Demo Data from VLDB 2026 / reviewers in the wild / expert
Allen Tu
dblp:315/4448
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 75% Image and video coding · 25% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.7 | 2 | 2025 | PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting · CVPR 2025 Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives · CVPR 2025 |
Image and video coding
model compression |
0.9 | 1 | 2025 | PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting · CVPR 2025 |
Rendering › rendering optimization
rendering acceleration |
0.9 | 1 | 2025 | Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
sparse pixel optimization · 0.9sensitivity pruning · 0.9second-order approximation · 0.9prune-refine pipeline · 0.9gaussian pruning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | TransFIRA: Transfer Learning for Face Image Recognizability AssessmentabstractFace recognition in unconstrained environments such as surveillance, video, and web imagery must contend with extreme variation in pose, blur, illumination, and occlusion, where conventional visual quality metrics fail to predict whether inputs are truly recognizable to the deployed encoder. Existing FIQA methods typically rely on visual heuristics, curated annotations, or computationally intensive generative pipelines, leaving their predictions detached from the encoder's decision geometry. We introduce TransFIRA (Transfer Learning for Face Image Recognizability Assessment), a lightweight and annotation-free framework that grounds recognizability directly in embedding space. TransFIRA delivers three advances: (i) a definition of recognizability via class-center similarity (CCS) and class-center angular separation (CCAS), yielding the first natural, decision-boundary-aligned criterion for filtering and weighting; (ii) a recognizability-informed aggregation strategy that achieves state-of-the-art verification accuracy on BRIAR and IJB-C while nearly doubling correlation with true recognizability, all without external labels, heuristics, or backbone-specific training; and (iii) new extensions beyond faces, including encoder-grounded explainability that reveals how degradations and subject-specific factors affect recognizability, and the first method for body recognizability assessment. Experiments confirm state-of-the-art results on faces, strong performance on body recognition, and robustness under cross-dataset shifts and out-of-distribution evaluation. Together, these contributions establish TransFIRA as a unified, geometry-driven framework for recognizability assessment that is encoder-specific, accurate, interpretable, and extensible across modalities, significantly advancing FIQA in accuracy, explainability, and scope. Allen Tu, Kartik Narayan, Joshua Gleason, Matthew Meyn, Tom Goldstein, Vishal M. Patel |
FG | 1 |
| 2025 | Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivesabstract3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model size still present bottlenecks, especially in resource-constrained settings. In this paper, we identify and address two key inefficiencies in 3D-GS to substantially improve rendering speed. These improvements also yield the ancillary benefits of reduced model size and training time. First, we optimize the rendering pipeline to precisely localize Gaussians in the scene, boosting rendering speed without altering visual fidelity. Second, we introduce a novel pruning technique and integrate it into the training pipeline, significantly reducing model size and training time while further raising rendering speed. Our Speedy-Splat approach combines these techniques to accelerate average rendering speed by a drastic 6.71× across scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets. Code and additional visualizations are available at https://speedysplat.github.io/. Alex Hanson 0002, Allen Tu, Geng Lin, Vasu Singla, Matthias Zwicker, Tom Goldstein |
CVPR | 2 |
| 2025 | PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian SplattingabstractRecent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of 3D Gaussians. However, complex scenes can consist of millions of Gaussians, resulting in high storage and memory requirements that limit the viability of 3D-GS on devices with limited resources. Current techniques for compressing these pretrained models by pruning Gaussians rely on combining heuristics to determine which Gaussians to remove. At high compression ratios, these pruned scenes suffer from heavy degradation of visual fidelity and loss of foreground details. In this paper, we propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios than existing approaches. It is computed as a second-order approximation of the reconstruction error on the training views with respect to the spatial parameters of each Gaussian. Additionally, we propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing its training pipeline. After pruning 90 % of Gaussians, a substantially higher percentage than previous methods, our PUP 3D-GS pipeline increases average rendering speed by 3.56× while retaining more salient foreground information and achieving higher image quality metrics than existing techniques on scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets. Code and additional visualizations are available at https://pup3dgs.github.io/. Alex Hanson 0002, Allen Tu, Vasu Singla, Mayuka Jayawardhana, Matthias Zwicker, Tom Goldstein |
CVPR | 2 |