VLDB 2026 Research / reviewers in the wild / expert
David Skuddis
dblp:317/2128
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0007-0112-4346ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 53% Robot navigation and mapping · 47% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping
SLAM |
2.6 | 3 | 2026 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint) · AAAI 2026 HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025 DMSA - Dense Multi Scan Adjustment for LiDAR Inertial Odometry and Global Optimization · ICRA 2024 |
Computer vision › 3D vision
3d scene reconstruction |
1.9 | 2 | 2026 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint) · AAAI 2026 HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025 |
Robotics › Robot navigation and mapping › SLAM › dense SLAM
Gaussian splatting SLAM |
1.0 | 1 | 2026 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint) · AAAI 2026 |
Computer vision › 3D vision › 3d reconstruction › single-view 3d reconstruction
monocular dense reconstruction |
1.0 | 1 | 2026 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint) · AAAI 2026 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025 |
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.9 | 1 | 2025 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025 |
Robotics › Robot navigation and mapping › SLAM › dense SLAM
dense monocular SLAM |
0.9 | 1 | 2025 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025 |
Robotics › Robot navigation and mapping › localization › odometry
LiDAR-inertial odometry |
0.8 | 1 | 2024 | DMSA - Dense Multi Scan Adjustment for LiDAR Inertial Odometry and Global Optimization · ICRA 2024 |
Computer vision › 3D vision
point cloud registration |
0.8 | 1 | 2024 | DMSA - Dense Multi Scan Adjustment for LiDAR Inertial Odometry and Global Optimization · ICRA 2024 |
Robotics › Robot navigation and mapping › SLAM
loop closure |
0.3 | 1 | 2025 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025 |
Methods — techniques the papers use, named apart from their topics
pose graph bundle adjustment · 1.9monocular depth prior · 1.03d gaussian splatting · 1.0gaussian splatting · 0.9sliding window optimization · 0.8normal distribution transform · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint)abstractWe present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain improved scale consistency in prior depths for finer depth details. Through extensive experiments on Replica, ScanNet, and ScanNet++, we demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality. Wei Zhang 0334, Qing Cheng 0001, David Skuddis, Niclas Zeller, Daniel Cremers, Norbert Haala |
AAAI | 3 |
| 2025 | HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene ReconstructionabstractWe present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain improved scale consistency in prior depths for finer depth details. Through extensive experiments on Replica, ScanNet, Waymo Open, ETH3D SLAM and ScanNet++ datasets, we demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality. Wei Zhang 0334, Qing Cheng 0001, David Skuddis, Niclas Zeller, Daniel Cremers, Norbert Haala |
IEEE Trans. Robotics | 3 |
| 2024 | DMSA - Dense Multi Scan Adjustment for LiDAR Inertial Odometry and Global OptimizationabstractWe propose a new method for fine registering multiple point clouds simultaneously. The approach is characterized by being dense, therefore point clouds are not reduced to pre-selected features in advance. Furthermore, the approach is robust against small overlaps and dynamic objects, since no direct correspondences are assumed between point clouds. Instead, all points are merged into a global point cloud, whose scattering is then iteratively reduced. This is achieved by dividing the global point cloud into uniform grid cells whose contents are subsequently modeled by normal distributions. We show that the proposed approach can be used in a sliding window continuous trajectory optimization combined with IMU measurements to obtain a highly accurate and robust LiDAR inertial odometry estimation. Furthermore, we show that the proposed approach is also suitable for large scale keyframe optimization to increase accuracy. We provide the source code and some experimental data on https://github.com/davidskdds/DMSA_LiDAR_SLAM.git. David Skuddis, Norbert Haala |
ICRA | 1 |