Kaiyuan Tang 0001

dblp:316/4695-1 · DBLP profile ↗
← Back
8ranked-venue papers
5as first author
8since 2021 · last 2026
0009-0001-3512-0112ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2026 NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting
abstract
Traditional volume visualization (VolVis) methods, like direct volume rendering, suffer from rigid transfer function designs and high computational costs. Although novel view synthesis approaches enhance rendering efficiency, they require additional learning effort for non-experts and lack support for semantic-level interaction. To bridge this gap, we propose NLI4VolVis, an interactive system that enables users to explore, query, and edit volumetric scenes using natural language. NLI4VolVis integrates multi-view semantic segmentation and vision-language models to extract and understand semantic components in a scene. We introduce a multi-agent large language model architecture equipped with extensive function-calling tools to interpret user intents and execute visualization tasks. The agents leverage external tools and declarative VolVis commands to interact with the VolVis engine powered by 3D editable Gaussians, enabling open-vocabulary object querying, real-time scene editing, best-view selection, and 2D stylization. We validate our system through case studies and a user study, highlighting its improved accessibility and usability in volumetric data exploration. We strongly recommend readers check out our case studies, demo video, and source code at https://nli4volvis.github.io/.
Kuangshi Ai, Kaiyuan Tang 0001, Chaoli Wang 0001
IEEE Trans. Vis. Comput. Graph.2
2026 MoE-INR: Implicit Neural Representation with Mixture-of-Experts for Time-Varying Volumetric Data Compression
abstract
Implicit neural representations (INRs) have emerged as a transformative paradigm for time-varying volumetric data compression and representation, owing to their ability to model high-dimensional signals effectively. INRs represent scalar fields based on sampled coordinates, typically using either a single network for the entire field or multiple networks across different spatial domains. However, these approaches often face challenges in modeling complex patterns and introducing boundary artifacts. To address these limitations, we propose MoE-INR, an INR architecture based on a mixture-of-experts (MoE) framework. MoE-INR automates irregular subdivisions of spatiotemporal fields and dynamically assigns them to different expert networks. The architecture comprises three key components: a policy network, a shared encoder, and multiple expert decoders. The policy network subdivides the field and determines which expert decoder is responsible for a given input coordinate. The shared encoder extracts hidden representations from the input coordinates, and the expert decoders transform these high-dimensional features into scalar values. This design results in a unified framework accommodating diverse INR types, including conventional, grid-based, and ensemble. We evaluate the effectiveness of MoE-INR on multiple time-varying datasets with varying characteristics. Experimental results demonstrate that MoE-INR significantly outperforms existing non-MoE and MoE-based INRs and traditional lossy compression methods across quantitative and qualitative metrics under various compression ratios.
Jun Han 0010, Kaiyuan Tang 0001, Chaoli Wang 0001
IEEE Trans. Vis. Comput. Graph.2
2026 TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting
abstract
Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have explored non-photorealistic rendering techniques to enhance the clarity, expressiveness, and informativeness of visual communication. While effective, these methods often rely on complex predefined rules and are limited to transferring a single style, restricting their flexibility. To overcome these limitations, we advocate the representation of VolVis scenes using differentiable Gaussian primitives combined with pretrained large models to enable arbitrary style transfer and real-time rendering. However, conventional 3D Gaussian primitives tightly couple geometry and appearance, leading to suboptimal stylization results. To address this, we introduce TexGS-VolVis, a textured Gaussian splatting framework for VolVis. TexGS-VolVis employs 2D Gaussian primitives, extending each Gaussian with additional texture and shading attributes, resulting in higher-quality, geometry-consistent stylization and enhanced lighting control during inference. Despite these improvements, achieving flexible and controllable scene editing remains challenging. To further enhance stylization, we develop image-and text-driven non-photorealistic scene editing tailored for TexGS-VolVis and 2D-lift-3D segmentation to enable partial editing with fine-grained control. We evaluate TexGS-VolVis both qualitatively and quantitatively across various volume rendering scenes, demonstrating its superiority over existing methods in terms of efficiency, visual quality, and editing flexibility.
Kaiyuan Tang 0001, Kuangshi Ai, Jun Han 0010, Chaoli Wang 0001
IEEE Trans. Vis. Comput. Graph.1
2025 Meta-INR: Efficient Encoding of Volumetric Data via Meta-Learning Implicit Neural Representation
abstract
Implicit neural representation (INR) has emerged as a promising solution for encoding volumetric data, offering continuous representations and seamless compatibility with the volume rendering pipeline. However, optimizing an INR network from randomly initialized parameters for each new volume is computationally inefficient, especially for large-scale time-varying or ensemble volumetric datasets where volumes share similar structural patterns but require independent training. To close this gap, we propose Meta-INR, a pretraining strategy adapted from meta-learning algorithms to learn initial INR parameters from partial observation of a volumetric dataset. Compared to training an INR from scratch, the learned initial parameters provide a strong prior that enhances INR generalizability, allowing significantly faster convergence with just a few gradient updates when adapting to a new volume and better interpretability when analyzing the parameters of the adapted INRs. We demonstrate that Meta-INR can effectively extract high-quality generalizable features that help encode unseen similar volume data across diverse datasets. Furthermore, we highlight its utility in tasks such as simulation parameter analysis and representative timestep selection. The code is available at https://github.com/spacefarers/MetaINR.
Maizhe Yang, Kaiyuan Tang 0001, Chaoli Wang 0001
PacificVis2
2025 StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume Visualization
abstract
In volume visualization, visualization synthesis has attracted much attention due to its ability to generate novel visualizations without following the conventional rendering pipeline. However, existing solutions based on generative adversarial networks often require many training images and take significant training time. Still, issues such as low quality, consistency, and flexibility persist. This paper introduces StyleRF-VolVis, an innovative style transfer framework for expressive volume visualization (VolVis) via neural radiance field (NeRF). The expressiveness of StyleRF-VolVis is upheld by its ability to accurately separate the underlying scene geometry (i.e., content) and color appearance (i.e., style), conveniently modify color, opacity, and lighting of the original rendering while maintaining visual content consistency across the views, and effectively transfer arbitrary styles from reference images to the reconstructed 3D scene. To achieve these, we design a base NeRF model for scene geometry extraction, a palette color network to classify regions of the radiance field for photorealistic editing, and an unrestricted color network to lift the color palette constraint via knowledge distillation for non-photorealistic editing. We demonstrate the superior quality, consistency, and flexibility of StyleRF-VolVis by experimenting with various volume rendering scenes and reference images and comparing StyleRF-VolVis against other image-based (AdaIN), video-based (ReReVST), and NeRF-based (ARF and SNeRF) style rendering solutions.
Kaiyuan Tang 0001, Chaoli Wang 0001
IEEE Trans. Vis. Comput. Graph.1
2025 iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting
abstract
In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This article introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.
Kaiyuan Tang 0001, Siyuan Yao, Chaoli Wang 0001
IEEE Trans. Vis. Comput. Graph.1
2024 ECNR: Efficient Compressive Neural Representation of Time-Varying Volumetric Datasets
abstract
Due to its conceptual simplicity and generality, compressive neural representation has emerged as a promising alternative to traditional compression methods for managing massive volumetric datasets. The current practice of neural compression utilizes a single large multilayer perceptron (MLP) to encode the global volume, incurring slow training and inference. This paper presents an efficient compressive neural representation (ECNR) solution for time-varying data compression, utilizing the Laplacian pyramid for adaptive signal fitting. Following a multiscale structure, we leverage multiple small MLPs at each scale for fitting local content or residual blocks. By assigning similar blocks to the same MLP via size uniformization, we enable balanced parallelization among MLPs to significantly speed up training and inference. Working in concert with the multiscale structure, we tailor a deep compression strategy to compact the resulting model. We show the effectiveness of ECNR with multiple datasets and compare it with state-of-the-art compression methods (mainly SZ3, TTHRESH, and neurcomp). The results position ECNR as a promising solution for volumetric data compression.
Kaiyuan Tang 0001, Chaoli Wang 0001
PacificVis1
2024 STSR-INR: Spatiotemporal super-resolution for multivariate time-varying volumetric data via implicit neural representation
Kaiyuan Tang 0001, Chaoli Wang 0001
Comput. Graph.1