Demo Data from VLDB 2026 / reviewers in the wild / expert
Andrew R. Colligan
dblp:316/9462
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0002-7904-5644ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › solid modeling
boundary representation |
0.6 | 1 | 2022 | Hierarchical CADNet: Learning from B-Reps for Machining Feature Recognition · Comput. Aided Des. 2022 |
Geometric modeling and processing
feature recognition |
0.6 | 1 | 2022 | Hierarchical CADNet: Learning from B-Reps for Machining Feature Recognition · Comput. Aided Des. 2022 |
Geometric modeling and processing › feature recognition
machining feature recognition |
0.6 | 1 | 2022 | Hierarchical CADNet: Learning from B-Reps for Machining Feature Recognition · Comput. Aided Des. 2022 |
Geometric modeling and processing
shape representation |
0.6 | 1 | 2022 | Hierarchical CADNet: Learning from B-Reps for Machining Feature Recognition · Comput. Aided Des. 2022 |
Methods — techniques the papers use, named apart from their topics
graph convolutional network · 0.6deep learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Quality Diversity Study in EvoDevo Processes for Engineering DesignabstractFor a long time engineering design has relied on human engineers manually crafting and refining designs using their expertise and experience. In Bio-inspired Evolutionary Development (EvoDevo), generative algorithms are employed to investigate a broader design space that may go beyond what human engineers have considered. Previous literature has demonstrated the use of quality and diversity (QD) algorithms in evolutionary approaches to drive the process to better quality solutions. This paper provides a study to understand the effects of using QD algorithms in EvoDevo processes for engineering design. This paper also analyses the impact of using different behavioural characterisations (BC) in the performance of the quality of the solutions found. The results demonstrate that quality and diversity algorithms can find better solutions than other EAs for engineering design problems. It was also found that the characterisation of the BC is important to get the best results. Edgar Buchanan, Simon J. Hickinbotham, Rahul Dubey, Imelda Friel, Andrew R. Colligan, Mark Price, Andrew M. Tyrrell |
CEC | 5 |
| 2024 | Evolving Design For Engineering StructuresabstractIn recent years, the evolutionary developmental (Evo- Devo) concept has gained traction in the field of engineering design. This paper presents a new biologically inspired approach rooted in Evo- Devo principles to iteratively develop car chassis designs based on a specified design brief. The proposed method draws inspiration from biological cell growth and differentiation behaviors to generate intricate engineering designs. Employing evolutionary algorithms, the paper aims to evolve gene regulatory networks that govern the growth of a minimal viable design. The primary goal is to achieve an optimal design capable of withstanding sudden crash impacts within safety limits. Comprehensive simulation results demonstrate that the proposed approach, using genetic algorithms, evolves gene regulatory networks that generate a spectrum of viable designs. Furthermore, the best-evolved solution exhibits generalizability and adaptability across different simulation parameters. Rahul Dubey, Simon J. Hickinbotham, Edgar Buchanan, Andrew R. Colligan, Imelda Friel, Mark Price, Andrew M. Tyrrell |
CEC | 4 |
| 2024 | Evolving Novel Gene Regulatory Networks for Structural Engineering DesignsabstractEngineering design optimization poses a significant challenge, usually requiring human expertise to discover superior solutions. Although various search techniques have been employed to generate diverse designs, their effectiveness is often limited by problem-specific parameter tuning, making them less generalizable and scalable. This article introduces a framework inspired by evolutionary and developmental (evo-devo) concepts, aiming to automate the evolution of structural engineering designs. In biological systems, evo-devo governs the growth of single-cell organisms into multicellular organisms through the use of gene regulatory networks (GRNs). GRNs are inherently complex and highly nonlinear, and this article explores the use of neural networks and genetic programming as artificial representations of GRNs to emulate such behaviors. To evolve a wide range of Pareto fronts for artificial GRNs, this article introduces a new technique, a real value-encoded neuroevolutionary method termed real-encoded NEAT (RNEAT). The performance of RNEAT is compared with that of two well-known evolutionary search techniques across different 2-D and 3-D problems. The experimental results demonstrate two key findings. First, the proposed framework effectively generates a population of GRNs that can produce diverse structures for both 2-D and 3-D problems. Second, the proposed RNEAT algorithm outperforms its competitors on more than 50% of the problems examined. These results validate the proof of concept underlying the proposed evo-devo-based engineering design evolution. Rahul Dubey, Simon J. Hickinbotham, Andrew R. Colligan, Imelda Friel, Edgar Buchanan, Mark Price, Andrew M. Tyrrell |
Artif. Life | 3 |
| 2022 | Hierarchical CADNet: Learning from B-Reps for Machining Feature RecognitionabstractDeep learning approaches have been shown to be capable of recognizing shape features (e.g. machining features) in Computer-Aided Design (CAD) models in certain circumstances, yet still have issues when the features intersect, and in exploiting the geometric and topological information which comprises the boundary representation (B-Rep) of the typical CAD model. This paper presents a novel hierarchical B-Rep graph shape representation which encodes information about the surface geometry and face topology of the B-Rep. To learn from this new shape representation, a novel hierarchical graph convolutional network called Hierarchical CADNet has been created, which has been shown to outperform other state-of-the-art neural architectures on feature identification, including machining features that intersect, with improvements in accuracy for some more complex CAD models. Andrew R. Colligan, Trevor T. Robinson, Declan C. Nolan, Yang Hua 0001, Weijuan Cao |
Comput. Aided Des. | 1 |