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Deshan Gong

dblp:313/1243 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2025
0009-0002-2516-9542ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 78% Computational fabrication · 22%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
differentiable simulation
1.322024
Bayesian Differentiable Physics for Cloth Digitalization · CVPR 2024
Fine-grained Differentiable Physics: A Yarn-level Model for Fabrics · ICLR 2022
Computer animation and physical simulation
cloth simulation
0.812024
Bayesian Differentiable Physics for Cloth Digitalization · CVPR 2024

Methods — techniques the papers use, named apart from their topics

neural network · 0.8differentiable rendering · 0.8bayesian inference · 0.8yarn-level modeling · 0.6differentiable simulation · 0.6
YearPublicationVenuePosition
2025 Cloth Animation with Time-dependent Persistent Wrinkles
abstract
Abstract Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for long, and otherwise be persistent. Since they are vital to the visual realism of cloth animation, we aim to simulate realistic looking persistent wrinkles. To this end, we present a physics‐inspired finegrained wrinkle model. Different from existing methods, we recognize the importance of the interplay between internal friction and plasticity during wrinkle formation. Furthermore, we model their time dependence for persistent wrinkles. Our model is capable of not only simulating realistic wrinkle patterns, but also their time‐dependent changes according to how long the deformation is maintained. Through extensive experiments, we show that our model is effective in simulating realistic spatial and temporal varying wrinkles, versatile in simulating different materials, and capable of generating more fine‐grained wrinkles than the state of the art.
Deshan Gong, Yin Yang 0002, Tianjia Shao, He Wang 0002
Comput. Graph. Forum1
2024 Bayesian Differentiable Physics for Cloth Digitalization
abstract
We propose a new method for cloth digitalization. Deviating from existing methods which learn from data captured under relatively casual settings, we propose to learn from data captured in strictly tested measuring protocols, and find plausible physical parameters of the cloths. However, such data is currently absent, so we first propose a new dataset with accurate cloth measurements. Further, the data size is considerably smaller than the ones in current deep learning, due to the nature of the data capture process. To learn from small data, we propose a new Bayesian differentiable cloth model to estimate the complex material heterogeneity of real cloths. It can provide highly accurate digitalization from very limited data samples. Through exhaustive evaluation and comparison, we show our method is accurate in cloth digitalization, efficient in learning from limited data samples, and general in capturing material variations. Code and data are available11https://github.com/realcrane/Bayesian-Differentiable-Physics-for-Cloth-Digitalization
Deshan Gong, Ningtao Mao, He Wang 0002
CVPR1
2022 Fine-grained Differentiable Physics: A Yarn-level Model for Fabrics
Deshan Gong, Zhanxing Zhu, Andrew J. Bulpitt, He Wang 0002
ICLR1