Shengqu Cai

dblp:314/6888 · DBLP profile ↗
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9ranked-venue papers
4as first author
9since 2021 · last 2025
0000-0002-3063-9644ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Diffusion Self-Distillation for Zero-Shot Customized Image Generation
abstract
Text-to-image diffusion models produce impressive results but are frustrating tools for artists who desire fine-grained control. For example, a common use case is to create images of a specific concept in novel contexts, i.e., "identity-preserving generation". This setting, along with many other tasks (e.g., relighting), is a natural fit for image+text-conditional generative models. However, there is insufficient high-quality paired data to train such a model directly. We propose Diffusion Self-Distillation, a method for using a pre-trained text-to-image model to generate its own dataset for text-conditioned image-to-image tasks. We first leverage a text-to-image diffusion model’s in-context generation ability to create grids of images and curate a large paired dataset with the help of a vision-language model. We then fine-tune the text-to-image model into a text+image-to-image model using the curated paired dataset. We demonstrate that Diffusion Self-Distillation outperforms existing zero-shot methods and is competitive with per-instance tuning techniques on a wide range of identity-preserving generation tasks, without requiring test-time optimization. Project page: primecai.github.io/dsd.
Shengqu Cai, Eric R. Chan, Leonidas J. Guibas, Jiajun Wu 0001, Gordon Wetzstein
CVPR1
2025 X-Dyna: Expressive Dynamic Human Image Animation
abstract
We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key shortcomings causing the loss of dynamic details, enhancing the lifelike qualities of human video animations. At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of- the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna
Di Chang, You Xie, Yipeng Gao, Zhengfei Kuang, Shengqu Cai, Guoxian Song, Chao Wang 0088, Yichun Shi, Shijie Zhou 0003, Linjie Luo, Gordon Wetzstein, Mohammad Soleymani 0001
CVPR6
2025 CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization
abstract
In dynamic 3D environments, accurately updating scene representations over time is crucial for applications in robotics, mixed reality, and embodied AI. As scenes evolve, efficient methods to incorporate changes are needed to maintain up-to-date, high-quality reconstructions without the computational overhead of re-optimizing the entire scene. This paper introduces CL-Splats, which incrementally updates Gaussian splatting-based 3D representations from sparse scene captures. CL-Splats integrates a robust change-detection module that segments updated and static components within the scene, enabling focused, local optimization that avoids unnecessary re-computation. Moreover, CL-Splats supports storing and recovering previous scene states, facilitating temporal segmentation and new scene-analysis applications. Our extensive experiments demonstrate that CL-Splats achieves efficient updates with improved reconstruction quality over the state-of-the-art. This establishes a robust foundation for future real-time adaptation in 3D scene reconstruction tasks.
Jan Ackermann, Jonas Kulhanek, Shengqu Cai, Haofei Xu, Marc Pollefeys, Gordon Wetzstein, Leonidas J. Guibas, Songyou Peng
ICCV3
2025 Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models
abstract
We present a neural network structure, FramePack, to train next-frame (or next-frame-section) prediction models for video generation. FramePack compresses input frame contexts with frame-wise importance so that more frames can be encoded within a fixed context length, with more important frames having longer contexts. The frame importance can be measured using time proximity, feature similarity, or hybrid metrics. The packing method allows for inference with thousands of frames and training with relatively large batch sizes. We also present drift prevention methods to address observation bias (error accumulation), including early-established endpoints, adjusted sampling orders, and discrete history representation. Ablation studies validate the effectiveness of the anti-drifting methods in both single-directional video streaming and bi-directional video generation. Finally, we show that existing video diffusion models can be finetuned with FramePack, and analyze the differences between different packing schedules.
Lvmin Zhang, Shengqu Cai, Gordon Wetzstein, Maneesh Agrawala
NeurIPS2
2024 Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models
abstract
Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious manual process, which can be automated by emerging text-to-video diffusion models. Despite great promise, video diffusion models are difficult to control, hindering a user to apply their own creativity rather than amplifying it. To address this challenge, we present a novel approach that combines the controllability of dynamic 3D meshes with the expressivity and editability of emerging diffusion models. For this purpose, our approach takes an animated, low-fidelity rendered mesh as input and injects the ground truth cor-respondence information obtained from the dynamic mesh into various stages of a pre-trained text-to-image generation model to output high-quality and temporally consistent frames. We demonstrate our approach on various examples where motion can be obtained by animating rigged assets or changing the camera path. Project page: primecai.github.io/ generative. rendering.
Shengqu Cai, Duygu Ceylan, Matheus Gadelha, Chun-Hao Paul Huang, Tuanfeng Y. Wang, Gordon Wetzstein
CVPR1
2024 Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control
abstract
Research on video generation has recently made tremendous progress, enabling high-quality videos to be generated from text prompts or images. Adding control to the video generation process is an important goal moving forward and recent approaches that condition video generation models on camera trajectories take an important step towards this goal. Yet, it remains challenging to generate a video of the same scene from multiple different camera trajectories. Solutions to this multi-video generation problem could enable large-scale 3D scene generation with editable camera trajectories, among other applications. We introduce collaborative video diffusion (CVD) as an important step towards this vision. The CVD framework includes a novel cross-video synchronization module that promotes consistency between corresponding frames of the same video rendered from different camera poses using an epipolar attention mechanism. Trained on top of a state-of-the-art camera-control module for video generation, CVD generates multiple videos rendered from different camera trajectories with significantly better consistency than baselines, as shown in extensive experiments.
Zhengfei Kuang, Shengqu Cai, Yinghao Xu 0001, Hongsheng Li 0001, Leonidas J. Guibas, Gordon Wetzstein
NeurIPS2
2024 Robust Symmetry Detection via Riemannian Langevin Dynamics
abstract
Symmetries are ubiquitous across all kinds of objects, whether in nature or in man-made creations. While these symmetries may seem intuitive to the human eye, detecting them with a machine is nontrivial due to the vast search space. Classical geometry-based methods work by aggregating "votes" for each symmetry but struggle with noise. In contrast, learning-based methods may be more robust to noise, but often overlook partial symmetries due to the scarcity of annotated data. In this work, we address this challenge by proposing a novel symmetry detection method that marries classical symmetry detection techniques with recent advances in generative modeling. Specifically, we apply Langevin dynamics to a redefined symmetry space to enhance robustness against noise. We provide empirical results on a variety of shapes that suggest our method is not only robust to noise, but can also identify both partial and global symmetries. Moreover, we demonstrate the utility of our detected symmetries in various downstream tasks, such as compression and symmetrization of noisy shapes.
Jihyeon Je, Guandao Yang, Boyang Deng, Shengqu Cai, Gordon Wetzstein, Or Litany, Leonidas J. Guibas
SIGGRAPH Asia5
2023 DiffDreamer: Towards Consistent Unsupervised Single-view Scene Extrapolation with Conditional Diffusion Models
abstract
Scene extrapolation—the idea of generating novel views by flying into a given image—is a promising, yet challenging task. For each predicted frame, a joint inpainting and 3D refinement problem has to be solved, which is ill posed and includes a high level of ambiguity. Moreover, training data for long-range scenes is difficult to obtain and usually lacks sufficient views to infer accurate camera poses. We introduce DiffDreamer, an unsupervised framework capable of synthesizing novel views depicting a long camera trajectory while training solely on internet-collected images of nature scenes. Utilizing the stochastic nature of the guided denoising steps, we train the diffusion models to refine projected RGBD images but condition the denoising steps on multiple past and future frames for inference. We demonstrate that image-conditioned diffusion models can effectively perform long-range scene extrapolation while preserving consistency significantly better than prior GAN-based methods. DiffDreamer is a powerful and efficient solution for scene extrapolation, producing impressive results despite limited supervision. Project page: https://primecai.github.io/diffdreamer.
Shengqu Cai, Eric R. Chan, Songyou Peng, Mohamad Shahbazi, Anton Obukhov, Luc Van Gool, Gordon Wetzstein
ICCV1
2022 Pix2NeRF: Unsupervised Conditional $\pi$-GAN for Single Image to Neural Radiance Fields Translation
abstract
We propose a pipeline to generate Neural Radiance Fields (NeRF) of an object or a scene of a specific class, conditioned on a single input image. This is a challenging task, as training NeRF requires multiple views of the same scene, coupled with corresponding poses, which are hard to obtain. Our method is based on$\pi$-GAN, a generative model for unconditional 3D-aware image synthesis, which maps random latent codes to radiance fields of a class of objects. We jointly optimize (1) the$\pi$-GAN objective to utilize its high-fidelity 3D-aware generation and (2) a carefully designed reconstruction objective. The latter includes an encoder coupled with$\pi$-GAN generator to form an autoencoder. Unlike previous few-shot NeRF approaches, our pipeline is unsupervised, capable of being trained with independent images without 3D, multi-view, or pose supervision. Applications of our pipeline include 3d avatar generation, object-centric novel view synthesis with a single input image, and 3d-aware super-resolution, to name a few.
Shengqu Cai, Anton Obukhov, Dengxin Dai, Luc Van Gool
CVPR1