VLDB 2026 Research / reviewers in the wild / expert
Quan Ze Chen
dblp:314/5413 · also Quan Ze Jim Chen
· DBLP profile ↗
8ranked-venue papers
2as first author
8since 2021 · last 2026
0000-0002-6500-8922ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 2 first-author · 8 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PolicyPad: Collaborative Prototyping of LLM PoliciesabstractAs LLMs gain adoption in high-stakes domains like mental health, domain experts are increasingly consulted to provide input into policies governing their behavior. From an observation of 19 policymaking workshops with 9 experts over 15 weeks, we identified opportunities to better support rapid experimentation, feedback, and iteration for collaborative policy design processes. We present PolicyPad, an interactive system that facilitates the emerging practice of LLM policy prototyping by drawing from established UX prototyping practices, including heuristic evaluation and storyboarding. Using PolicyPad, policy designers can collaborate on drafting a policy in real time while independently testing policy-informed model behavior with usage scenarios. We evaluate PolicyPad through workshops with 8 groups of 22 domain experts in mental health and law, finding that PolicyPad enhanced collaborative dynamics during policy design, enabled tight feedback loops, and led to novel policy contributions. Overall, our work paves expert-informed paths for advancing AI alignment and safety. K. J. Kevin Feng, Tzu-Sheng Kuo, Quan Ze Chen, Inyoung Cheong, Kenneth Holstein, Amy X. Zhang |
CHI | 3 |
| 2026 | Botender: Supporting Communities in Collaboratively Designing AI Agents through Case-Based ProvocationsabstractAI agents, or bots, serve important roles in online communities. However, they are often designed by outsiders or a few tech-savvy members, leading to bots that may not align with the broader community’s needs. How might communities collectively shape the behavior of community bots? We present Botender, a system that enables communities to collaboratively design LLM-powered bots without coding. With Botender, community members can directly propose, iterate on, and deploy custom bot behaviors tailored to community needs. Botender facilitates testing and iteration on bot behavior through case-based provocations: interaction scenarios generated to spark user reflection and discussion around desirable bot behavior. A validation study found these provocations more useful than standard test cases for revealing improvement opportunities and surfacing disagreements. During a five-day deployment across six Discord servers, Botender supported communities in tailoring bot behavior to their specific needs, showcasing the usefulness of case-based provocations in facilitating collaborative bot design. Tzu-Sheng Kuo, Sophia Liu, Quan Ze Chen, Joseph Seering, Amy X. Zhang, Haiyi Zhu, Kenneth Holstein |
CHI | 3 |
| 2025 | PolicyCraft: Supporting Collaborative and Participatory Policy Design through Case-Grounded Deliberation
Tzu-Sheng Kuo, Quan Ze Chen, Amy X. Zhang, Jane Hsieh, Haiyi Zhu, Kenneth Holstein |
CHI | 2 |
| 2025 | End User Authoring of Personalized Content Classifiers: Comparing Example Labeling, Rule Writing, and LLM Prompting
Leijie Wang, Kathryn Yurechko, Pranati Dani, Quan Ze Chen, Amy X. Zhang |
CHI | 4 |
| 2024 | Bringing Social Computing to Secondary School ClassroomsabstractSocial computing is the study of how technology shapes human social interactions. This topic has become increasingly relevant to secondary school students (ages 11--18) as more of young people's everyday social experiences take place online, particularly with the continuing effects of the COVID-19 pandemic. However, social computing topics are rarely touched upon in existing middle and high school curricula. We seek to introduce concepts from social computing to secondary school students so they can understand how computing has wide-ranging social implications that touch upon their everyday lives, as well as think critically about both the positive and negative sides of different social technology designs. In this report, we present a series of six lessons combining presentations and hands-on activities covering topics within social computing and detail our experience teaching these lessons to approximately 1,405 students across 13 middle and high schools in our local school district. We developed lessons covering how social computing relates to the topics of Data Management, Encrypted Messaging, Human-Computer Interaction Careers, Machine Learning and Bias, Misinformation, and Online Behavior. We found that 81.13% of students expressed greater interest in the content of our lessons compared to their interest in STEM overall. We also found from pre- and post-lesson comprehension questions that 63.65% learned new concepts from the main activity. We release all lesson materials on a website for public use. From our experience, we observed that students were engaged in these topics and found enjoyment in finding connections between computing and their own lives. Kianna Roces Bolante, Quan Ze Chen, Amy X. Zhang |
SIGCSE (1) | 3 |
| 2023 | Judgment Sieve: Reducing Uncertainty in Group Judgments through Interventions Targeting Ambiguity versus DisagreementabstractWhen groups of people are tasked with making a judgment, the issue of uncertainty often arises. Existing methods to reduce uncertainty typically focus on iteratively improving specificity in the overall task instruction. However, uncertainty can arise from multiple sources, such as ambiguity of the item being judged due to limited context, or disagreements among the participants due to different perspectives and an under-specified task. A one-size-fits-all intervention may be ineffective if it is not targeted to the right source of uncertainty. In this paper we introduce a new workflow, Judgment Sieve, to reduce uncertainty in tasks involving group judgment in a targeted manner. By utilizing measurements that separate different sources of uncertainty during an initial round of judgment elicitation, we can then select a targeted intervention adding context or deliberation to most effectively reduce uncertainty on each item being judged. We test our approach on two tasks: rating word pair similarity and toxicity of online comments, showing that targeted interventions reduced uncertainty for the most uncertain cases. In the top 10% of cases, we saw an ambiguity reduction of 21.4% and 25.7%, and a disagreement reduction of 22.2% and 11.2% for the two tasks respectively. We also found through a simulation that our targeted approach reduced the average uncertainty scores for both sources of uncertainty as opposed to uniform approaches where reductions in average uncertainty from one source came with an increase for the other. Quan Ze Chen, Amy X. Zhang |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2022 | Designing Word Filter Tools for Creator-led Comment ModerationabstractOnline social platforms centered around content creators often allow comments on content, where creators can then moderate the comments they receive. As creators can face overwhelming numbers of comments, with some of them harassing or hateful, platforms typically provide tools such as word filters for creators to automate aspects of moderation. From needfinding interviews with 19 creators about how they use existing tools, we found that they struggled with writing good filters as well as organizing and revising their filters, due to the difficulty of determining what the filters actually catch. To address these issues, we present FilterBuddy, a system that supports creators in authoring new filters or building from pre-made ones, as well as organizing their filters and visualizing what comments are captured by them over time. We conducted an early-stage evaluation of FilterBuddy with YouTube creators, finding that participants see FilterBuddy not just as a moderation tool, but also a means to organize their comments to better understand their audiences. Shagun Jhaver, Quan Ze Chen, Detlef Knauss, Amy X. Zhang |
CHI | 2 |
| 2022 | HINT: Integration Testing for AI-based features with Humans in the LoopabstractThe dynamic nature of AI technologies makes testing human-AI interaction and collaboration challenging – especially before such features are deployed in the wild. This presents a challenge for designers and AI practitioners as early feedback for iteration is often unavailable in the development phase. In this paper, we take inspiration from integration testing concepts in software development and present HINT (Human-AI INtegration Testing), a crowd-based framework for testing AI-based experiences integrated with a humans-in-the-loop workflow. HINT supports early testing of AI-based features within the context of realistic user tasks and makes use of successive sessions to simulate AI experiences that evolve over-time. Finally, it provides practitioners with reports to evaluate and compare aspects of these experiences. Quan Ze Chen, Tobias Schnabel, Besmira Nushi, Saleema Amershi |
IUI | 1 |