023 | Dynamics Generalisation in Reinforcement Learning via Adaptive Context-Aware PoliciesabstractWhile reinforcement learning has achieved remarkable successes in several domains, its real-world application is limited due to many methods failing to generalise to unfamiliar conditions. In this work, we consider the problem of generalising to new transition dynamics, corresponding to cases in which the environment's response to the agent's actions differs. For example, the gravitational force exerted on a robot depends on its mass and changes the robot's mobility. Consequently, in such cases, it is necessary to condition an agent's actions on extrinsic state information and pertinent contextual information reflecting how the environment responds. While the need for context-sensitive policies has been established, the manner in which context is incorporated architecturally has received less attention. Thus, in this work, we present an investigation into how context information should be incorporated into behaviour learning to improve generalisation. To this end, we introduce a neural network architecture, the Decision Adapter, which generates the weights of an adapter module and conditions the behaviour of an agent on the context information. We show that the Decision Adapter is a useful generalisation of a previously proposed architecture and empirically demonstrate that it results in superior generalisation performance compared to previous approaches in several environments. Beyond this, the Decision Adapter is more robust to irrelevant distractor variables than several alternative methods. Michael Beukman, Devon Jarvis, Richard Klein 0002, Steven James 0001, Benjamin Rosman |
NeurIPS | 1 |
| 2022 | MasakhaNER 2.0: Africa-centric Transfer Learning for Named Entity RecognitionabstractDavid Adelani, Graham Neubig, Sebastian Ruder, Shruti Rijhwani, Michael Beukman, Chester Palen-Michel, Constantine Lignos, Jesujoba Alabi, Shamsuddeen Muhammad, Peter Nabende, Cheikh M. Bamba Dione, Andiswa Bukula, Rooweither Mabuya, Bonaventure F. P. Dossou, Blessing Sibanda, Happy Buzaaba, Jonathan Mukiibi, Godson Kalipe, Derguene Mbaye, Amelia Taylor, Fatoumata Kabore, Chris Chinenye Emezue, Anuoluwapo Aremu, Perez Ogayo, Catherine Gitau, Edwin Munkoh-Buabeng, Victoire Memdjokam Koagne, Allahsera Auguste Tapo, Tebogo Macucwa, Vukosi Marivate, Mboning Tchiaze Elvis, Tajuddeen Gwadabe, Tosin Adewumi, Orevaoghene Ahia, Joyce Nakatumba-Nabende, Neo Lerato Mokono, Ignatius Ezeani, Chiamaka Chukwuneke, Mofetoluwa Oluwaseun Adeyemi, Gilles Quentin Hacheme, Idris Abdulmumin, Odunayo Ogundepo, Oreen Yousuf, Tatiana Moteu, Dietrich Klakow. Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing. 2022. David Ifeoluwa Adelani, Graham Neubig, Sebastian Ruder, Shruti Rijhwani, Michael Beukman, Chester Palen-Michel, Constantine Lignos, Jesujoba O. Alabi, Shamsuddeen Hassan Muhammad, Peter Nabende, Cheikh M. Bamba Dione, Andiswa Bukula, Rooweither Mabuya, Bonaventure F. P. Dossou, Blessing K. Sibanda, Happy Buzaaba, Jonathan Mukiibi, Godson Kalipe, Derguene Mbaye, Amelia V. Taylor, Fatoumata Ouoba Kabore, Chris C. Emezue, Aremu Anuoluwapo, Perez Ogayo, Catherine Gitau, Edwin Munkoh-Buabeng, Victoire Memdjokam Koagne, Allahsera Tapo, Tebogo Macucwa, Vukosi Marivate, Elvis Mboning, Tajuddeen Rabiu Gwadabe, Tosin P. Adewumi, Orevaoghene Ahia, Joyce Nakatumba-Nabende, Neo L. Mokono, Ignatius Ezeani, Chiamaka Ijeoma Chukwuneke, Mofe Adeyemi, Gilles Hacheme, Idris Abdulmumin, Odunayo Ogundepo, Oreen Yousuf, Tatiana Moteu Ngoli, Dietrich Klakow |
EMNLP | 5 |
| 2022 | Procedural content generation using neuroevolution and novelty search for diverse video game levelsabstractProcedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality and diversity of content. We introduce an evolutionary search-based approach for evolving level generators using novelty search to procedurally generate diverse levels in real time, without requiring training data or detailed domain-specific knowledge. We test our method on two domains, and our results show an order of magnitude speedup in generation time compared to existing methods while obtaining comparable metric scores. We further demonstrate the ability to generalise to arbitrary-sized levels without retraining. Michael Beukman, Christopher W. Cleghorn, Steven James 0001 |
GECCO | 1 |
| 2022 | A Few Thousand Translations Go a Long Way! Leveraging Pre-trained Models for African News TranslationabstractDavid Adelani, Jesujoba Alabi, Angela Fan, Julia Kreutzer, Xiaoyu Shen, Machel Reid, Dana Ruiter, Dietrich Klakow, Peter Nabende, Ernie Chang, Tajuddeen Gwadabe, Freshia Sackey, Bonaventure F. P. Dossou, Chris Emezue, Colin Leong, Michael Beukman, Shamsuddeen Muhammad, Guyo Jarso, Oreen Yousuf, Andre Niyongabo Rubungo, Gilles Hacheme, Eric Peter Wairagala, Muhammad Umair Nasir, Benjamin Ajibade, Tunde Ajayi, Yvonne Gitau, Jade Abbott, Mohamed Ahmed, Millicent Ochieng, Anuoluwapo Aremu, Perez Ogayo, Jonathan Mukiibi, Fatoumata Ouoba Kabore, Godson Kalipe, Derguene Mbaye, Allahsera Auguste Tapo, Victoire Memdjokam Koagne, Edwin Munkoh-Buabeng, Valencia Wagner, Idris Abdulmumin, Ayodele Awokoya, Happy Buzaaba, Blessing Sibanda, Andiswa Bukula, Sam Manthalu. Proceedings of the 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2022. David Ifeoluwa Adelani, Jesujoba O. Alabi, Angela Fan, Julia Kreutzer, Xiaoyu Shen 0001, Machel Reid, Dana Ruiter, Dietrich Klakow, Peter Nabende, Ernie Chang, Tajuddeen Rabiu Gwadabe, Sackey Freshia, Bonaventure F. P. Dossou, Chris C. Emezue, Colin Leong, Michael Beukman, Shamsuddeen Hassan Muhammad, Guyo Dub Jarso, Oreen Yousuf, Rubungo Andre Niyongabo, Gilles Hacheme, Eric Peter Wairagala, Muhammad Umair Nasir, Benjamin Ajibade, Tunde Ajayi, Yvonne Wambui, Jade Z. Abbott, Millicent Ochieng, Aremu Anuoluwapo, Perez Ogayo, Jonathan Mukiibi, Fatoumata Ouoba Kabore, Godson Kalipe, Derguene Mbaye, Allahsera Tapo, Victoire Memdjokam Koagne, Edwin Munkoh-Buabeng, Valencia Wagner, Idris Abdulmumin, Ayodele Awokoya, Happy Buzaaba, Blessing K. Sibanda, Andiswa Bukula, Sam Manthalu |
NAACL-HLT | 16 |