VLDB 2026 Research / reviewers in the wild / expert
Shashank N. Sridhara
dblp:312/7119
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Region-Adaptive Learned Hierarchical Encoding for 3D Gaussian Splatting DataabstractWe introduce Region-Adaptive Learned Hierarchical Encoding (RALHE) for 3D Gaussian Splatting (3DGS) data. While 3DGS has recently become popular for novel view synthesis, the size of trained models limits its deployment in bandwidth-constrained applications such as volumetric media streaming. To address this, we propose a learned hierarchical latent representation that builds upon the principles of “overfitted” learned image compression (e.g., Cool-Chic and C3) to efficiently encode 3DGS attributes. Unlike images, 3DGS data have irregular spatial distributions of Gaussians (geometry) and consist of multiple attributes (signals) defined on the irregular geometry. Our codec is designed to account for these differences between images and 3DGS. Specifically, we leverage the octree structure of the voxelized 3DGS geometry to obtain a hierarchical multi-resolution representation. Our approach overfits latents to each Gaussian attribute under a global rate constraint. These latents are decoded independently through a lightweight decoder network. To estimate the bitrate during training, we employ an autoregressive probability model that leverages octree-derived contexts from the 3D point structure. The multi-resolution latents, decoder, and autoregressive entropy coding networks are jointly optimized for each Gaussian attribute. Experiments on 3DGS models from the Synthetic-NeRF dataset demonstrate that the proposed RALHE compression framework achieves a rendering PSNR gain of up to 2 dB at low bitrates ($\leq 1 \text{MB}$) compared to the baseline 3DGS compression methods. Shashank N. Sridhara, Birendra Kathariya, Fangjun Pu, Peng Yin 0002, Eduardo Pavez, Antonio Ortega |
DCC | 1 |
| 2025 | Adaptive Voxelization for Transform Coding of 3D Gaussian Splatting DataabstractWe present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can produce compressed 3DGS models at multiple bitrates in a computationally efficient way. Point cloud voxelization is a discretization technique that point cloud codecs use to improve coding efficiency while enabling the use of fast transform coding algorithms. We propose an adaptive voxelization algorithm tailored to 3DGS data, to avoid the inefficiencies introduced by uniform voxelization used in point cloud codecs. We ensure the positions of larger volume Gaussians are represented at high resolution, as these significantly impact rendering quality. Meanwhile, a low-resolution representation is used for dense regions with smaller Gaussians, which have a relatively lower impact on rendering quality. This adaptive voxelization approach significantly reduces the number of Gaussians and the bitrate required to encode the 3DGS data. After voxelization, many Gaussians are moved or eliminated. Thus, we propose to fine-tune/recolor the remaining 3DGS attributes with an initialization that can reduce the amount of retraining required. Experimental results on pre-trained datasets show that our proposed compression framework outperforms existing methods. Chenjunjie Wang, Shashank N. Sridhara, Eduardo Pavez, Antonio Ortega |
ICIP | 2 |
| 2025 | Full reference point cloud quality assessment using support vector regression
Ryosuke Watanabe, Shashank N. Sridhara, Haoran Hong, Eduardo Pavez, Keisuke Nonaka, Tatsuya Kobayashi, Antonio Ortega |
Signal Process. Image Commun. | 2 |
| 2024 | Color-Guided Flying Pixel Correction in Depth ImagesabstractWe present a novel method to correct flying pixels within data captured by Time-of-flight (ToF) sensors. Flying pixel (FP) artifacts occur when signals from foreground and background objects reach the same sensor pixel, leading to a confident yet incorrect depth estimation in space-floating between two objects. Commercial RGB-D cameras have a complementary setup consisting of ToF sensors to capture depth in addition to RGB cameras. We propose a novel method to correct FPs by leveraging the aligned RGB and depth image in such RGB-D cameras to estimate the true depth values of FPs. Our method defines a 3D neighborhood around each point, representing a “field of view” that mirrors the acquisition process of ToF cameras. We propose a two-step iterative correction algorithm in which the FPs are first identified. Then, we estimate the true depth value of FPs by solving a least-squares optimization problem. Experimental results show that our proposed algorithm estimates the depth value of FPs as accurately as other algorithms in the literature. Ekamresh Vasudevan, Shashank N. Sridhara, Eduardo Pavez, Antonio Ortega, Raghavendra Singh, Srinath Kalluri |
MMSP | 2 |
| 2022 | Point Cloud Attribute Compression Via Chroma SubsamplingabstractWe introduce chroma subsampling for 3D point cloud attribute compression by proposing a novel technique to sample points irregularly placed in 3D space. While most current video compression standards use chroma subsampling, these chroma subsampling methods cannot be directly applied to 3D point clouds, given their irregularity and sparsity. In this work, we develop a framework to incorporate chroma subsampling into geometry-based point cloud encoders, such as region adaptive hierarchical transform (RAHT) and region adaptive graph Fourier transform (RAGFT). We propose different sampling patterns on a regular 3D grid to sample the points at different rates. We use a simple graph-based nearest neighbor interpolation technique to reconstruct the full resolution point cloud at the decoder end. Experimental results demonstrate that our proposed method provides significant coding gains with negligible impact on the reconstruction quality. For some sequences, we observe a bitrate reduction of 10-15% under the Bjontegaard metric. More generally, perceptual masking makes it possible to achieve larger bitrate reductions without visible changes in quality. Shashank N. Sridhara, Eduardo Pavez, Antonio Ortega, Ryosuke Watanabe, Keisuke Nonaka |
ICASSP | 1 |
| 2021 | Cylindrical Coordinates for Lidar Point Cloud CompressionabstractWe present an efficient voxelization method to encode the geometry and attributes of 3D point clouds obtained from autonomous vehicles. Due to the circular scanning trajectory of sensors, the geometry of LiDAR point clouds is inherently different from that of point clouds captured from RGBD cameras. Our method exploits these specific properties to representing points in cylindrical coordinates instead of conventional Cartesian coordinates. We demonstrate that Region Adaptive Hierarchical Transform (RAHT) can be extended to this setting, leading to attribute encoding based on a volumetric partition in cylindrical coordinates. Experimental results show that our proposed voxelization outperforms conventional approaches based on Cartesian coordinates for this type of data. We observe a significant improvement in attribute coding performance with 5-10% reduction in bitrate and octree representation with 35-45% reduction in bits. Shashank N. Sridhara, Eduardo Pavez, Antonio Ortega |
ICIP | 1 |