Luca Savant Aira

dblp:317/0636 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0002-6728-0855ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 46% Computer animation and physical simulation · 40% Geometric modeling and processing · 14%
Artificial intelligence
1 paper
Generative modeling · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
gaussian splatting
0.912025
Gaussian Splatting for Efficient Satellite Image Photogrammetry · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.812024
MotionCraft: Physics-Based Zero-Shot Video Generation · NeurIPS 2024
Machine learning › Generative modeling › video generation
zero-shot video generation
0.812024
MotionCraft: Physics-Based Zero-Shot Video Generation · NeurIPS 2024
Environmental and earth informatics
remote sensing
0.312025
Gaussian Splatting for Efficient Satellite Image Photogrammetry · CVPR 2025
Geometric modeling and processing › 3d reconstruction
photogrammetry
0.312025
Gaussian Splatting for Efficient Satellite Image Photogrammetry · CVPR 2025

Methods — techniques the papers use, named apart from their topics

radiometric correction · 1.7neural radiance field · 1.7physics simulation · 1.5optical flow · 1.5latent space warping · 1.5
YearPublicationVenuePosition
2025 Gaussian Splatting for Efficient Satellite Image Photogrammetry
abstract
Recently, Gaussian splatting has emerged as a strong alternative to NeRF, demonstrating impressive 3D modeling capabilities while requiring only a fraction of the training and rendering time. In this paper, we show how the standard Gaussian splatting framework can be adapted for remote sensing, retaining its high efficiency. This enables us to achieve state-of-the-art performance in just a few minutes, compared to the day-long optimization required by the best-performing NeRF-based Earth observation methods. The proposed framework incorporates remote-sensing improvements from EO-NeRF, such as radiometric correction and shadow modeling, while introducing novel components, including sparsity, view consistency, and opacity regularizations.
Luca Savant Aira, Gabriele Facciolo, Thibaud Ehret
CVPR1
2025 Modeling Uncertainty for Gaussian Splatting
abstract
We present stochastic Gaussian splatting (SGS): the first framework for uncertainty estimation using Gaussian splatting (GS). GS recently advanced the novel-view synthesis field by achieving impressive reconstruction quality at a fraction of the computational cost of neural radiance fields (NeRFs). However, contrary to the latter, it still lacks the ability to provide information about the confidence associated with their outputs. To address this limitation, in this brief, we introduce a variational inference (VI)-based approach that seamlessly integrates uncertainty prediction into the common rendering pipeline of GS. In addition, we introduce the area under sparsification error (AUSE) as a new term in the loss function, enabling optimization of uncertainty estimation alongside image reconstruction. Experimental results on the three different datasets demonstrate that our method outperforms existing approaches in terms of both image rendering quality and uncertainty estimation accuracy. Overall, our framework equips practitioners with valuable insights into the reliability of synthesized views, facilitating safer decision-making in real-world applications.
Luca Savant Aira, Diego Valsesia, Enrico Magli
IEEE Trans. Neural Networks Learn. Syst.1
2024 MotionCraft: Physics-Based Zero-Shot Video Generation
abstract
Generating videos with realistic and physically plausible motion is one of the main recent challenges in computer vision. While diffusion models are achieving compelling results in image generation, video diffusion models are limited by heavy training and huge models, resulting in videos that are still biased to the training dataset. In this work we propose MotionCraft, a new zero-shot video generator to craft physics-based and realistic videos. MotionCraft is able to warp the noise latent space of an image diffusion model, such as Stable Diffusion, by applying an optical flow derived from a physics simulation. We show that warping the noise latent space results in coherent application of the desired motion while allowing the model to generate missing elements consistent with the scene evolution, which would otherwise result in artefacts or missing content if the flow was applied in the pixel space. We compare our method with the state-of-the-art Text2Video-Zero reporting qualitative and quantitative improvements, demonstrating the effectiveness of our approach to generate videos with finely-prescribed complex motion dynamics.
Antonio Montanaro, Luca Savant Aira, Emanuele Aiello, Diego Valsesia, Enrico Magli
NeurIPS2