Demo Data from VLDB 2026 / reviewers in the wild / expert
Nanbin Wang
dblp:314/9102
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Content delivery and video streaming · 92% Wireless networking · 8% | |
| Computer graphics and multimedia
2 papers |
Multimedia systems and quality of experience · 57% Virtual and augmented reality · 43% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming
360-degree video streaming |
1.3 | 2 | 2024 | Robust Saliency-Driven Quality Adaptation for Mobile 360-Degree Video Streaming · IEEE Trans. Mob. Comput. 2024 SalientVR: saliency-driven mobile 360-degree video streaming with gaze information · MobiCom 2022 |
Multimedia systems and quality of experience › video streaming
video streaming qoe |
0.8 | 1 | 2024 | Robust Saliency-Driven Quality Adaptation for Mobile 360-Degree Video Streaming · IEEE Trans. Mob. Comput. 2024 |
Content delivery and video streaming
quality adaptation |
0.8 | 1 | 2024 | Robust Saliency-Driven Quality Adaptation for Mobile 360-Degree Video Streaming · IEEE Trans. Mob. Comput. 2024 |
Virtual and augmented reality › virtual reality
mobile virtual reality |
0.6 | 1 | 2022 | SalientVR: saliency-driven mobile 360-degree video streaming with gaze information · MobiCom 2022 |
Wireless networking › channel assignment › wireless resource management
bandwidth adaptation |
0.2 | 1 | 2022 | SalientVR: saliency-driven mobile 360-degree video streaming with gaze information · MobiCom 2022 |
Methods — techniques the papers use, named apart from their topics
deep neural network · 2.7self-attention · 1.5reinforcement learning · 1.5quality adaptation algorithm · 1.1gaze-driven saliency · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Robust Saliency-Driven Quality Adaptation for Mobile 360-Degree Video StreamingabstractMobile 360-degree video streaming has grown significantly in popularity but the quality of experience (QoE) suffers from insufficient and variable wireless network bandwidth. Recently, saliency-driven 360-degree streaming overcomes the buffer size limitation of head movement trajectory (HMT)-driven solutions and thus strikes a better balance between video quality and rebuffering. However, inaccurate network estimations and intrinsic saliency bias still challenge saliency-based streaming approaches, limiting further QoE improvement. To address these challenges, we design a robust saliency-driven quality adaptation algorithm for 360-degree video streaming, RoSal360. Specifically, we present a practical, tile-size-aware deep neural network (DNN) model with a decoupled self-attention architecture to accurately and efficiently predict the transmission time of video tiles. Moreover, we design a reinforcement learning (RL)-driven online correction algorithm to robustly compensate the improper quality allocations due to saliency bias. Through extensive prototype evaluations over real wireless network environments including commodity WiFi, 4G/LTE, and 5G links in the wild, RoSal360 significantly enhances the video quality and reduces the rebuffering ratio, thereby improving the viewer QoE, compared to the state-of-the-art algorithms. Shibo Wang 0002, Shusen Yang, Hairong Su, Cong Zhao 0001, Chenren Xu, Feng Qian 0001, Nanbin Wang, Zongben Xu |
IEEE Trans. Mob. Comput. | 7 |
| 2022 | SalientVR: saliency-driven mobile 360-degree video streaming with gaze informationabstractMobile 360° video streaming has grown significantly in popularity but the quality of experience (QoE) suffers from insufficient wireless network bandwidth. The state-of-the-art solutions are limited by the temporal correlation assumption. Recent studies are aware of the potential of saliency to further QoE improvement, but several fundamental challenges about saliency judgment, saliency acquirement, and quality adaptation are still not fully addressed. To solve these challenges, we present SalientVR, a saliency-driven mobile 360° video streaming system integrated with gaze information. We design (i) a precise gaze-driven saliency judging criterion for mobile VR viewers, (ii) two pragmatic gaze-driven, tile-level saliency acquiring methods based on cross-user similarity and a specific content-aware deep neural network respectively, and (iii) a lightweight saliency-aware quality adaptation algorithm with a motion-assisted online correction, which is robust to wireless bandwidth vagaries and saliency bias. Moreover, we contribute a gaze-annotated dataset and a gaze-driven quality assessment metric for 360° videos. By extensive prototype evaluations (based on dataset tests and user studies), compared to alternatives, SalientVR significantly enhances the video quality and reduces the rebuffering ratio over 4G/LTE network emulations and in the wild, which achieves a 43.68% QoE improvement. Shibo Wang 0002, Shusen Yang, Chenren Xu, Feng Qian 0001, Nanbin Wang, Zongben Xu |
MobiCom | 8 |