VLDB 2026 Research / reviewers in the wild / expert
Qiankun Gao
dblp:317/1069
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2025
0000-0001-7188-1018ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perceptionabstract3D scene understanding is vital for applications in autonomous driving, robotics, and augmented reality. However, scene understanding based on 3D Gaussian Splatting faces three key challenges: (i) an imbalance between appearance and semantics, (ii) inconsistencies in object boundaries, and (iii) difficulties with top-down instance segmentation. To address these challenges, we propose InstanceGaussian, a method that jointly learns appearance and semantic features while adaptively aggregating instances. Our contributions are as follows: (i) a new Semantic-Scaffold-GS representation to improve feature representation and boundary delineation, (ii) a progressive training strategy for enhanced stability and segmentation, and (iii) a category-agnostic, bottom-up instance aggregation approach for better segmentation. Experimental results demonstrate that our approach achieves state-of-the-art performance in category-agnostic, open-vocabulary 3D point-level segmentation, validating the effectiveness of our proposed method. Project page: https://lhj-git.github.io/InstanceGaussian/ Haijie Li, Yanmin Wu, Jiarui Meng, Qiankun Gao, Ronggang Wang |
CVPR | 4 |
| 2025 | ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic ScenesabstractTo address these challenges, we propose the Reconfigurable Continuum Gaussian Stream, dubbed ReCon-GS, a novel storage-aware framework that enables high-fidelity online dynamic scene reconstruction and real-time rendering. Specifically, we dynamically allocate multi-level Anchor Gaussians in a density-adaptive fashion to capture inter-frame geometric deformations, thereby decomposing scene motion into compact coarse-to-fine representations. Then, we design a dynamic hierarchy reconfiguration strategy that preserves localized motion expressiveness through on-demand anchor re-hierarchization, while ensuring temporal consistency through intra-hierarchical deformation inheritance that confines transformation priors to their respective hierarchy levels. Furthermore, we introduce a storage-aware optimization mechanism that flexibly adjusts the density of Anchor Gaussians at different hierarchy levels, enabling a controllable trade-off between reconstruction fidelity and memory usage. Extensive experiments on three widely used datasets demonstrate that, compared to state‐of‐the‐art methods, ReCon-GS improves training efficiency by approximately 15% and achieves superior FVV synthesis quality with enhanced robustness and stability. Moreover, at equivalent rendering quality, ReCon-GS slashes memory requirements by over 50% compared to leading state‑of‑the‑art methods. Code is avaliable at: https://github.com/jyfu-vcl/ReCon-GS/. Jiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu, Siwei Ma 0001, Jiaqi Zhang 0007 |
NeurIPS | 2 |
| 2025 | SAFA: Lifelong Person Re-Identification learning by statistics-aware feature alignment
Qiankun Gao, Mengxi Jia, Jie Chen 0001, Jian Zhang 0018 |
J. Vis. Commun. Image Represent. | 1 |
| 2025 | Language-Assisted 3D Scene UnderstandingabstractThe scale and quality of point cloud datasets constrain the advancement of point cloud learning. Recently, with the development of multi-modal learning, the incorporation of domain-agnostic prior knowledge from other modalities, such as images and text, to assist in point cloud feature learning has been considered a promising avenue. Existing methods have demonstrated the effectiveness of multi-modal contrastive training and feature distillation on point clouds. However, challenges remain, including the requirement for paired triplet data, redundancy and ambiguity in supervised features, and the disruption of the original priors. In this paper, we propose alanguage-assisted approach topointcloud featurelearning (LAST-PCL), enriching semantic concepts through large language model-based text enrichment. We achieve de-redundancy and feature dimensionality reduction without compromising textual priors by statistical-based and training-free significant feature selection. Furthermore, we also delve into an in-depth analysis of the impact of text contrastive training on the point cloud. Extensive experiments validate that the proposed method learns semantically meaningful point cloud features and achieves state-of-the-art or comparable performance in 3D semantic segmentation, 3D object detection, and 3D scene classification tasks. Yanmin Wu, Qiankun Gao, Renrui Zhang, Haijie Li, Jian Zhang 0018 |
IEEE Trans. Multim. | 2 |
| 2024 | HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian SplattingabstractThe online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian Splatting (3DGS) has recently demonstrated considerable potential in this field. However, 3DGS can be inefficient in terms of storage and prone to overfitting by excessively growing Gaussians, particularly with limited views. This paper proposes an efficient framework, dubbed HiCoM, with three key components. First, we construct a compact and robust initial 3DGS representation using a perturbation smoothing strategy. Next, we introduce a Hierarchical Coherent Motion mechanism that leverages the inherent non-uniform distribution and local consistency of 3D Gaussians to swiftly and accurately learn motions across frames. Finally, we continually refine the 3DGS with additional Gaussians, which are later merged into the initial 3DGS to maintain consistency with the evolving scene. To preserve a compact representation, an equivalent number of low-opacity Gaussians that minimally impact the representation are removed before processing subsequent frames. Extensive experiments conducted on two widely used datasets show that our framework improves learning efficiency of the state-of-the-art methods by about 20% and reduces the data storage by 85%, achieving competitive free-viewpoint video synthesis quality but with higher robustness and stability. Moreover, by parallel learning multiple frames simultaneously, our HiCoM decreases the average training wall time to <2 seconds per frame with negligible performance degradation, substantially boosting real-world applicability and responsiveness. Qiankun Gao, Jiarui Meng, Chengxiang Wen |
NeurIPS | 1 |
| 2024 | Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has significantly advanced 3D scene reconstruction and novel view synthesis. However, like Neural Radiance Fields (NeRF), 3DGS struggles with accurately modeling physical reflections, particularly in mirrors, leading to incorrect reconstructions and inconsistent reflective properties. To address this challenge, we introduce Mirror-3DGS, a novel framework designed to accurately handle mirror geometries and reflections, thereby generating realistic mirror reflections. By incorporating mirror attributes into 3DGS and leveraging plane mirror imaging principles, Mirror-3DGS simulates a mirrored viewpoint from behind the mirror, enhancing the realism of scene renderings. Extensive evaluations on both synthetic and real-world scenes demonstrate that our method can render novel views with improved fidelity in real-time, surpassing the state-of-the-art Mirror-NeRF, especially in mirror regions. Jiarui Meng, Haijie Li, Yanmin Wu, Qiankun Gao, Shuzhou Yang, Jian Zhang 0018, Siwei Ma 0001 |
VCIP | 4 |
| 2023 | Style Expansion Without Forgetting for Handwritten Character Recognition
Jie Ruan, Zhenyu Weng, Jian Zhang 0018, Yuqing Wang 0006, Longhui Yu, Qiankun Gao, Yuesheng Zhu |
ICANN (3) | 6 |
| 2023 | A Unified Continual Learning Framework with General Parameter-Efficient TuningabstractThe "pre-training → downstream adaptation" presents both new opportunities and challenges for Continual Learning (CL). Although the recent state-of-the-art in CL is achieved through Parameter-Efficient-Tuning (PET) adaptation paradigm, only prompt has been explored, limiting its application to Transformers only. In this paper, we position prompting as one instantiation of PET, and propose a unified CL framework with general PET, dubbed as Learning-Accumulation-Ensemble (LAE). PET, e.g., using Adapter, LoRA, or Prefix, can adapt a pre-trained model to downstream tasks with fewer parameters and resources. Given a PET method, our LAE framework incorporates it for CL with three novel designs. 1) Learning: the pre-trained model adapts to the new task by tuning an online PET module, along with our adaptation speed calibration to align different PET modules, 2) Accumulation: the task-specific knowledge learned by the online PET module is accumulated into an offline PET module through momentum update, 3) Ensemble: During inference, we respectively construct two experts with online/offline PET modules (which are favored by the novel/historical tasks) for prediction ensemble. We show that LAE is compatible with a battery of PET methods and gains strong CL capability. For example, LAE with Adaptor PET surpasses the prior state-of-the-art by 1.3% and 3.6% in last-incremental accuracy on CIFAR100 and ImageNet-R datasets, respectively. Code is available at https://github.com/gqk/LAE. Qiankun Gao, Chen Zhao 0002, Yifan Sun 0003, Teng Xi, Bernard Ghanem, Jian Zhang 0018 |
ICCV | 1 |
| 2022 | R-DFCIL: Relation-Guided Representation Learning for Data-Free Class Incremental Learning
Qiankun Gao, Chen Zhao 0002, Bernard Ghanem, Jian Zhang 0018 |
ECCV (23) | 1 |