Demo Data from VLDB 2026 / reviewers in the wild / expert
Yongjing Ye
dblp:314/9988
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0002-1027-3382ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Efficient and distributed learning · 39% Vision and language · 25% Video understanding and tracking · 23% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning › parameter-efficient fine-tuning
LoRA mixture of experts |
0.9 | 1 | 2025 | HMVLM: Human Motion-Vision-Language Model via MoE LoRA · NeurIPS 2025 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | HMVLM: Human Motion-Vision-Language Model via MoE LoRA · NeurIPS 2025 |
Machine learning › Efficient and distributed learning
parameter-efficient fine-tuning |
0.9 | 1 | 2025 | HMVLM: Human Motion-Vision-Language Model via MoE LoRA · NeurIPS 2025 |
Machine learning › Graph learning › graph neural network
graph convolutional network |
0.6 | 1 | 2022 | Spatio-Temporal Gating-Adjacency GCN for Human Motion Prediction · CVPR 2022 |
Computer vision › Video understanding and tracking
human motion prediction |
0.6 | 1 | 2022 | Spatio-Temporal Gating-Adjacency GCN for Human Motion Prediction · CVPR 2022 |
Computer vision › Video understanding and tracking › motion analysis
human motion understanding |
0.3 | 1 | 2025 | HMVLM: Human Motion-Vision-Language Model via MoE LoRA · NeurIPS 2025 |
Computer vision › Vision and language › video-language understanding
motion-language understanding |
0.3 | 1 | 2025 | HMVLM: Human Motion-Vision-Language Model via MoE LoRA · NeurIPS 2025 |
Computer vision › Video understanding and tracking
spatio-temporal modeling |
0.2 | 1 | 2022 | Spatio-Temporal Gating-Adjacency GCN for Human Motion Prediction · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
mixture of experts · 0.9instruction tuning · 0.9LoRA · 0.9spatio-temporal fusion · 0.6gating network · 0.6adaptive adjacency matrix · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HMVLM: Human Motion-Vision-Language Model via MoE LoRAabstractThe expansion of instruction-tuning data has enabled foundation language models to exhibit improved instruction adherence and superior performance across diverse downstream tasks. Semantically-rich 3D human motion is being progressively integrated with these foundation models to enhance multimodal understanding and cross-modal generation capabilities. However, the modality gap between human motion and text raises unresolved concerns about catastrophic forgetting during this integration. In addition, developing autoregressive-compatible pose representations that preserve generalizability across heterogeneous downstream tasks remains a critical technical barrier. To address these issues, we propose the Human Motion-Vision-Language Model (HMVLM), a unified framework based on the Mixture of Expert Low-Rank Adaption(MoE LoRA) strategy. The framework leverages the gating network to dynamically allocate LoRA expert weights based on the input prompt, enabling synchronized fine-tuning of multiple tasks. To mitigate catastrophic forgetting during instruction-tuning, we introduce a novel zero expert that preserves the pre-trained parameters for general linguistic tasks. For pose representation, we implement body-part-specific tokenization by partitioning the human body into different joint groups, enhancing the spatial resolution of the representation. Experiments show that our method effectively alleviates knowledge forgetting during instruction-tuning and achieves remarkable performance across diverse human motion downstream tasks. Lei Hu 0008, Yongjing Ye, Shihong Xia |
NeurIPS | 2 |
| 2024 | Diffusion-based Human Motion Style Transfer with Semantic GuidanceabstractAbstract 3D Human motion style transfer is a fundamental problem in computer graphic and animation processing. Existing AdaIN‐based methods necessitate datasets with balanced style distribution and content/style labels to train the clustered latent space. However, we may encounter a single unseen style example in practical scenarios, but not in sufficient quantity to constitute a style cluster for AdaIN‐based methods. Therefore, in this paper, we propose a novel two‐stage framework for few‐shot style transfer learning based on the diffusion model. Specifically, in the first stage, we pre‐train a diffusion‐based text‐to‐motion model as a generative prior so that it can cope with various content motion inputs. In the second stage, based on the single style example, we fine‐tune the pre‐trained diffusion model in a few‐shot manner to make it capable of style transfer. The key idea is regarding the reverse process of diffusion as a motion‐style translation process since the motion styles can be viewed as special motion variations. During the fine‐tuning for style transfer, a simple yet effective semantic‐guided style transfer loss coordinated with style example reconstruction loss is introduced to supervise the style transfer in CLIP semantic space. The qualitative and quantitative evaluations demonstrate that our method can achieve state‐of‐the‐art performance and has practical applications. The source code is available at https://github.com/hlcdyy/diffusion-based-motion-style-transfer . Lei Hu 0008, Yongjing Ye, Shihong Xia |
Comput. Graph. Forum | 3 |
| 2022 | Spatio-Temporal Gating-Adjacency GCN for Human Motion PredictionabstractPredicting future motion based on historical motion sequence is a fundamental problem in computer vision, and it has wide applications in autonomous driving and robotics. Some recent works have shown that Graph Convolutional Networks(GCN) are instrumental in modeling the relationship between different joints. However, considering the variants and diverse action types in human motion data, the cross-dependency of the spatio-temporal relationships will be difficult to depict due to the decoupled modeling strategy, which may also exacerbate the problem of insufficient generalization. Therefore, we propose the Spatio-Temporal Gating-Adjacency GCN(GAGCN) to learn the complex spatio-temporal dependencies over diverse action types. Specifically, we adopt gating networks to enhance the generalization of GCN via the trainable adaptive adjacency matrix obtained by blending the candidate spatio-temporal adjacency matrices. Moreover, GAGCN addresses the cross-dependency of space and time by balancing the weights of spatio-temporal modeling and fusing the decoupled spatio-temporal features. Extensive experiments on Human 3.6M, AMASS, and 3DPW demonstrate that GAGCN achieves state-of-the-art performance in both short-term and long-term predictions. Chongyang Zhong, Lei Hu 0008, Yongjing Ye, Shihong Xia |
CVPR | 4 |
| 2022 | Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality UsersabstractAbstract Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person. However, a typical VR system provides only a very sparse set of up to three positional sensors, including a head‐mounted display (HMD) and Optionally two hand‐held controllers, making the estimation of the user's full‐body movement a difficult problem. In this work, we present a data‐driven physics‐based method for predicting the realistic full‐body movement of the user according to the transformations of these VR trackers and simulating an avatar character to mimic such user actions in the virtual world in realtime. We train our system using reinforcement learning with carefully designed pretraining processes to ensure the success of the training and the quality of the simulation. We demonstrate the effectiveness of the method with an extensive set of examples. Yongjing Ye, Libin Liu 0002, Lei Hu 0008, Shihong Xia |
Comput. Graph. Forum | 1 |