VLDB 2026 Research / reviewers in the wild / expert
Matthew A. Chan 0001
dblp:315/0898-1
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
0009-0009-1704-1013ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Artificial intelligence and machine learning · 4 · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Generative modeling · 52% 3D vision · 48% | |
| Computer graphics and multimedia
4 papers |
Rendering · 40% Virtual and augmented reality · 27% Visual content generation and editing · 23% |
Topics — the 20 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Coherent 3D Portrait Video Reconstruction via Triplane Fusion · CVPR 2025 |
Virtual and augmented reality › telepresence
3d telepresence |
0.9 | 1 | 2025 | Coherent 3D Portrait Video Reconstruction via Triplane Fusion · CVPR 2025 |
Virtual and augmented reality
telepresence |
0.9 | 1 | 2025 | Coherent 3D Portrait Video Reconstruction via Triplane Fusion · CVPR 2025 |
Machine learning › Generative modeling › generative adversarial network › 3d-aware image synthesis
3d-aware generative adversarial network |
0.8 | 1 | 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs · CVPR 2024 |
Computer vision › 3D vision › geometric deep learning › 3d representation learning
3d shape learning |
0.8 | 1 | 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs · CVPR 2024 |
Computer vision › 3D vision › neural rendering
neural volume rendering |
0.8 | 1 | 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs · CVPR 2024 |
Machine learning › Generative modeling › diffusion model
3d-aware diffusion |
0.7 | 1 | 2023 | Generative Novel View Synthesis with 3D-Aware Diffusion Models · ICCV 2023 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | Generative Novel View Synthesis with 3D-Aware Diffusion Models · ICCV 2023 |
Visual content generation and editing › image generation
3d-aware image synthesis |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Visual content generation and editing › image editing
GAN inversion |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Rendering
neural radiance fields |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Rendering
novel view synthesis |
0.7 | 1 | 2023 | Generative Novel View Synthesis with 3D-Aware Diffusion Models · ICCV 2023 |
Rendering › novel view synthesis
single-image view synthesis |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Geometric modeling and processing › implicit neural representation
triplane representation |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Rendering
volume rendering |
0.7 | 1 | 2023 | Real-Time Radiance Fields for Single-Image Portrait View Synthesis · ACM Trans. Graph. 2023 |
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis |
0.6 | 1 | 2022 | Efficient Geometry-aware 3D Generative Adversarial Networks · CVPR 2022 |
Machine learning › Generative modeling
generative adversarial network |
0.6 | 1 | 2022 | Efficient Geometry-aware 3D Generative Adversarial Networks · CVPR 2022 |
Computer vision › 3D vision
neural rendering |
0.6 | 1 | 2022 | Efficient Geometry-aware 3D Generative Adversarial Networks · CVPR 2022 |
Machine learning › Generative modeling
image generation |
0.2 | 1 | 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs · CVPR 2024 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.2 | 1 | 2023 | Generative Novel View Synthesis with 3D-Aware Diffusion Models · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 1.9triplane fusion · 1.7encoder-based reconstruction · 1.73D GAN · 1.7diffusion model · 1.33d feature volume · 1.3StyleGAN2 · 1.1surface geometry learning · 0.8learning-based samplers · 0.8vision transformer · 0.7knowledge distillation · 0.7camera data augmentation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Coherent 3D Portrait Video Reconstruction via Triplane FusionabstractRecent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, democratizing telepresence. However, per-frame 3D reconstruction exhibits temporal inconsistency and forgets the user’s appearance. On the other hand, self-reenactment methods can render coherent 3D portraits by driving a 3D avatar built from a single reference image but fail to faithfully preserve the user’s per-frame appearance (e.g., instantaneous facial expressions and lighting). As a result, neither of these two frameworks is an ideal solution for democratized 3D telepresence. In this work, we address this dilemma and propose a novel solution that maintains both coherent identity and dynamic per-frame appearance to enable the best possible realism. To this end, we propose a new fusion-based method that takes the best of both worlds by fusing a canonical 3D prior from a reference view with dynamic appearance from per-frame input views, producing temporally stable 3D videos with faithful reconstruction of the user’s per-frame appearance. Trained only using synthetic data produced by an expression-conditioned 3D GAN, our encoder-based method achieves both state-of-the-art 3D reconstruction and temporal consistency on in-studio and in-the-wild datasets. Shengze Wang 0002, Chao Liu 0064, Matthew A. Chan 0001, Michael Stengel, Henry Fuchs, Shalini De Mello, Koki Nagano |
CVPR | 4 |
| 2024 | What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANsabstract3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with post-processing 2D super resolution, which sacrifices multiview consistency and the quality of resolved geometry. Consequently, 3D GANs have not yet been able to fully resolve the rich 3D geometry present in 2D images. In this work, we propose techniques to scale neural volume rendering to the much higher resolution of native 2D images, thereby resolving fine-grained 3D geometry with unprecedented detail. Our approach employs learning-based samplers for accelerating neural rendering for 3D GAN training using up to 5 times fewer depth samples. This enables us to explicitly “render every pixel” of the full-resolution image during training and inference without post-processing superresolution in 2D. Together with our strategy to learn high-quality surface geometry, our method synthesizes high-resolution 3D geometry and strictly view-consistent images while maintaining image quality on par with baselines relying on post-processing super resolution. We demonstrate state-of-the-art 3D gemetric quality on FFHQ and AFHQ, setting a new standard for unsupervised learning of 3D shapes in 3D GANs. Alex Trevithick, Matthew A. Chan 0001, Towaki Takikawa, Umar Iqbal 0001, Shalini De Mello, Manmohan Krishna Chandraker, Ravi Ramamoorthi, Koki Nagano |
CVPR | 2 |
| 2023 | Generative Novel View Synthesis with 3D-Aware Diffusion ModelsabstractWe present a diffusion-based model for 3D-aware generative novel view synthesis from as few as a single input image. Our model samples from the distribution of possible renderings consistent with the input and, even in the presence of ambiguity, is capable of rendering diverse and plausible novel views. To achieve this, our method makes use of existing 2D diffusion backbones but, crucially, incorporates geometry priors in the form of a 3D feature volume. This latent feature field captures the distribution over possible scene representations and improves our method’s ability to generate view-consistent novel renderings. In addition to generating novel views, our method has the ability to autoregressively synthesize 3D-consistent sequences. We demonstrate state-of-the-art results on synthetic renderings and room-scale scenes; we also show compelling results for challenging, real-world objects. Eric R. Chan, Koki Nagano, Matthew A. Chan 0001, Alexander W. Bergman, Jeong Joon Park, Axel Levy, Miika Aittala, Shalini De Mello, Tero Karras, Gordon Wetzstein |
ICCV | 3 |
| 2023 | Real-Time Radiance Fields for Single-Image Portrait View SynthesisabstractWe present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our image encoder directly predicts a canonical triplane representation of a neural radiance field for 3D-aware novel view synthesis via volume rendering. Our method is fast (24 fps) on consumer hardware, and produces higher quality results than strong GAN-inversion baselines that require test-time optimization. To train our triplane encoder pipeline, we use only synthetic data, showing how to distill the knowledge from a pretrained 3D GAN into a feedforward encoder. Technical contributions include a Vision Transformer-based triplane encoder, a camera data augmentation strategy, and a well-designed loss function for synthetic data training. We benchmark against the state-of-the-art methods, demonstrating significant improvements in robustness and image quality in challenging real-world settings. We showcase our results on portraits of faces (FFHQ) and cats (AFHQ), but our algorithm can also be applied in the future to other categories with a 3D-aware image generator. Alex Trevithick, Matthew A. Chan 0001, Michael Stengel, Eric R. Chan, Chao Liu 0064, Zhiding Yu, Sameh Khamis, Manmohan Krishna Chandraker, Ravi Ramamoorthi, Koki Nagano |
ACM Trans. Graph. | 2 |
| 2022 | Efficient Geometry-aware 3D Generative Adversarial NetworksabstractUnsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute intensive or make approximations that are not 3D-consistent; the former limits quality and resolution of the generated images and the latter adversely affects multi-view consistency and shape quality. In this work, we improve the computational efficiency and image quality of 3D GANs without overly relying on these approximations. We introduce an expressive hybrid explicit implicit network architecture that, together with other design choices, synthesizes not only high-resolution multi-view-consistent images in real time but also produces high-quality 3D geometry. By decoupling feature generation and neural rendering, our framework is able to leverage state-of-the-art 2D CNN generators, such as StyleGAN2, and inherit their efficiency and expressiveness. We demonstrate state-of-the-art 3D-aware synthesis with FFHQ and AFHQ Cats, among other experiments. Eric R. Chan, Connor Z. Lin, Matthew A. Chan 0001, Koki Nagano, Boxiao Pan, Shalini De Mello, Orazio Gallo, Leonidas J. Guibas, Jonathan Tremblay, Sameh Khamis, Tero Karras, Gordon Wetzstein |
CVPR | 3 |