VLDB 2026 Research / reviewers in the wild / expert
Yatian Pang
dblp:315/8996
· DBLP profile ↗
8ranked-venue papers
3as first author
8since 2021 · last 2026
0000-0002-9714-9068ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 7 since 2021Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Next Patch Prediction for AutoRegressive Visual GenerationabstractAutoregressive models, built based on the Next Token Prediction (NTP) paradigm, show great potential in developing a unified framework that integrates both language and vision tasks. Pioneering works introduce NTP to autoregressive visual generation tasks. In this work, we rethink the NTP for autoregressive image generation and extend it to a novel Next Patch Prediction (NPP) paradigm. Our key idea is to group and aggregate image tokens into patch tokens with higher information density. By using patch tokens as a more compact input sequence, the autoregressive model is trained to predict the next patch, significantly reducing computational costs. To further exploit the natural hierarchical structure of image data, we propose a multi-scale coarse-to-fine patch grouping strategy. With this strategy, the training process begins with a large patch size and ends with vanilla NTP where the patch size is 1x1, thus maintaining the original inference process without modifications. Extensive experiments across a diverse range of model sizes demonstrate that NPP could reduce the training cost to around 0.6 times while improving image generation quality by up to 1.0 FID score on the ImageNet 256x256 generation benchmark. Notably, our method retains the original autoregressive model architecture without introducing additional trainable parameters or specifically designing a custom image tokenizer, offering a flexible and plug-and-play solution for enhancing autoregressive visual generation. Yatian Pang, Peng Jin 0001, Bin Lin 0014, Chaoran Feng 0001, Zhenyu Tang 0004, Liuhan Chen, Francis E. H. Tay, Ser-Nam Lim, Harry Yang, Li Yuan 0007 |
AAAI | 1 |
| 2026 | MoE-LLaVA: Mixture of Experts for Large Vision-Language ModelsabstractRecently, remarkable progress has been made in scaling up Large Language Models (LLMs) through the use of the sparse Mixture-of-Expert (MoE) layers without significantly increasing computational cost. However, the transition from a pre-trained LLM to a sparse Large Vision-Language Model (LVLM) with MoE remains an open challenge. Directly fine-tuning an LLM to a sparse LVLM often leads to training collapse, characterized by (1) a large modality feature distribution gap and (2) expert load imbalance. This paper proposes a three-stage decoupled weight training process. In the first two stages, the model learns to adapt the LLM to an LVLM. In the third stage, the FFN weights from the second stage are used as lossless initialization for expert weights, effectively constructing a sparse model with a vast number of parameters while maintaining constant computational cost. Through extensive ablation experiments, we derive three empirical guidelines and propose a sparse LVLM termedMoE-LLaVA. MoE-LLaVA is a MoE-based sparse LVLM architecture, which uniquely activates only the top-$k$experts through routers during deployment, keeping the remaining experts inactive. Extensive experiments demonstrate that MoE-LLaVA outperforms LLaVA-1.5-7B with an average improvement of 4.6 across nine visual understanding benchmarks. Notably, with only 2.2B active parameters, our MoE-LLaVA shows comparable result with LLaVA-1.5-13B (87.0 vs. 85.9) on POPE benchmark. Our work establishes a baseline for sparse LVLMs and provides empirical guidelines for exploring the sparse LVLMs. Our code is available at:https://github.com/PKU-YuanGroup/MoE-LLaVA. Bin Lin 0014, Zhenyu Tang 0004, Jinfa Huang, Junwu Zhang, Yatian Pang, Peng Jin 0001, Munan Ning, Jiebo Luo 0001, Li Yuan 0007 |
IEEE Trans. Multim. | 6 |
| 2025 | Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction CycleabstractRecent 3D large reconstruction models typically employ a two-stage process, including first generate multi-view images by a multi-view diffusion model, and then utilize a feed-forward model to reconstruct images to 3D content. However, multi-view diffusion models often produce low-quality and inconsistent images, adversely affecting the quality of the final 3D reconstruction. To address this issue, we propose a unified 3D generation framework called Cycle3D, which cyclically utilizes a 2D diffusion-based generation module and a feed-forward 3D reconstruction module during the multi-step diffusion process. Concretely, 2D diffusion model is applied for generating high-quality texture, and the reconstruction model guarantees multi-view consistency. Moreover, 2D diffusion model can further control the generated content and inject reference-view information for unseen views, thereby enhancing the diversity and texture consistency of 3D generation during the denoising process. Extensive experiments demonstrate the superior ability of our method to create 3D content with high-quality and consistency compared with state-of-the-art baselines. Zhenyu Tang 0004, Junwu Zhang, Xinhua Cheng, Wangbo Yu, Chaoran Feng 0001, Yatian Pang, Bin Lin 0014, Li Yuan 0007 |
AAAI | 6 |
| 2025 | DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D PosesabstractIn this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and user-friendly manner. Concretely, baseline methods relying on only 2D pose guidance lack the cues of 3D information, leading to suboptimal results, while methods using 3D representation as guidance achieve higher quality but involve a cumbersome and time-intensive process. To address these limitations, DreamDance enriches 3D geometry cues from 2D poses by introducing an efficient diffusion model, enabling high-quality human image animation with various guidance. Our key insight is that human images naturally exhibit multiple levels of correlation, progressing from coarse skeleton poses to fine-grained geometry cues, and further from these geometry cues to explicit appearance details. Capturing such correlations could enrich the guidance signals, facilitating intra-frame coherency and inter-frame consistency. Specifically, we construct the TikTok-Dance5K dataset, comprising 5K high-quality dance videos with detailed frame annotations, including human pose, depth, and normal maps. Next, we introduce a Mutually Aligned Geometry Diffusion Model to generate fine-grained depth and normal maps for enriched guidance. Finally, a Cross-domain Controller incorporates multi-level guidance to animate human images effectively with a video diffusion model. Extensive experiments demonstrate that our method achieves state-of-the-art performance in animating human images. Yatian Pang, Bin Bin, Mingzhe Zheng, Francis E. H. Tay, Ser-Nam Lim, Harry Yang, Li Yuan 0007 |
ICCV | 1 |
| 2025 | E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event CamerasabstractNovel view synthesis and 4D reconstruction techniques predominantly rely on RGB cameras, thereby inheriting inherent limitations such as the dependence on adequate lighting, susceptibility to motion blur, and a limited dynamic range. Event cameras, offering advantages of low power, high temporal resolution and high dynamic range, have brought a new perspective to addressing the scene reconstruction challenges in high-speed motion and low-light scenes. To this end, we propose E-4DGS, the first event-driven dynamic Gaussian Splatting approach, for novel view synthesis from multi-view event streams with fast-moving cameras. Specifically, we introduce an event-based initialization scheme to ensure stable training and propose event-adaptive slicing splatting for time-aware reconstruction. Additionally, we employ intensity importance pruning to eliminate floating artifacts and enhance 3D consistency, while incorporating an adaptive contrast threshold for more precise optimization. We design a synthetic multi-view camera setup with six moving event cameras surrounding the object in a 360-degree configuration and provide a benchmark multi-view event stream dataset that captures challenging motion scenarios. Our approach outperforms both event-only and event-RGB fusion baselines and paves the way for the exploration of multi-view event-based reconstruction as a novel approach for rapid scene capture. Chaoran Feng 0001, Zhenyu Tang 0004, Wangbo Yu, Yatian Pang, Yian Zhao, Jianbin Zhao, Li Yuan 0007, Yonghong Tian 0001 |
ACM Multimedia | 4 |
| 2024 | Repaint123: Fast and High-Quality One Image to 3D Generation with Progressive Controllable Repainting
Junwu Zhang, Zhenyu Tang 0004, Yatian Pang, Xinhua Cheng, Peng Jin 0001, Yida Wei, Munan Ning, Li Yuan 0007 |
ECCV (25) | 3 |
| 2024 | LanguageBind: Extending Video-Language Pretraining to N-modality by Language-based Semantic AlignmentabstractThe video-language (VL) pretraining has achieved remarkable improvement in multiple downstream tasks. However, the current VL pretraining framework is hard to extend to multiple modalities (N modalities, N ≥ 3) beyond vision and language. We thus propose LanguageBind, taking the language as the bind across different modalities because the language modality is well-explored and contains rich semantics. Specifically, we freeze the language encoder acquired by VL pretraining and then train encoders for other modalities with contrastive learning. As a result, all modalities are mapped to a shared feature space, implementing multi-modal semantic alignment. While LanguageBind ensures that we can extend VL modalities to N modalities, we also need a high-quality dataset with alignment data pairs centered on language. We thus propose VIDAL-10M with 10 Million data with Video, Infrared, Depth, Audio and their corresponding Language. In our VIDAL-10M, all videos are from short video platforms with complete semantics rather than truncated segments from long videos, and all the video, depth, infrared, and audio modalities are aligned to their textual descriptions. LanguageBind has achieved superior performance on a wide range of 15 benchmarks covering video, audio, depth, and infrared. Moreover, multiple experiments have provided evidence for the effectiveness of LanguageBind in achieving indirect alignment and complementarity among diverse modalities. Bin Lin 0014, Munan Ning, Jiaxi Cui, Hongfa Wang, Yatian Pang, Junwu Zhang, Caiwan Zhang, Zhifeng Li 0001, Wei Liu 0005, Li Yuan 0007 |
ICLR | 7 |
| 2022 | Masked Autoencoders for Point Cloud Self-supervised Learning
Yatian Pang, Wenxiao Wang 0001, Francis E. H. Tay, Wei Liu 0005, Yonghong Tian 0001, Li Yuan 0007 |
ECCV (2) | 1 |