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Eric Vollenweider

dblp:313/1989 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 33% Legged, aerial and field robots · 33% Reinforcement learning · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
locomotion control
0.712023
Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning · ICRA 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning
0.712023
Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning · ICRA 2023
Robotics › Legged, aerial and field robots
wheel-legged robot
0.712023
Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning · ICRA 2023

Methods — techniques the papers use, named apart from their topics

trajectory optimization · 0.7adversarial motion priors · 0.7
YearPublicationVenuePosition
2023 Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning
abstract
Reinforcement learning (RL) has emerged as a powerful approach for locomotion control of highly articulated robotic systems. However, one major challenge is the tedious process of tuning the reward function to achieve the desired motion style. To address this issue, imitation learning approaches such as adversarial motion priors have been proposed, which encourage a pre-defined motion style. In this work, we present an approach to enhance the concept of adversarial motion prior-based RL, allowing for multiple, discretely switchable motion styles. Our approach demonstrates that multiple styles and skills can be learned simultaneously without significant performance differences, even in combination with motion data-free skills. We conducted several real-world experiments using a wheeled-legged robot to validate our approach. The experiments involved learning skills from existing RL controllers and trajectory optimization, such as ducking and walking, as well as novel skills, such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot was required to stand up, navigate on two wheels, and sit down. Instead of manually tuning the sit-down motion, we found that a reverse playback of the stand-up movement helped the robot discover feasible sit-down behaviors and avoided the need for tedious reward function tuning.
Eric Vollenweider, Marko Bjelonic, Victor Klemm, Nikita Rudin, Marco Hutter 0001
ICRA1