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Gabriele Tiboni

dblp:312/6126 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2026
0000-0001-8722-918XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 44% Transfer learning and domain adaptation · 33% Reinforcement learning · 17%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
motion planning
1.012026
MaskPlanner: A Framework for 3D Learning-Based Object-Centric Motion Generation and Applications to Robotic Spray Painting · IEEE Trans. Robotics 2026
Robotics › Motion planning and robot control
trajectory planning
1.012026
MaskPlanner: A Framework for 3D Learning-Based Object-Centric Motion Generation and Applications to Robotic Spray Painting · IEEE Trans. Robotics 2026
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization
0.812024
Domain Randomization via Entropy Maximization · ICLR 2024
Machine learning › Reinforcement learning › generalization in reinforcement learning
policy generalization
0.812024
Domain Randomization via Entropy Maximization · ICLR 2024
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.812024
Domain Randomization via Entropy Maximization · ICLR 2024
Robotics › Robot manipulation › industrial robot
industrial robot applications
0.312026
MaskPlanner: A Framework for 3D Learning-Based Object-Centric Motion Generation and Applications to Robotic Spray Painting · IEEE Trans. Robotics 2026

Methods — techniques the papers use, named apart from their topics

point cloud · 1.0path mask prediction · 1.0deep learning · 1.0entropy maximization · 0.8constrained optimization · 0.8
YearPublicationVenuePosition
2026 MaskPlanner: A Framework for 3D Learning-Based Object-Centric Motion Generation and Applications to Robotic Spray Painting
abstract
Object-Centric Motion Generation (OCMG) plays a key role in a variety of industrial applications—such as robotic spray painting and welding—requiring efficient, scalable, and generalizable algorithms to plan multiple long-horizon trajectories over free-form 3D objects. However, existing solutions rely on specialized heuristics, expensive optimization routines, or restrictive geometry assumptions that limit their adaptability to real-world scenarios. In this work, we introduce a novel, fully data-driven framework that tackles OCMG directly from 3D point clouds, learning to generalize expert path patterns across free-form surfaces. We proposeMaskPlanner, a deep learning method that predicts local path segments for a given object while simultaneously inferring “path masks” to group these segments into distinct paths. This design induces the network to capture both local geometric patterns and global task requirements in a single forward pass. Extensive experimentation on a realistic robotic spray painting scenario shows that our approach attains near-complete coverage (above 99%) for unseen objects, while it remains task-agnostic and does not explicitly optimize for paint deposition. Moreover, our real-world validation on a 6-DoF specialized painting robot demonstrates that the generated paths are directly executable and yield expert-level painting quality. We additionally provide empirical evidence that our approach remains complementary to downstream trajectory optimization methods, and applicable to tasks beyond spray painting.
Gabriele Tiboni, Raffaello Camoriano, Tatiana Tommasi
IEEE Trans. Robotics1
2025 FoldPath: End-to-End Object-Centric Motion Generation via Modulated Implicit Paths
abstract
Object-Centric Motion Generation (OCMG) is instrumental in advancing automated manufacturing processes, particularly in domains requiring high-precision expert robotic motions, such as spray painting and welding. To realize effective automation, robust algorithms are essential for generating extended, object-aware trajectories across intricate 3D geometries. However, contemporary OCMG techniques are either based on ad-hoc heuristics or employ learning-based pipelines that are still reliant on sensitive post-processing steps to generate executable paths. We introduce FoldPath, a novel, end-to-end, neural field based method for OCMG. Unlike prior deep learning approaches that predict discrete sequences of end-effector waypoints, FoldPath learns the robot motion as a continuous function, thus implicitly encoding smooth output paths. This paradigm shift eliminates the need for brittle post-processing steps that concatenate and order the predicted discrete waypoints. Particularly, our approach demonstrates superior predictive performance compared to recently proposed learning-based methods, and attains generalization capabilities even in real industrial settings, where only a limited amount of expert samples are provided. We validate FoldPath through comprehensive experiments in a realistic simulation environment and introduce new, rigorous metrics designed to comprehensively evaluate long-horizon robotic paths, thus advancing the OCMG task towards practical maturity.
Paolo Rabino, Gabriele Tiboni, Tatiana Tommasi
IROS2
2024 Domain Randomization via Entropy Maximization
abstract
Varying dynamics parameters in simulation is a popular Domain Randomization (DR) approach for overcoming the reality gap in Reinforcement Learning (RL). Nevertheless, DR heavily hinges on the choice of the sampling distribution of the dynamics parameters, since high variability is crucial to regularize the agent's behavior but notoriously leads to overly conservative policies when randomizing excessively. In this paper, we propose a novel approach to address sim-to-real transfer, which automatically shapes dynamics distributions during training in simulation without requiring real-world data. We introduce DOmain RAndomization via Entropy MaximizatiON (DORAEMON), a constrained optimization problem that directly maximizes the entropy of the training distribution while retaining generalization capabilities. In achieving this, DORAEMON gradually increases the diversity of sampled dynamics parameters as long as the probability of success of the current policy is sufficiently high. We empirically validate the consistent benefits of DORAEMON in obtaining highly adaptive and generalizable policies, i.e. solving the task at hand across the widest range of dynamics parameters, as opposed to representative baselines from the DR literature. Notably, we also demonstrate the Sim2Real applicability of DORAEMON through its successful zero-shot transfer in a robotic manipulation setup under unknown real-world parameters.
Gabriele Tiboni, Pascal Klink, Jan Peters 0001, Tatiana Tommasi, Carlo D'Eramo, Georgia Chalvatzaki
ICLR1
2023 PaintNet: Unstructured Multi-Path Learning from 3D Point Clouds for Robotic Spray Painting
abstract
Popular industrial robotic problems such as spray painting and welding require (i) conditioning on free-shape 3D objects and (ii) planning of multiple trajectories to solve the task. Yet, existing solutions make strong assumptions on the form of input surfaces and the nature of output paths, resulting in limited approaches unable to cope with real-data variability. By leveraging on recent advances in 3D deep learning, we introduce a novel framework capable of dealing with arbitrary 3D surfaces, and handling a variable number of unordered output paths (i.e. unstructured). Our approach predicts local path segments, which can be later concatenated to reconstruct long-horizon paths. We extensively validate the proposed method in the context of robotic spray painting by releasing PaintNet, the first public dataset of expert demonstrations on free-shape 3D objects collected in a real industrial scenario. A thorough experimental analysis demonstrates the capabilities of our model to promptly predict smooth output paths that cover up to 95% of previously unseen object surfaces, even without explicitly optimizing for paint coverage.
Gabriele Tiboni, Raffaello Camoriano, Tatiana Tommasi
IROS1
2023 Domain Randomization for Robust, Affordable and Effective Closed-Loop Control of Soft Robots
abstract
Soft robots are gaining popularity thanks to their intrinsic safety to contacts and adaptability. However, the potentially infinite number of Degrees of Freedom makes their modeling a daunting task, and in many cases only an approximated description is available. This challenge makes reinforcement learning (RL) based approaches inefficient when deployed on a realistic scenario, due to the large domain gap between models and the real platform. In this work, we demonstrate, for the first time, how Domain Randomization (DR) can solve this problem by enhancing RL policies for soft robots with: i) robustness w.r.t. unknown dynamics parameters; ii) reduced training times by exploiting drastically simpler dynamic models for learning; iii) better environment exploration, which can lead to exploitation of environmental constraints for optimal performance. Moreover, we introduce a novel algorithmic extension to previous adaptive domain randomization methods for the automatic inference of dynamics parameters for deformable objects. We provide an extensive evaluation in simulation on four different tasks and two soft robot designs, opening interesting perspectives for future research on Reinforcement Learning for closed-loop soft robot control.
Gabriele Tiboni, Andrea Protopapa, Tatiana Tommasi, Giuseppe Averta
IROS1