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A. Carruesco

dblp:316/9485 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0001-5156-9801ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational fabrication · 62% Geometric modeling and processing · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication › additive manufacturing
slicing
0.612022
Sweep Encoding: Serializing Space Subdivision Schemes for Optimal Slicing · Comput. Aided Des. 2022
Geometric modeling and processing › spatial data structures
octree
0.212022
Sweep Encoding: Serializing Space Subdivision Schemes for Optimal Slicing · Comput. Aided Des. 2022
Geometric modeling and processing › computational geometry
spatial subdivision
0.212022
Sweep Encoding: Serializing Space Subdivision Schemes for Optimal Slicing · Comput. Aided Des. 2022
YearPublicationVenuePosition
2022 Sweep Encoding: Serializing Space Subdivision Schemes for Optimal Slicing
abstract
Slicing a model (computing thin slices of a geometric or volumetric model with a sweeping plane) is necessary for several applications ranging from 3D printing to medical imaging. This paper introduces a technique designed to compute these slices efficiently, even for huge and complex models. We voxelize the volume of the model at a required resolution and show how to encode this voxelization in an out-of-core octree using a novel Sweep Encoding linearization. This approach allows for efficient slicing with bounded cost per slice. We discuss specific applications, including 3D printing, and compare these octrees’ performance against the standard representations in the literature.
Marc Comino, Àlvar Vinacua, A. Carruesco, Antoni Chica, Pere Brunet
Comput. Aided Des.3