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Xuyang Yuan

dblp:312/6929 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0002-7193-5332ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Image recognition and object detection · 57% Reinforcement learning · 19% Efficient and distributed learning · 19%
Theoretical computer science
1 paper
Distributed computing theory · 50% Information theory · 50%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection
object detection
0.912025
HS-FPN: High Frequency and Spatial Perception FPN for Tiny Object Detection · AAAI 2025
Computer vision › Image recognition and object detection › object detection
small object detection
0.912025
HS-FPN: High Frequency and Spatial Perception FPN for Tiny Object Detection · AAAI 2025
Machine learning › Efficient and distributed learning
collaborative learning
0.712023
Collaborative Learning in General Graphs With Limited Memorization: Complexity, Learnability, and Reliability · IEEE/ACM Trans. Netw. 2023
Machine learning › Reinforcement learning › multi-armed bandit
multi-agent bandit
0.712023
Collaborative Learning in General Graphs With Limited Memorization: Complexity, Learnability, and Reliability · IEEE/ACM Trans. Netw. 2023
Information theory
communication constraints
0.712023
Collaborative Learning in General Graphs With Limited Memorization: Complexity, Learnability, and Reliability · IEEE/ACM Trans. Netw. 2023
Distributed computing theory
distributed learning
0.712023
Collaborative Learning in General Graphs With Limited Memorization: Complexity, Learnability, and Reliability · IEEE/ACM Trans. Netw. 2023
Computer vision › Image recognition and object detection › object detection
feature pyramid network
0.312025
HS-FPN: High Frequency and Spatial Perception FPN for Tiny Object Detection · AAAI 2025

Methods — techniques the papers use, named apart from their topics

three-staged collaborative learning algorithm · 1.3random walk · 1.3spatial dependency perception · 0.9high-pass filter · 0.9feature pyramid network · 0.9
YearPublicationVenuePosition
2026 KG-AsyncFed:Knowledge-sensitivity and generative replay synergized asynchronous federated continual learning framework
Shaohua Cao, Ge Shen, Xuyang Yuan, Baoyu Zhang, Danyang Zheng 0001, Zhu Han 0001, Zijun Zhan, Weishan Zhang
Comput. Networks3
2025 HS-FPN: High Frequency and Spatial Perception FPN for Tiny Object Detection
abstract
The introduction of Feature Pyramid Network (FPN) has significantly improved object detection performance. However, substantial challenges remain in detecting tiny objects, as their features occupy only a very small proportion of the feature maps. Although FPN integrates multi-scale features, it does not directly enhance or enrich the features of tiny objects. Furthermore, FPN lacks spatial perception ability. To address these issues, we propose a novel High Frequency and Spatial Perception Feature Pyramid Network (HS-FPN) with two innovative modules. First, we designed a high frequency perception module (HFP) that generates high frequency responses through high pass filters. These high frequency responses are used as mask weights from both spatial and channel perspectives to enrich and highlight the features of tiny objects in the original feature maps. Second, we developed a spatial dependency perception module (SDP) to capture the spatial dependencies that FPN lacks. Our experiments demonstrate that detectors based on HS-FPN exhibit competitive advantages over state-of-the-art models on the AI-TOD dataset for tiny object detection.
Zican Shi, Hengkang Ye, Xuyang Yuan, Yan Ouyang
AAAI5
2025 IceCache: Recommendation-Based Edge Caching for Life Cycle of Video
abstract
The surge in Internet video traffic driven by 5G advancement strains network infrastructure. Edge computing emerges as a solution for video distribution, yet faces challenges from limited cache capacity and dynamic user requests. To address these challenges, we propose IceCache - a recommendationdriven edge Caching architecture for the life cycle of video streaming. IceCache enhances Quality of Experience (QoE) while reducing backhaul traffic through two-stage caching: cache placement before playback, dynamic prefetching and cache admission during playback. A user behavior simulation integrating recommender systems was developed to evaluate the proposed caching strategy. Experiments on real-world MovieLens and synthetic datasets validated the strategy's performance.
Shaohua Cao, Quancheng Zheng, Huaqi Lv, Xuyang Yuan, Zijun Zhan, Weishan Zhang
WCNC5
2023 Collaborative Learning in General Graphs With Limited Memorization: Complexity, Learnability, and Reliability
abstract
We consider a$K$-armed bandit problem in general graphs where agents are arbitrarily connected and each of them has limited memorizing capabilities and communication bandwidth. The goal is to let each of the agents eventually learn the best arm. Although recent studies show the power of collaboration among the agents in improving the efficacy of learning, it is assumed in these studies that the communication graph should be complete or well-structured, whereas such an assumption is not always valid in practice. Furthermore, limited memorization and communication bandwidth also restrict the collaborations of the agents, since the agents memorize and communicate very few experiences. Additionally, an agent may be corrupted to share falsified experiences to its peers, while the resource limit in terms of memorization and communication may considerably restrict the reliability of the learning process. To address the above issues, we propose a three-staged collaborative learning algorithm. In each step, the agents share their latest experiences with each other through light-weight random walks in a general communication graph, and then make decisions on which arms to pull according to the recommendations received from their peers. The agents finally update their adoptions (i.e., preferences to the arms) based on the reward obtained by pulling the arms. Our theoretical analysis shows that, when there are a sufficient number of agents participating in the collaborative learning process, all the agents eventually learn the best arm with high probability, even with limited memorizing capabilities and light-weight communications. We also reveal in our theoretical analysis the upper bound on the number of corrupted agents our algorithm can tolerate. The efficacy of our proposed three-staged collaborative learning algorithm is finally verified by extensive experiments on both synthetic and real datasets.
Feng Li 0002, Xuyang Yuan, Huan Yang 0001, Dongxiao Yu, Weifeng Lyu, Xiuzhen Cheng
IEEE/ACM Trans. Netw.2